The heralds have signaled this glorious event, adventurer. Hone your blades, sharpen your wits. The Bout of Realms has returned! Our next content update brings the Bout of Realms limited-time event, new legendary items, balance changes, and more.
As with all previous content updates, there will be server maintenance starting on October 28th, from 5-7 p.m. PDT for Oceania, East Asia, Southeast Asia, and Europe servers, and on October 29th from 1-3 a.m. PDT for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live—specific dates for any features going live afterward are provided below.
As this article is an early look at the next content update, information conveyed in this article may be subject to adjustment.
Codex
Bout of Realms Returns Triumphant
New Amalgam Familiars
The Moonchildren’s Ceremony Endures
Eternal Embrace Phantom Market
New Legendary Items and Balance Changes
Feature Updates
Bug Fixes
Bout of Realms Returns Triumphant
The bravest fighters of Sanctuary gather for one unified purpose: to determine who among them can crown themselves champion. The Bout of Realms is a multistage Tower War PvP competition that pits teams of eight against other teams across servers within their home region.
The winners of each region will earn themselves the eternal glory of being crowned the ultimate victor of the Bout of Realms, as well as earning illustrious cosmetic rewards, Legendary Crests, and more.
For this Bout of Realms, we are making the competition even more glorious than before. After winning teams are crowned champions of their Regions, they’ll have a chance to compete to become the winning team of their entire Cross-Regional server! One team will be crowned champion of the Asian and Pacific Servers, the other champion of the Western Servers of North America and Europe.
The first stage of the competition will resemble the last time we ran Bout of Realms, which is now the Qualifier for the Cross-Regional competition.
Prepare for the Bout of Realms
From November 5–November 9, 3 a.m., Register for Bout of Realms by forming a party of up to eight players from within your server. Party members can be swapped at any time within the registration period. Once registration has ended on November 9, parties are locked and cannot be changed. Choose your teammates wisely, for they will be your key to success.
Round 1: Cross-Server Bout of Realms
Preliminaries
From November 10—November 14, 3 a.m., each team will participate in a total of 15 matches for Preliminaries. These take place each day local server time at:
This is five days of three back-to-back battles, so be prepared before you commit yourself to a team. Your party will be counting on you.
Preliminary matches grant:
- 3 points for a win
- 1 point for a loss
- 0 point for a forfeit
Ties are decided by the number of kills made during the matches. Participating in the Preliminaries earns you a Legendary item, Gold, scrap and Dust. Once Preliminaries have concluded the top scoring teams will advance. Up to 64 teams will move forward to the Finals, depending on server size.
Elimination Rounds
From November 11—November 21, 64 teams across servers compete for the top four spots in a best of three elimination match. Each match occurs at:
If you win, you’ll advance to the next night, but if you lose, you’ll be eliminated.
Finals
From November 22—November 23, the top teams will battle it out in a best of five format. The team left standing in the final match will be crowned the Champion, with the losing team being the runner up.
Round 2: Cross-Regional Bout of Realms
After the dust has settled on the first round, the newly crowned Champions will have the mighty task of seeing who among them can reach the pinnacle.
This competition is split into two divisions: Asia/Pacific and Europe/North America. Each Division will include eight teams. At the end of the competition, there’ll be a Champion for each Division. Note that the number of invited teams is determined based on the number of servers in the region.
Qualifying Teams
Asia/Pacific Division:
- Mainland China: Top 4 teams in the Cross-Server round
- Japan, Korea, Australia: Champion and Runner-up Teams
- Southeast Asia: Champion and Runner-up Teams
Europe/North America Division:
- Europe: Top 4 teams in the Cross-Server Tournament
- North America East: Champion and Runner-up teams
- North America West: Champion and Runner-up teams
Invitations
From November 24—November 30, if you’ve qualified, you’ll receive an invitation to participate.
If you do not get more than three people to confirm your participation in the event, the next runner-up team will be selected to participate.
Double Round Robin
From November 1—November 8, you’ll face off against every other team in your division twice, earning points for each win. The server for the match will be selected based off distance, unless a server in fair middle ground is determined. Each team will play a total of 14 matches.
Preliminary matches grant:
Preliminary matches grant:
- 3 points for a win
- 1 point for a loss
- 0 point for a forfeit
The Grand Finale
On December 9, the two teams with the most points from the previous round will face off in a best of five grudge match to determine the final champion of each Division!
Bout of Realms Updates
New Spectator Mode for Elimination Rounds and Finals
You’ll now be able to spectate Elimination and Finals Rounds from the Bout of Realms event hub in game.
Top 4 Prediction System
All players can predict the 1st-4th placed team at the start of the Elimination phase. Correct predictions will be rewarded at the end of the Competition.
New Team Management Features
Teams can now be shared in chat channels to invite other players. A team chat channel has been added to facilitate communication amongst team members. You’ll also be able to quickly filter teams based of Resonance, number of members, and more.
Bout of Realms Rewards
Note that this is an early preview of rewards and they may be subject to change. Items with a duration are ephemeral treasures, and will remain in your inventory after the duration.
1st Place:
- Lord of the Wild Avatar Frame
- Immortal King Title (90 Days)
- Permanent Cloak
- Champion’s Fire Kill Streak VFX (30 Days)
- Aura Effects (30 Days)
- Additional Cloak (90 Days)
- 180x Legendary Crests
2nd Place:
- Flame of the Wilds Avatar Frame
- Immortal Lord Title (90 Days)
- Permanent Cloak
- Champion’s Fire Kill Streak VFX (30 Days)
- Aura Effects (30 Days)
- Additional Cloak (90 Days)
- 90x Legendary Crests
3rd Place:
- Flame of the Wilds Avatar Frame
- Immortal Commander Title (90 Days)
- Permanent Cloak
- Champion’s Fire Kill Streak VFX (30 Days)
- 60x Legendary Crests
4th Place:
- Flame of the Wilds Avatar Frame
- Immortal Warlord Title (90 Days)
- Champion’s Fire Kill Streak VFX (30 Days)
- 45x Legendary Crests
Top 5-32 Teams:
- Flame of the Wilds Avatar Frame
- Champion’s Fire Kill Streak VFX (30 Days)
- 30x Legendary Crests
Top 33-64 Teams:
- Flame of the Wilds Avatar Frame
- Champion’s Fire Kill Streak VFX (30 Days)
- 15x Legendary Crests
Rewards per Match:
- 800,000 Experience
- 10,000 Gold
- 100x Reinforced Scrap
- 1x Set Item
- 1x Legendary Item
Winning a Match during the Preliminaries awards additional rewards:
- 1x Legendary Item
- 100x Reinforced Scrap
- 10,000 Gold
New Familiar Amalgamations
Your Familiars have been by your side through your eternal fight against the forces of the Burning Hells, and through your combined trials, something miraculous is occurring. More than an ability to support you through the most harrowing onslaughts… they’re evolving.

Introducing Amalgamated Familiars
When undergoing Conversion, your Aberrant Familiars have a chance to take on a new sub-species. Familiars that undergo this transformation will inherit a new Legendary Trait called an Amalgamation, and their Active Skills will be enhanced.
All Amalgamated Familiars will gain more powerful, new Active Skills, and have 2+ Legendary Skills.
How to Obtain an Amalgam Familiar
You have the chance to obtain an Amalgam Familiar through any Aberrant Conversion. It’s a rare chance, but fate just might smile upon you.
Adding a Conversion Stone to the Conversion will increase your chances of receiving a Subspecies Familiar if you do not use a Subspecies Familiar in the Conversion. Additionally, if you manage to get an Amalgamated Familiar and use it in Conversion, you’ll guarantee that the Converted Familiar will be the same species as that Amalgam Familiar, or one of the Amalgam Familiars if you use multiple.

Amalgam Familiars and Skills
Varog, Thunderous Amalgam
- Normal Active Skill: Targets an enemy, dealing 38% character damage every 0.5 seconds to enemies within 2m for 3 seconds. Cooldown is 20 seconds.
- Amalgam Active Skill: Targets an enemy, dealing lightning damage every 0.5 seconds and conducting to up to 3 nearby enemies. Cooldown is 12 seconds.
Skitterwight, Flame Amalgam
- Normal Active Skill: Blasts a 3m area around with a pool of ichor, causing 72% damage to enemies and leaving a toxic pool that deals 28% character damage per second for 6 seconds. Cooldown is 20 seconds.
- Amalgam Active Skill: Ichor Blast now ignites, sending forward 1 burning ball of Ichor, dealing damage to enemies, and leaving the ground burning for 4 seconds. Cooldown is 12 seconds.
Stormlost, Spectral Amalgam
- Normal Active Skill: A Boltstorm forms over nearby enemies, causing 44% character damage to up to 1 enemy within 3m every 0.5 seconds, and stunning them for 1.5 seconds. Cooldown is 20 seconds.
- Amalgam Active Skill: Generates a phantom array nearby, dealing continuous damage and Immobilizing all enemies within the area. Cooldown is 20 seconds.
Quakestrider, Stonebreaker Amalgam
- Normal Active Skill: Generates a Sand Vortex with a 3m radius at the nearest enemy in front of you, dealing 144% character damage to enemies and pulling them towards the center. Cooldown is 20 seconds.
- Amalgam Active Skill: Generates a Sand Vortex with a 3m radius at enemies in front of you, dealing damage and pulling them towards the center, with a chance to petrify enemies. Cooldown is 12 seconds.
Myrrjen, Pearlescent Amalgam
- Normal Active Skill: Extends 4 Aquatic Chains outward, dealing 130% damage along their path, and pulling enemies back. Cooldown is 20 seconds.
- Amalgam Active Skill: Pull enemies in an arc in front of you and blinds them for 3 seconds. Cooldown is 12 seconds.
Broodtalon, Arcane Amalgam
- Normal Active Skill: Flame Wave arcs forward dealing 90% character damage to enemies in front and leaving the ground burning, causing 35% character damage per second for 6 seconds. Cooldown is 20 seconds.
- Amalgam Active Skill: Emits an arcane torrent to track down enemies with the lowest remaining Life nearby and scorches the ground, continuously dealing damage for 3 seconds. Cooldown is 12 seconds.
Ash Sweeper, Crystalline Amalgam
- Normal Active Skill: Triggers a Rain of Stone on enemies within a 4m range in front, dealing 115% character damage and marking an enemy. Marked enemy’s damage reduced 24% for 3 seconds. Cooldown is 20 seconds.
- Amalgam Active Skill: Rains down a gem shower on enemies within a 4m range in front and inflicts Weaken effect. Cooldown is 20 seconds.
Duskprowler, Frost Amalgam
- Normal Active Skill: Receive a layer of Spirit Shroud granting a shield of 240% character damage, negating the effect when afflicted by a debuff and automatically retaliating, dealing 21% character damage to nearby enemies within a 3m radius. Cooldown is 20 seconds.
- Amalgam Active Skill: Add a layer of ice shield that, when attacked while the shield is up, deals damage to nearby enemies and Chills them. Cooldown is 20 seconds.
The Moonchildren’s Ceremony Endures

The night sky still glints in the eyes of the Moonchildren, eager to serve the whims of their master. You still have until November 12, 3:00 a.m. local server time to barrel your way through returning events to earn coveted rewards.
Jump in to the following remaining events will grant you progress in Moonchildren’s Ceremony:
Conqueror
- October 22, 3 a.m.—October 29, 3 a.m.
Fractured Plane
- October 29, 3 a.m.—November 5, 3 a.m.
Wild Brawl
- November 5, 3 a.m.—November 12, 3 a.m.
Slay through these limited-time events to earn the following rewards:
- 2 Telluric Pearls
- 12 Legendary Items
- 4 Set Items
- 10 1-Star Legendary Gems
- 800,000 Gold
- 2,800 Scrap
- 240 Enchanted Dust
- 28 Aspirant’s Keys
- 16 Normal Gems
Eternal Embrace Phantom Market

Bound by fate and devotion, the perfect pair remain eternally entwined, rising together, even as their bodies return to the earth. This latest Phantom Market release honors a love so profound, not even death can divide it.

From October 29, 3 a.m.—November 19, 3 a.m. local server time, this latest Phantom Market brings skeletal delights to dawn and haunt the ranks of the Burning Hells.

New Legendary Items and Balance Changes
New Legendary Items
New weapons of incredible demon cleaving prowess enter the fray. Use them to strike fear in the black hearts of all demon kind.
Barbarian
- Deafening Shroud (Head): Ground Stomp also grants you a shield for 3 seconds that absorbs damage. Cannot gain a shield this way more often than once every 3 seconds.
- Giants’ Wake (Legs): Ground Stomp now conjures an ancestor to stomp for you, damaging enemies and knocking them airborne. If an enemy was already affected by knockback, that effect is increased and additional damage is dealt.
- Howling Fury (Off-Hand): Hammer of the Ancients now drops a giant hammer at your location, damaging all nearby enemies. Enemies affected by knockback are immediately forced to the ground, dealt additional damage and Stunned.
- Oathcrusher (Main Hand): Hammer of the Ancients also causes enemies to deal 10% reduced damage for 3 seconds.
- Thundering Heart (Chest): Sunder also increases your Attack Speed by 5% for 2 seconds when hitting an enemy, up to a maximum of 20%.
- Tremors of War (Shoulders): Sunder is now channeled, causing you to continuously jump forward, slamming the ground to damage nearby enemies, knock them airborne, and shatter their armor. Hitting an enemy restores energy and reduces damage taken.
Blood Knight
- Five-finger Spear (Main Hand): Whirling Strike now empowers you, causing each Primary Attack to launch an arc of blood that damages enemies and makes them Bleed. Critical hits will cause arcs of blood to spin and damage all nearby enemies.
- Elegy of the Heart (Off-Hand): Ravage has a 15% chance on hit to conjure a shadow that also attacks with Ravage.
- Gilt Extravagance (Chest): Whirling Strike also shatters enemy armor, increasing the damage they take from you by 5% for 2 seconds, up to a maximum of 15%.
- Barbed Thrusts (Legs): Spear Flurry now causes you to Dash, dealing damage to enemies along your path and applying a mark that triggers Life Drain when a marked enemy is damaged. Cooldown is refreshed if the dash hits a Bleeding enemy.
- Bloodsoaked Hood (Head): Mephitic Cloud now releases a cloud that increases your Movement Speed, Attack Speed, and damage each time you inflict Bleed.
- Detached Reality (Shoulders): Mephitic Cloud also increases your Evasion Rating by 12% while standing within it.
Crusader
- Death Chime (Shoulders): Sacred Chain no longer attacks enemies and instead links you and your nearby allies, causing some of the damage they take to transfer to you.
- Defend the Downtrodden (Chest): Conjuration of Light now conjures a large barrier of light that makes allies directly behind the barrier immune to any damage from enemies in front of the barrier.
- Journey of the Faithful (Legs): Shield Charge now charges to a target location, damaging and knocking back enemies along your path and granting you damage reduction. If allies are along your path, both you and your allies are granted increased damage reduction.
Developer’s Note: This Item will also provide immunity to knockback and total loss of control during the dash, but the tooltip text will be missing this. The tooltip will be updated in a future patch to reflect this.