Diablo Immortal lanza su competición de clanes internacional

Se ha anunciado un nuevo contenido emocionante para Diablo Immortal, donde los jugadores podrán participar en el evento limitado de peleas entre clanes. Este torneo de PvP, que enfrenta a equipos de ocho jugadores de diferentes servidores, regresa con un formato más competitivo que nunca.

The heralds have signaled this glorious event, adventurer. Hone your blades, sharpen your wits. The Bout of Realms has returned! Our next content update brings the Bout of Realms limited-time event, new legendary items, balance changes, and more.

As with all previous content updates, there will be server maintenance starting on October 28th, from 5-7 p.m. PDT for Oceania, East Asia, Southeast Asia, and Europe servers, and on October 29th from 1-3 a.m. PDT for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live—specific dates for any features going live afterward are provided below.

As this article is an early look at the next content update, information conveyed in this article may be subject to adjustment.

Codex

Bout of Realms Returns Triumphant

New Amalgam Familiars

The Moonchildren’s Ceremony Endures

Eternal Embrace Phantom Market

New Legendary Items and Balance Changes

Feature Updates

Bug Fixes

Bout of Realms Returns Triumphant

The bravest fighters of Sanctuary gather for one unified purpose: to determine who among them can crown themselves champion. The Bout of Realms is a multistage Tower War PvP competition that pits teams of eight against other teams across servers within their home region.

The winners of each region will earn themselves the eternal glory of being crowned the ultimate victor of the Bout of Realms, as well as earning illustrious cosmetic rewards, Legendary Crests, and more.

For this Bout of Realms, we are making the competition even more glorious than before. After winning teams are crowned champions of their Regions, they’ll have a chance to compete to become the winning team of their entire Cross-Regional server! One team will be crowned champion of the Asian and Pacific Servers, the other champion of the Western Servers of North America and Europe.

The first stage of the competition will resemble the last time we ran Bout of Realms, which is now the Qualifier for the Cross-Regional competition.

Prepare for the Bout of Realms

From November 5–November 9, 3 a.m., Register for Bout of Realms by forming a party of up to eight players from within your server. Party members can be swapped at any time within the registration period. Once registration has ended on November 9, parties are locked and cannot be changed. Choose your teammates wisely, for they will be your key to success.

Round 1: Cross-Server Bout of Realms

Preliminaries

From November 10—November 14, 3 a.m., each team will participate in a total of 15 matches for Preliminaries. These take place each day local server time at:

9 p.m.

9:30 p.m.

10 p.m.

This is five days of three back-to-back battles, so be prepared before you commit yourself to a team. Your party will be counting on you.

Preliminary matches grant:

3 points for a win

1 point for a loss

0 point for a forfeit

Ties are decided by the number of kills made during the matches. Participating in the Preliminaries earns you a Legendary item, Gold, scrap and Dust. Once Preliminaries have concluded the top scoring teams will advance. Up to 64 teams will move forward to the Finals, depending on server size.

Elimination Rounds

From November 11—November 21, 64 teams across servers compete for the top four spots in a best of three elimination match. Each match occurs at:

9 p.m. local server time

If you win, you’ll advance to the next night, but if you lose, you’ll be eliminated.

Finals

From November 22—November 23, the top teams will battle it out in a best of five format. The team left standing in the final match will be crowned the Champion, with the losing team being the runner up.

Round 2: Cross-Regional Bout of Realms

After the dust has settled on the first round, the newly crowned Champions will have the mighty task of seeing who among them can reach the pinnacle.

This competition is split into two divisions: Asia/Pacific and Europe/North America. Each Division will include eight teams. At the end of the competition, there’ll be a Champion for each Division. Note that the number of invited teams is determined based on the number of servers in the region.

Qualifying Teams

Asia/Pacific Division:

Mainland China: Top 4 teams in the Cross-Server round

Japan, Korea, Australia: Champion and Runner-up Teams

Southeast Asia: Champion and Runner-up Teams

Europe/North America Division:

Europe: Top 4 teams in the Cross-Server Tournament

North America East: Champion and Runner-up teams

North America West: Champion and Runner-up teams

Invitations

From November 24—November 30, if you’ve qualified, you’ll receive an invitation to participate.

If you do not get more than three people to confirm your participation in the event, the next runner-up team will be selected to participate.

Double Round Robin

From November 1—November 8, you’ll face off against every other team in your division twice, earning points for each win. The server for the match will be selected based off distance, unless a server in fair middle ground is determined. Each team will play a total of 14 matches.

Preliminary matches grant:

Preliminary matches grant:

3 points for a win

1 point for a loss

0 point for a forfeit

The Grand Finale

On December 9, the two teams with the most points from the previous round will face off in a best of five grudge match to determine the final champion of each Division!

Bout of Realms Updates

New Spectator Mode for Elimination Rounds and Finals

You’ll now be able to spectate Elimination and Finals Rounds from the Bout of Realms event hub in game.

Top 4 Prediction System

All players can predict the 1st-4th placed team at the start of the Elimination phase. Correct predictions will be rewarded at the end of the Competition.

New Team Management Features

Teams can now be shared in chat channels to invite other players. A team chat channel has been added to facilitate communication amongst team members. You’ll also be able to quickly filter teams based of Resonance, number of members, and more.

Bout of Realms Rewards

Note that this is an early preview of rewards and they may be subject to change. Items with a duration are ephemeral treasures, and will remain in your inventory after the duration.

1st Place:

Lord of the Wild Avatar Frame

Immortal King Title (90 Days)

Permanent Cloak

Champion’s Fire Kill Streak VFX (30 Days)

Aura Effects (30 Days)

Additional Cloak (90 Days)

180x Legendary Crests

2nd Place:

Flame of the Wilds Avatar Frame

Immortal Lord Title (90 Days)

Permanent Cloak

Champion’s Fire Kill Streak VFX (30 Days)

Aura Effects (30 Days)

Additional Cloak (90 Days)

90x Legendary Crests

3rd Place:

Flame of the Wilds Avatar Frame

Immortal Commander Title (90 Days)

Permanent Cloak

Champion’s Fire Kill Streak VFX (30 Days)

60x Legendary Crests

4th Place:

Flame of the Wilds Avatar Frame

Immortal Warlord Title (90 Days)

Champion’s Fire Kill Streak VFX (30 Days)

45x Legendary Crests

Top 5-32 Teams:

Flame of the Wilds Avatar Frame

Champion’s Fire Kill Streak VFX (30 Days)

30x Legendary Crests

Top 33-64 Teams:

Flame of the Wilds Avatar Frame

Champion’s Fire Kill Streak VFX (30 Days)

15x Legendary Crests

Rewards per Match:

800,000 Experience

10,000 Gold

100x Reinforced Scrap

1x Set Item

1x Legendary Item

Winning a Match during the Preliminaries awards additional rewards:

1x Legendary Item

100x Reinforced Scrap

10,000 Gold

Back to Top

New Familiar Amalgamations

Your Familiars have been by your side through your eternal fight against the forces of the Burning Hells, and through your combined trials, something miraculous is occurring. More than an ability to support you through the most harrowing onslaughts… they’re evolving.

Introducing Amalgamated Familiars

When undergoing Conversion, your Aberrant Familiars have a chance to take on a new sub-species. Familiars that undergo this transformation will inherit a new Legendary Trait called an Amalgamation, and their Active Skills will be enhanced.

All Amalgamated Familiars will gain more powerful, new Active Skills, and have 2+ Legendary Skills.

How to Obtain an Amalgam Familiar

You have the chance to obtain an Amalgam Familiar through any Aberrant Conversion. It’s a rare chance, but fate just might smile upon you.

Adding a Conversion Stone to the Conversion will increase your chances of receiving a Subspecies Familiar if you do not use a Subspecies Familiar in the Conversion. Additionally, if you manage to get an Amalgamated Familiar and use it in Conversion, you’ll guarantee that the Converted Familiar will be the same species as that Amalgam Familiar, or one of the Amalgam Familiars if you use multiple.

Amalgam Familiars and Skills

Varog, Thunderous Amalgam

Normal Active Skill: Targets an enemy, dealing 38% character damage every 0.5 seconds to enemies within 2m for 3 seconds. Cooldown is 20 seconds.

Amalgam Active Skill: Targets an enemy, dealing lightning damage every 0.5 seconds and conducting to up to 3 nearby enemies. Cooldown is 12 seconds.

Skitterwight, Flame Amalgam

Normal Active Skill: Blasts a 3m area around with a pool of ichor, causing 72% damage to enemies and leaving a toxic pool that deals 28% character damage per second for 6 seconds. Cooldown is 20 seconds.

Amalgam Active Skill: Ichor Blast now ignites, sending forward 1 burning ball of Ichor, dealing damage to enemies, and leaving the ground burning for 4 seconds. Cooldown is 12 seconds.

Stormlost, Spectral Amalgam

Normal Active Skill: A Boltstorm forms over nearby enemies, causing 44% character damage to up to 1 enemy within 3m every 0.5 seconds, and stunning them for 1.5 seconds. Cooldown is 20 seconds.

Amalgam Active Skill: Generates a phantom array nearby, dealing continuous damage and Immobilizing all enemies within the area. Cooldown is 20 seconds.

Quakestrider, Stonebreaker Amalgam

Normal Active Skill: Generates a Sand Vortex with a 3m radius at the nearest enemy in front of you, dealing 144% character damage to enemies and pulling them towards the center. Cooldown is 20 seconds.

Amalgam Active Skill: Generates a Sand Vortex with a 3m radius at enemies in front of you, dealing damage and pulling them towards the center, with a chance to petrify enemies. Cooldown is 12 seconds.

Myrrjen, Pearlescent Amalgam

Normal Active Skill: Extends 4 Aquatic Chains outward, dealing 130% damage along their path, and pulling enemies back. Cooldown is 20 seconds.

Amalgam Active Skill: Pull enemies in an arc in front of you and blinds them for 3 seconds. Cooldown is 12 seconds.

Broodtalon, Arcane Amalgam

Normal Active Skill: Flame Wave arcs forward dealing 90% character damage to enemies in front and leaving the ground burning, causing 35% character damage per second for 6 seconds. Cooldown is 20 seconds.

Amalgam Active Skill: Emits an arcane torrent to track down enemies with the lowest remaining Life nearby and scorches the ground, continuously dealing damage for 3 seconds. Cooldown is 12 seconds.

Ash Sweeper, Crystalline Amalgam

Normal Active Skill: Triggers a Rain of Stone on enemies within a 4m range in front, dealing 115% character damage and marking an enemy. Marked enemy’s damage reduced 24% for 3 seconds. Cooldown is 20 seconds.

Amalgam Active Skill: Rains down a gem shower on enemies within a 4m range in front and inflicts Weaken effect. Cooldown is 20 seconds.

Duskprowler, Frost Amalgam

Normal Active Skill: Receive a layer of Spirit Shroud granting a shield of 240% character damage, negating the effect when afflicted by a debuff and automatically retaliating, dealing 21% character damage to nearby enemies within a 3m radius. Cooldown is 20 seconds.

Amalgam Active Skill: Add a layer of ice shield that, when attacked while the shield is up, deals damage to nearby enemies and Chills them. Cooldown is 20 seconds.

Back to Top

The Moonchildren’s Ceremony Endures

The night sky still glints in the eyes of the Moonchildren, eager to serve the whims of their master. You still have until November 12, 3:00 a.m. local server time to barrel your way through returning events to earn coveted rewards.

Jump in to the following remaining events will grant you progress in Moonchildren’s Ceremony:

Conqueror

October 22, 3 a.m.—October 29, 3 a.m.

Fractured Plane

October 29, 3 a.m.—November 5, 3 a.m.

Wild Brawl

November 5, 3 a.m.—November 12, 3 a.m.

Slay through these limited-time events to earn the following rewards:

2 Telluric Pearls

12 Legendary Items

4 Set Items

10 1-Star Legendary Gems

800,000 Gold

2,800 Scrap

240 Enchanted Dust

28 Aspirant’s Keys

16 Normal Gems

Back to Top

Eternal Embrace Phantom Market

Bound by fate and devotion, the perfect pair remain eternally entwined, rising together, even as their bodies return to the earth. This latest Phantom Market release honors a love so profound, not even death can divide it.

From October 29, 3 a.m.—November 19, 3 a.m. local server time, this latest Phantom Market brings skeletal delights to dawn and haunt the ranks of the Burning Hells.

Back to Top

New Legendary Items and Balance Changes

New Legendary Items

New weapons of incredible demon cleaving prowess enter the fray. Use them to strike fear in the black hearts of all demon kind.

Barbarian

Deafening Shroud (Head): Ground Stomp also grants you a shield for 3 seconds that absorbs damage. Cannot gain a shield this way more often than once every 3 seconds.

Giants’ Wake (Legs): Ground Stomp now conjures an ancestor to stomp for you, damaging enemies and knocking them airborne. If an enemy was already affected by knockback, that effect is increased and additional damage is dealt.

Howling Fury (Off-Hand): Hammer of the Ancients now drops a giant hammer at your location, damaging all nearby enemies. Enemies affected by knockback are immediately forced to the ground, dealt additional damage and Stunned.

Oathcrusher (Main Hand): Hammer of the Ancients also causes enemies to deal 10% reduced damage for 3 seconds.

Thundering Heart (Chest): Sunder also increases your Attack Speed by 5% for 2 seconds when hitting an enemy, up to a maximum of 20%.

Tremors of War (Shoulders): Sunder is now channeled, causing you to continuously jump forward, slamming the ground to damage nearby enemies, knock them airborne, and shatter their armor. Hitting an enemy restores energy and reduces damage taken.

Blood Knight

Five-finger Spear (Main Hand): Whirling Strike now empowers you, causing each Primary Attack to launch an arc of blood that damages enemies and makes them Bleed. Critical hits will cause arcs of blood to spin and damage all nearby enemies.

Elegy of the Heart (Off-Hand): Ravage has a 15% chance on hit to conjure a shadow that also attacks with Ravage.

Gilt Extravagance (Chest): Whirling Strike also shatters enemy armor, increasing the damage they take from you by 5% for 2 seconds, up to a maximum of 15%.

Barbed Thrusts (Legs): Spear Flurry now causes you to Dash, dealing damage to enemies along your path and applying a mark that triggers Life Drain when a marked enemy is damaged. Cooldown is refreshed if the dash hits a Bleeding enemy.

Bloodsoaked Hood (Head): Mephitic Cloud now releases a cloud that increases your Movement Speed, Attack Speed, and damage each time you inflict Bleed.

Detached Reality (Shoulders): Mephitic Cloud also increases your Evasion Rating by 12% while standing within it.

Crusader

Death Chime (Shoulders): Sacred Chain no longer attacks enemies and instead links you and your nearby allies, causing some of the damage they take to transfer to you.

Defend the Downtrodden (Chest): Conjuration of Light now conjures a large barrier of light that makes allies directly behind the barrier immune to any damage from enemies in front of the barrier.

Journey of the Faithful (Legs): Shield Charge now charges to a target location, damaging and knocking back enemies along your path and granting you damage reduction. If allies are along your path, both you and your allies are granted increased damage reduction.

Developer’s Note: This Item will also provide immunity to knockback and total loss of control during the dash, but the tooltip text will be missing this. The tooltip will be updated in a future patch to reflect this.

Loretta’s Banner (Off-Hand): Holy Banner also increases your and your allies’ damage by 4% for each ally within the banner, up to a maximum of 16%.

Soul Purge (Main Hand): Punish also shatters enemy armor, increasing their damage taken by 4% for 1.5 seconds, up to a maximum of 12%.

Under Light’s Gleam (Head): Holy Banner now grants increased Critical Hit Chance to nearby allies and damage reduction to you, both effects increasing when more allies are present.

Demon Hunter

Blood of the Sovereign (Head): Vengeance also causes you to deal more damage to enemies the farther they are from you, up to a maximum of 16% increased damage.

The Burdened Self (Shoulders): Multishot damage is increased by 3% per yard you are from an enemy, up to a maximum of 24%.

Cannonade (Off-Hand): Knockback Shot damage is increased by 3% per yard you are from an enemy, up to a maximum of 24%.

Cast Off Shackles (Legs): When Vengeance deals damage, enemies more than 5 yards from you are dealt additional damage. Cannot occur more than once every 0.7 seconds to the same enemy.

No Angels (Main Hand): Multi-shot now empowers you, during which each Skill used will additionally fire a salvo of arrows that damage enemies.

Unfiltered Rage (Chest): Vengeance now fires a piercing shot and roots you in place for its duration, and can be used again to aim and fire piercing shots that damage, knock back, and Slow enemies.

Druid

Blood and Mud (Main Hand): Rabid Might also increases your and your allies’ Critical Hit Chance by 8% for 2 seconds.

Children of Ferocity (Shoulders): Circle of Life also increases your and your allies’ Primary Attack Speed by 10% for 5 seconds.

Closed Fist to Open Heart (Chest): Circle of Life now creates an area that follows you, granting increased damage to you and nearby allies.

Forevermore Mo (Head): Oak Sage also triggers an explosion every 3 attacks, dealing additional damage to nearby enemies.

Growth Spurt (Legs): Rabid Might now targets you or an ally, increasing maximum Life while also damaging nearby enemies and knocking them airborne. If an ally is targeted, it is also cast on you.

Humble Beginnings (Off-Hand): Summon Oak Sage now targets you or an ally to summon Oak Sages that follow, automatically attacking whenever a Primary Attack is used. If an ally is targeted, both of you gain Oak Sage summons.

Monk

Dismal Traveler (Shoulders): Mystic Strike also causes your next Primary Attack within 3 seconds to trigger a lightning explosion, dealing additional damage to nearby enemies and inflicting Shock for 2 seconds. The lightning explosion can only be triggered once every 0.3 seconds.

Extinction Stroke (Off-Hand): Fists of Thunder also applies a Lightning Mark for 3 seconds when it hits an enemy. Damaging a marked enemy 3 times will consume the mark and cause them to take additional lightning damage, increasing your Movement Speed by 40% and granting immunity to loss of control and knockback effects for 1 second. Cannot apply a Lightning Mark to the same enemy more than once every 6 seconds.

Fighting Reverie (Head): Shield of Zen also increases your Primary Attack damage by 15%.

Storm’s Prelude (Main Hand): When the first strike of Fists of Thunder hits, Primary Attack damage is increased by 50% for 1 second. Cannot occur more often than once every 6 seconds.

Wyrm Yoke (Chest): Flying Dragon now empowers you, causing your next few damaging Primary Attacks to conjure Thunder Wyrms that seek out nearby enemies to deal additional lightning damage.

Weaving Edgeways (Legs): Mystic Strike now makes you untargetable as you dash forward, empowering your next Primary Attack that hits an enemy to conjure two spirits that also attack the enemy.

Necromancer

Specter of Wrath (Main Hand): Borrowed Time now empowers you or an ally, significantly increasing damage dealt but also increasing damage taken. If Life is reduced to zero while empowered, immediately heal to full Life, but gain a curse that continuously drains Life until dead. Killing an enemy player removes the curse.

Constricted Breath (Chest): Bone Spirits also reduces enemy Attack and Movement Speed by 15% for 3 seconds when it deals damage.

Stolen Vigor (Shoulders): While Borrowed Time is active, killing an enemy will heal 10% of your maximum Life and increase your Movement Speed by 20% for 3 seconds.

Wailing March (Legs): Wraith Form now transforms you into an untargetable wraith that dashes forward, damaging enemies in your path.

Withering Gaze (Head): While Borrowed Time is active, enemies that damage you will be marked for vengeance, increasing the damage you deal to them by 20% for 3 seconds.

Wraithvexed (Off-Hand): Bone Spirits now causes you to teleport to a target location after a casting delay, conjuring a swarm of spirits when you arrive that continuously damage nearby enemies.

Tempest

First of Many (Main Hand): Wave Edge knocks an enemy airborne every 3 hits. Cannot occur to the same enemy player more than once every 4 seconds.

Flow and Frenzy (Chest): Tidal Rush also increases your Primary Attack Speed by 20% for 2 seconds.

Howlflurry (Shoulders): Stormfury now empowers you and your Zephyrs, during which Primary Attacks stack Wind Marks when dealing damage. Marked enemies will take additional damage after multiple stacks.

Insatiable Appetite (Off-Hand): Wave Edge increases your Primary Attack Speed by 5% for 3 seconds when it deals damage, up to a maximum of 15%.

Killer Mirage (Legs): Tidal Rush now conjures several Zephyrs around you.

Occupational Hazard (Head): Tidal Rush also increases your and your Zephyrs’ Primary Attack damage by 15% for 2 seconds.

Wizard

Crackling Compiler (Main Hand): After using a Skill, your next Electrocute cast within 2 seconds will trigger an electric explosion, dealing additional damage to nearby enemies. Cannot trigger more often than once every 1 second.

Strange Cynosure (Off-Hand): Black Hole now empowers you, during which Dash skills will launch a small black hole at the nearest enemy that detonates, damaging all nearby enemies and pulling them in.

Crash Rider (Chest): Lightning Nova now causes you to dash forward in a ball of lightning, damaging enemies along your path and inflicting Shock.

Traipse of Woe (Legs): You deal 5% increased damage for 2 seconds to enemies hit by Disintegrate, up to a maximum of 15%.

Microcosm Hood (Head): You deal 5% increased damage for 2 seconds to enemies hit by Black Hole, up to a maximum of 15%.

Witherlurch (Shoulders): Disintegrate now empowers you, during which Dash skills will create a lightning rift in your wake that continuously damages enemies.

New Balance Changes

These balance changes will be effective everywhere across Diablo Immortal.

Demon Hunter

Nimble Rival (Daring Swing): Animation speed increased by 29%.

Druid

Nyteflurry (Raven Swarm): The number of ravens conjured via attacks no longer has an internal cooldown per attack, instead you conjure 3 ravens per Skill and 1 raven per Primary Attack, but you are limited to conjuring up to 7 ravens per second. The Blind effect has been removed.

Promise the Obscure (Mangle – Werebear): If one of the attacks in the Mangle sequence hits, you now gain 60% damage reduction for the remainder of the attack sequence.

Mauler’s Mitt (Crush – Werebear): You now gain control and knockback immunity for 2 seconds when you activate Crush.

Monk

Driven Thunder (Cyclone Strike): Damage increased by 24%.

Inner Sanctuary (Baseline): Added new effect where standing in your Inner Sanctuary reduces Critical Hit Damage you take by 10%, stacking per second you remain in the area up to 40%.

Necromancer

Ten-Thorn (Corpse Lance): Lances now apply stacking marks that cause the enemy to take an additional 100% base damage upon reaching 3 stacks.

Tempest

Xsaadh Dhuth (Rolling Surf): Primary Attack animation speed is now 15% faster.

Wizard

Searing Judgment (Disintegrate): Damage increased by 12.5%.

Ice Crystal (Baseline): Refracted beam damage increased by 21%.

Back to Top

Feature Updates

Legendary Item Blessing

In an effort to make it easier to earn Legendary Items, you’ll now have a one hour daily blessing which you’ll be able to use to activate your item drops, essences or items for other classes.

You can activate or pause this blessing at will throughout the week, using your hour precisely how you want. Once activated, this blessing affects all Legendary Item drops from monsters.

Items that drop from chests, limited-time events, or other non-combat rewards are not affected.

There are three Blessings you can select:

Rarity Blessing: grants a higher cance to drop high-tier Legendary Items.

Essence Blessing: Increased chance to drop items with Legendary Affixes that you don’t currently have.

Class Blessing: Chance to drop Legendary Items for other classes, helping you gain items to prepare for a future class swap.

Battleground Updates

Introducing: Boundary Protection

To prevent players from using certain skills to escape the map or enter enemy spawn areas, we’ve added a new Boundary Protection system.

If you enter an enemy spawn area or move into an out of bounds zone, you’ll be pulled back to the nearest location and lose 55% of your maximum Health. If you cross into one of these zones twice, you’ll die and respawn at your base.

Post-Match Survey

To better understand what your feelings are on Battleground, we’re including a post-match survey for Battleground. You’ll be able to rate how the match went, which will help for future improvements towards balancing and matchmaking.

Blessed Reign Changes

If you use a Server Transfer while a Blessed Reign is active, you’ll need to wait until the next Blessed Reign to earn progress towards the Shadow Cloak.

Notification Changes

We’ve recategorized some notifications between what can be marked as read via the “Read All” function vs. the notifications that must be checked one by one.

Blessed Hunter Event Updates

The Blessed Hunter event is being extended until December 17th, and we have adjusted and increased the chances for each blessing to occur.

Back to Top

Bug Fixes

Looking for the latest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes—updated on Tuesdays.

—The Diablo Immortal Team