Todas las habilidades, únicos y rasgos del espiritualista

El anuncio completo del espiritualista llega con una cantidad enorme de datos y contenido. En este caso os dejamos con la genial recopilación de todas las habilidades, objetos únicos, rasgos legendarios y mecánica de clase que han publicado en D4Builds.gg. Pasaos por su página porque tienen ya el planner completo con las habilidades y objetos del espiritualista.

¡A continuación tenéis todos los datos que conocemos a día de hoy!

Habilidades del Espiritualista

Basic

Withering Fist: Dart at and jab an enemy, dealing 9% damage and applying 42% Poisoning damage over 6 seconds.. Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by 30% for 3 seconds.

Enhanced: You gain 1 Vigor per second for every Nearby enemy Poisoned by Withering Fist, up to 10.

Sharp: Withering Fist’s 3rd attack spreads its Poisoning to 3 Nearby unaffected enemies. Hitting a Vulnerable enemy will also spread that effect to all hit.

Accelerated: Enemies Poisoned by Withering Fist deal 20% less damage.

Thrash: Dive at an enemy and slash into it dealing 14% damage.. Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of 37% damage.

Enhanced: After killing an enemy, your next Thrash generates 10 additional Vigor, up to 10 casts of Thrash.

Sharp: Thrash’s 3rd attack grants a stack of Ferocity.

Accelerated: Thrash continues to unleash its 3rd attack if cast again within 1.5 seconds.

Thunderspike: Quickly jab forward with a piercing strike dealing 23% damage.. Your 3rd attack pierces further, dealing 31% damage and reducing your Evade Cooldown by 5 seconds.

Enhanced: Thunderspike generates 5 additional Vigor if you have moved in the last 2 seconds.

Sharp: Thunderspike’s 3rd attack strikes back again, Pulling in and Knocking Down Distant enemies for 3 seconds.

Accelerated: When you Evade, you attack with Thunderspike along the way and make enemies vulnerable for 2 seconds.

Rock Splitter: Rush at a target and clobber enemies in front of you, dealing 23% damage.. Your 3rd attack strikes enemies around you, dealing 40% damage.

Enhanced: Rock Splitter increases your Block Chance by 15% for 5 seconds and when you Block you gain 11 Vigor.

Sharp: Rock Splitter’s 3rd attack Knocks enemies Back and grants Resolve per enemy hit.

Accelerated: Rock Splitter increases your Thorns by 13 for 5 seconds and your 3rd attack deals 100% of your Thorns to enemies.

Core

Crushing Hand: Smash down next to you, creating 2 shockwaves on either side that overlap and each deal 37% damage.

Enhanced: Crushing Hand grants a Barrier equal to 10% of the damage it deals for 2 seconds, up to 50% of your Maximum Life.

Advantageous: Enemies hit by both strikes of Crushing Hand are Knocked Down for 2 seconds.

Rampant: Crushing Hand’s radius increases by 5% for every stack of Resolve you have, up to 40%.

Quill Volley: Hurl 5 feathers that pierce through enemies, each dealing 18% damage.

Enhanced: Quill Volley makes enemies Vulnerable for 3 seconds if they are hit with at least 3 feathers at once.

Advantageous: Quill Volley hurls out 3 additonal feathers and deals 30% increased damage to each enemy per hit.

Rampant: Quill Volley’s feathers fly 50% further and converge on your target with 0.2% additional Critical Strike Chance for each point of Vigor you had on cast.

Rake: Conjure claws that rake through enemies in front of you, dealing 28% damage before exploding for an additional 56% damage.

Enhanced: Casting Rake grants a stack of Ferocity.

Advantageous: Hitting at least one enemy with Rake reduces your longest active Cooldown by 0.5 seconds.

Rampant: Rake’ Vigor cost is reduced by 2 per stack of Ferocity you have.

Stinger: Strike a small area, dealing 98% damage to enemies within as well as all surrounding Poisoned enemies.

Enhanced: Stinger applies 50% of its Base damage as Poisoning over 6 seconds to all enemies hit.

Advantageous: If Stinger strikes a Vulnerable enemy it Heals you for 10% of your Maximum Life. If you are Healthy it makes enemies Vulnerable for 3 seconds.

Rampant: Stinger deals 5% increased Direct damage to Elites for every Neaby Poisoned enemy.

Focus

Vortex: Creates a cyclone that Pulls enemies inward followed by a crushing downdraft that deals 51% damage to them.

Enhanced: Casting Vortex increases the damage of the next Skill cast by 20%.

Measured: While you have an active Barrier, your Vortex does 200% additional damage and Knocks enemies down for 3 seconds.

Replenishing: Critical Strikes with Vortex reduces its Cooldown by 1 second.

Soar: Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for 5 seconds before you crash down upon them dealing 70% damage.

Enhanced: The next hit against an enemy struck by Soar is a guaranteed Critical Strike. If Soar hits no enemies you instead gain 50% increased Movement Speed for 3 seconds.

Measured: Soar makes you Unstoppable for 3 seconds.

Replenishing: Soar’s cloud remains around you for 7 seconds after landing and continues to make enemies Vulnerable.

Ravager: Passive: Minimum Ferocity increased by 4 .. Active: Unleash a savage roar, causing all your attacks to trigger additional strikes dealing 84% damage over 6 seconds.

Enhanced: Ravager’s duration is extended by 2 seconds per kill while active. This bonus is reduced by 0.25 each kill. to minimum of 0.5 seconds.

Measured: While Ravager is active, your Core Skills instantly dash to your target and all Vigor Generation is increased by 30%.

Replenishing: Ravager passively stockpiles any Healing you receive up to 40 stacks. While active, Ravager spends stacks to strike Elite enemies up to an additonal 4 times.

Toxic Skin: Passive: Enemies that attack you are Poisoned for 42% damage over 3 seconds.. Active: Your toxins overflow, applying the Poisoning in a trail and making you Unhindered for 7 seconds.

Enhanced: While active, Toxic Skin’s Poisoning is increased by 100% over 3 seconds.

Measured: While Toxic Skin is active, your Poisoning deals an additional 25% of its damage over time as Critical Strikes to Vulnerable enemies.

Replenishing: Toxic Skin passively increases Thorns damage you deal to Poisoned enemies by 100%.

Defensive

Armored Hide: Passive: Gain 5 Resolve every 5 seconds.. Active: Encase yourself, becoming Unstoppable and gaining 100% Block Chance for 4.2 seconds.

Enhanced: Activating Armored Hide grants you Maximum Resolve and increases your Thorns by X for the duration.

Adaptable: When you Evade through enemies with Armored Hide active, you deal 100% of your Thorns to them and Heal for 5% of your Maximum Life per hit.

Reinforced: While active, Armored Hide increases your Block Reduction by 5% for every Nearby enemy.

Concussive Stomp: Stomp in front of you, releasing a shockwave that deals 23% damage and Knocks Down enemies for 4.2 seconds.

Enhanced: Concussive Stomp grants a Barrier equal to 10% of your Maximum Life per enemy hit for 3 seconds, up to 100%.

Adaptable: When enemies recover from Concussive Stomp, you Dodge their next 3 attacks.

Reinforced: Concussive Stomp gains an additional Charge and does 500% increased damage to Unstoppable enemies and Bosses.

Counterattack: Passive: Gain 40% Dodge Chance and automatically retaliate against Close enemies for 112% damage when you Dodge their attacks.. Active: Dodge all direct attacks for 2 seconds.

Enhanced: Counterattack’s Cooldown is reduced by 0.5 seconds per stack of Ferocity you have.

Adaptable: When you Dodge a Control Impairing attack with Counterattack it will reflect that Crowd Control to all Close enemies for 2 seconds.

Reinforced: Counterattack passively increases your Critical Strike Damage by 10% for every Close enemy.

Scourge: Call forth a wave of insects that bite enemies, Fearing and Slowing them for 3 seconds and applying 140% Poisoning damage over 6 seconds.

Enhanced: Each time you hit an enemy with Scourge you gain 1% increased damage vs Crowd Controlled enemies for 6 seconds, up to 50%.

Adaptable: Lucky Hit: Hitting an enemy affected by Scourge has up to a 50% chance to Life Steal 35% of the damage done.

Reinforced: Casting Scourge grants 100% of your Maximum Vigor over 6 seconds.

Potency

Payback: Smash enemies in front of you, dealing 140% damage.. When attacked, you have a 35% chance to reduce Payback’s active Cooldown by 1 seconds.

Enhanced: Each time an enemy attacks you the damage they take from Payback is increased by 5% for 60 seconds, up to 75%.

Poised: Payback passively grants you Vigor when you take damage. Payback is now a Core Skill and consumes all available Vigor to increase its damage by 0.5% for each point spent.

Invasive: Becoming Control Impaired while Payback is on Cooldown makes it free to cast and grants you Unstoppable for 3 seconds. Can only occur once every 30 seconds.

Razor Wings: Whirl out a cluster of razor sharp spirit feathers that rebound back, dealing 70% damage each way.

Enhanced: Razor Wings makes enemies Vulnerable for 5 seconds when hitting with a Critical Strike or from behind.

Poised: Razor Wings has a 10% chance to regain a Charge when they hit an enemy a second time. Double this chance if you have an active Barrier.

Invasive: Razor Wings consumes 3 Charges to send out a spiral of 3 wings at once.

Rushing Claw: Slash a short distance through an enemy, striking all enemies along the way twice for a total of 70% damage.

Enhanced: Enemies hit by Rushing Claw take 10% increased damage from Rushing Claw, up to 80%.

Poised: When Rushing Claw hits an Elite enemy you gain 25% increased Dodge Chance for 3 seconds.

Invasive: Using Rushing Claw’s last Charge will instantly refill all Charges by consuming 4 stacks of Ferocity.

Touch of Death: Strike an enemy and infect them, dealing 5% damage and applying 420% Poisoning damage over 9 seconds.. When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing 14% damage per hit.. You can have up to 3 swarms active at once.

Enhanced: Touch of Death’s infection Heals you for 2% of your Maximum Life per second for a total of 18% Maximum Life. You\r\nHeal any remaining when the swarm hatches.

Poised: Touch of Death is now a Core Skill which costs 70 Vigor and has no Cooldown.

Invasive: Touch of Death’s swarm bursts every second, applying 30% of its Base Poisoning damage over 6 seconds to surrounding enemies.

Ultimate

The Protector: The Gorilla Spirit protects an area for 6 seconds, continuously smashing surrounding enemies for 80% damage and granting you Barrier for 15% of your Maximum Life every 1.5 seconds.

Harmonious: The Protector’s strikes deal 300% increased damage to Non-Elite enemies and reduce the damage you take from Elite enemies by 30% for 6 seconds.

Exalted: The Protector’s area persists for an additional 6 seconds. While in the area you are Unstoppable and any enemies or Small Missiles inside are Slowed by 80%.

The Seeker: The Eagle Spirit swoops down and deals 20% damage. After a short delay it blasts off dealing 300% damage.

Harmonious: The Seeker’s first hit Knocks enemies Down for 4 seconds and the second hit is a guaranteed Critical Strike.

Exalted: The Seeker constantly makes all Nearby enemies Vulnerable while active.

The Hunter: Bound across the battlefield with the Jaguar Spirit, dealing 50% damage upon landing and the rapidily slashing enemies in the area for 200% total damage over 7 strikes.

Harmonious: The Hunter overfills your Ferocity by 4 stacks and causes you to deal 100% increased damage to Injured enemies for 8 seconds.

Exalted: Killing an enemy while The Hunter is present has a 15% chance to instantly reset its Cooldown and cause your next cast within 8 seconds to repeat its 7 strikes an additional time, up to 4 times.

The Devourer: The Centipede Spirit emerges, blasting enemies in a line for 140% damage and spitting at others for 40% damage. Lasts for 15 seconds.

Harmonious: As it emerges, The Devourer launches 10 toxic globs that apply 105% Poisoning damage over 6 seconds wherever they land.

Exalted: While The Devourer is active, if a Non-Boss enemy’s remaining Life becomes Poisoned they die instantly and unleash a Pestilent Swarm that deals 30% damage per hit to enemies it passes through.

Objetos únicos

Ring of Gorilla Centipede

Unique Ring

Total Armor

Thorns

Damage Reduction from Poisoned Enemies

Ranks to Patient Guard

Generates [1 – 7] Vigor each time you deal Thorns damage. Gain Toxic Skin’s Passive Effect.

Scorn of the Earth

Unique Boots

Maximum Evade Charges

Damage

Resource Generation

Cooldown Reduction

Attacks Reduce Evade’s Cooldown

Soar deals [10 – 50%] increased damage and your Evade is now Soar.

Harmony

Unique Helm

All Stats

Damage

Critical Strike Chance

Damage Reduction

Your Skills are all additionally Jaguar, Eagle, Gorilla or Centipede Skills based on your secondary Spirit Hall choice. Each Spirit type on a Skill increases its damage by 50%.

Moving Dodge (PH)

Unique Pants

Maximum Life

Life per Second

Maximum Resistance to All Elements

Damage while Healthy

While moving you gain [15 – 30%] Dodge Chance or after standing still for 3 seconds you become Unstoppable.

Sepazontec

Unique Quarterstaff

Block Chance

All Stats

Damage while Healthy

Cooldown Reduction

Ranks to Follow Through

Your Basic Skills deal [100 – 200%] increased damage, always use their 3rd attack, and every 3rd cast unleashes triple strikes.

Mecánica de clase: Espíritus

Espíritu | Bonus principal | Bonus secundario

Eagle

Casting an Eagle Skill grants 2 Storm Feathers, up to a maximum of 8. When you Evade, all Storm Feathers are fired dealing 100% Lightning damage and making targets Vulnerable for 3 seconds.

All Skills are now also Eagle Skills.

For every 4 meters you move, your Critical Strike Chance increases by 4%. This bonus is reset 2 seconds after you Critically Strike.

Jaguar

Every 4th time you deal direct damage to an enemy with a Jaguar Skill, unleash additional slashes dealing 100% of the damage of the 4 hits.

All Skills are now also Jaguar Skills.

Maximum Ferocity is increased by 1.

Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.

Gorilla

Casting a Gorilla Skill deals 100% Thorns to enemies you hit and grants a Barrier for 10% of Maximum Life, up to 40%, for 3 seconds.

All Skills are now also Gorilla Skills.

Maximum Resolve inscreased by 2.

When you have at least 5 stacks of Resolve, you are Unstoppable.

Centipede

Hititng an enemy with a Centipede Skill reduces their Damage by 2.5% and Slows them by 10% for 3 seconds, stacking up to a maximum of 8 times.

All Skills are now also Centipede Skills.

Heal for 1% of your Maximum Life, for every Nearby enemy you’ve Poisoned in the last 3 seconds, up to 5%.

Rasgos legendarios

Aspect of Avoidance

Codex • Spiritborn

Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

Whenever an enemy hits you, your Dodge Chance against that enemy increases by [4 – 7%] . Successfully Dodging resets this bonus.

Aspect of Deflection

Codex • Spiritborn

Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

While active, Counterattack reflects incoming Razor Wings back out again. Other Small Missiles arer also deflected back at enemies and deal [25 – 30%] of Counterattack’s Base damage on impact.

Aspect of Endurance

Codex • Spiritborn

Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

Your Resolve has a [2 – 5%] chance to not be lost when you are hit for each stack of Ferocity you have.

Aspect of Forest Power

Codex • Spiritborn

Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Gorilla Skill in Mystic Circles empowers them to periodically grant you a Barrier for 25% of your Maximum Life which increases your Armor and Maximum Resistances by [5 – 15%] while active.

Aspect of Interdiction

Codex • Spiritborn

Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

Gain [1 – 10%] Block Chance per Resolve stack.

Aspect of Invigoration Will

Codex • Spiritborn

Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

Losing a stack of Resolve has a 10% chance to Heal you for [5 – 10%] of your Maximum Life.

Aspect of Kinetic Suppression

Codex • Spiritborn

Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

Casting a Non-Basic Mobility Skill grants [1 – 6]Resolve and causes your next Concussive Stomp to strike in a circle.

Aspect of Layered Wards

Codex • Spiritborn

Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

Your Block Reduction is increased by [25 – 40%] while you have a Barrier.

Aspect of Temporal Incisions

Codex • Spiritborn

Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

Casting Rushing Claw extends the durations of your active Incarnate Skill effects by [0.5 – 2] seconds.

Aspect of Tenacity

Codex • Spiritborn

Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

You gain Resolve for each [30 – 15] Vigor you gain over 100.

Bruiser’s Aspect

Codex • Spiritborn

Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

Gain [5%] increased Armor and [7 – 60]Thorns per [1%] missing Maximum Health.

Raider’s Aspect

Codex • Spiritborn

Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

Heal for [1 – 16%] Maximum Life when you Poison a Healthy enemy.

Aspect of Bristling Vengeance

Codex • Spiritborn

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Payback now echoes forward and additionally deals [100 – 130%] of your Thorns damage to enemies.

Aspect of Combined Strikes

Codex • Spiritborn

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Each different Basic Skill you cast increases all of your damage by [10 – 25%] for 10 seconds.

Aspect of Falling Feathers

Codex • Spiritborn

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Moving with a Mobility Skill or Evade drops Spirit Feathers along you which each deal [X] Lightning damage on impact.

Aspect of Infestation

Codex • Spiritborn

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Lucky Hit: Centipede Skills have up to a 35% chance to spawn a Pestilent Swarm from the target which deals [X]Poison damage per hit. Pestilent Swarms now also deal 100% of their Base damage as Poisoning damage over 6 seconds.

Aspect of Pestilence

Codex • Spiritborn

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Stinger spawns a Pestilence Swarm at its target location which deals [35 – 65%] of Stinger’s Base damage per hit. Pestilent Swarms now last 100% longer and spiral outwards.

Aspect of Plains Power

Codex • Spiritborn

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Jaguar Skill in Mystic Circles empowers them to keep your Ferocity at Maximum and increase your damage by [3 – 6%] per stack while you remain within.

Aspect of Potent Exchange

Codex • Spiritborn

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Gain 1 Resolve when you Dodge an attack. Your Potency Skills consume 2 Resolve to deal [10 – 25%] increased damage.

Aspect of Rallying Reversal

Codex • Spiritborn

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

You have [25 – 100%] chance to gain 1 Ferocity when you Crowd Control an enemy.

Aspect of Recalling Feathers

Codex • Spiritborn

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Casting a Focus Skill recalls Nearby Spirit Feathers which deal [X] Lightning damage to enemies along their way. If there are no Nearby Spirit Feathers, the cast instead spawns 10 randomly around you.

Aspect of Redirecting Force

Codex • Spiritborn

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Gain increased Critical Strike Damage equal [50 – 190%] of your Block Chance. Blocking doubles this bonus for 10 seconds.

Aspect of Simple Reprisal

Codex • Spiritborn

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

When you cast the 3rd attack of your Basic Skills you have a [10 – 25%] chance to unleash Payback.

Aspect of Unyielding Hits

Codex • Spiritborn

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Casting a Gorilla Skill adds [21 – 36%] of your Armor to all attacks for 3 seconds.

Aspect of Wild Claws

Codex • Spiritborn

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Rake manifests a Spirit Jaguar which also casts Rake at a random enemy, dealing [35 – 45%] Base damage.

Bristleback Aspect

Codex • Spiritborn

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

When you Dodge or Block an attack you trigger [200 – 350%]Thorns attacks against the attacker.

Fell Soothsayer’s Aspect

Codex • Spiritborn

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

When you cast an Incarnate Skill enemies around you become Vulnerable for [2 – 5] seconds.

Insatiable Aspect

Codex • Spiritborn

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Kills extend the duration of your active Touch of Death swarms by 0.5 seconds. When a swarm is replaced early it bursts for [1 – 2%] of the damage it would have done.

Reaper’s Aspect

Codex • Spiritborn

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Enemies you Poison have 100% Reduced Healing and your Eagle Skills gain [10 – 25%] increased Critical Strike Chance against them.

Rebounding Aspect

Codex • Spiritborn

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Quill Volley’s feathers explode upon reaching their apex for [25 – 39%] of its Base damage then return to where they were cast.

Ruthless Aspect

Codex • Spiritborn

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Your Critical Strike Chance with Jaguar Skills is increased against enemies by [1 – 8.5%] for each 10% of their missing Life.

Starving Ravager’s Aspect

Codex • Spiritborn

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Ravager no longer has a duration and instead drains [25 – 10] Vigor every second. When you do not have enough Vigor then Ravager ends.

Tormentor’s Aspect

Codex • Spiritborn

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Enemies who move while Poisoned by you additionally take [50 – 190%] of your Thorns damage per second.

Unrelenting Aspect

Codex • Spiritborn

Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Every 3rd consecutive Crushing Hand smashes an additional 10 times around you dealing [25 – 40%] of its Base damage per hit.

Aspect of Alacrity

Codex • Spiritborn

Slots: Ring

Your Skills Cooldown[10 – 40%] faster while moving.

Aspect of Empowered Feathers

Codex • Spiritborn

Slots: Ring

Lucky Hit: Eagle Skills have up to a [25 – 30%] chance to summon a Spirit Feather. You can collect Spirit Feathers to reduce your Mobility Skill Cooldowns by 0.5 seconds.

Aspect of Exhilaration

Codex • Spiritborn

Slots: Ring

Lucky Hit: Hitting a Vulnerable enemy has up to a [25 – 32%] chance to reduce your Evade Cooldown by 5 seconds. Each stack of Ferocity you have increases this chance by 5%.

Aspect of Apprehension

Codex • Spiritborn

Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Once an enemy is Slowed by at least 80%, they also become Feared for 3 seconds. You deal [25 – 40%] increased damage to Feared enemies.

Aspect of Binding Morass

Codex • Spiritborn

Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Dealing indirect damage to an enemy progressively Slows them by [5 – 20%] for 3 seconds, up to 80%.

Aspect of Reactive Armor

Codex • Spiritborn

Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Gain 10% Block Chance. Blocking an attack from a Close enemy has a [30 – 60%] chance to cast a free Concussive Stomp at them.

Aspect of Soil Power

Codex • Spiritborn

Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Centipede Skill in Mystic Circles empowers them to periodically apply [X]Poisoning damage over 6 seconds to enemies within while extending any Crowd Controls affecting them.

Aspect of Turbulence

Codex • Spiritborn

Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Soar casts Vortex at its landing location and deals [15 – 30%] increased damage.

Duelist’s Aspect

Codex • Spiritborn

Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Maximum Ferocity increased by [1 – 4] .

Menacing Aspect

Codex • Spiritborn

Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Scourge continuously affects enemies around you for [3 – 6] seconds.

Aspect of Fleet Wings

Codex • Spiritborn

Slots: Boots, Amulet (+50%)

Razor Wings is now also an Incarnate Skill with: Passive: You are Unhindered. Active: You gain [15 – 30%] increased Movement Speed per active Razor Wing.

Aspect of Haste

Codex • Spiritborn

Slots: Boots, Amulet (+50%)

Every second while moving gain [10 – 25%] Bonus Movement Speed for 2 seconds, up to [30 – 75%] .

Aspect of Momentum

Codex • Spiritborn

Slots: Boots, Amulet (+50%)

After you Evade, your next Core Skill dashes to your target and does [5 – 20%] increased damage.

Aspect of Sky Power

Codex • Spiritborn

Slots: Boots, Amulet (+50%)

Lucky Hit: Up to a 25% chance to create a Mystical Circle for 10 seconds. Casting an Eagle Skill in Mystic Circles empowers them to move with you and explode for [X] Lightning damage when you Evade.