Llega el PTR del parche 2.2.0 con nuevos jefes y un anticipo de la temporada 8

La comunidad de Diablo IV se prepara para la llegada del Reino de Pruebas Públicas (PTR) 2.2.0, que estará disponible del 11 al 18 de marzo. Este período de pruebas ofrecerá una visión previa de las próximas actualizaciones y características que se lanzarán con la próxima temporada del juego.

Ahead of his return, Belial’s putrid brand of deception flows freely through Sanctuary, tainting the mind and body of its worried populace. As Belial blurs the line between reality and fiction, his influence grows. Will deceiving all of Sanctuary sate the Lord of Lies’ seemingly bottomless appetite for power?

The 2.2.0 Public Test Realm (PTR) for Diablo IV will be available from March 11–18, offering you the chance to test upcoming changes and features releasing with the next season for the base game, along with some Vessel of Hatred updates.

The purpose of the PTR is to test updates and features before the launch of the next season, Belial’s Return, where we’ll be focusing on bosses. Then, using your feedback, we’ll make some adjustments before our next season goes live. The feedback we receive helps us to fine-tune balance changes, eliminate bugs, and create the best experience possible while testing new systems. Thank you kindly for playing the PTR.

Here is what the 2.2.0 PTR will be previewing ahead of the next season.

Deliver Retribution with Boss Powers

Using illusory magic, you can now command the very power foes once manipulated to send your Wanderer to the dreaded “You Have Died” screen. Boss Powers are a new way to further deepen your builds using abilities siphoned from the carcasses of defeated World, Event, and Lair (formerly Endgame) Bosses. There are 24 Bosses across Sanctuary you can claim Boss Powers from. Each Boss Power has 2 effects—a Main and Modifier—that can be activated depending on the Power Slot you equip it to. You can have up to 1 Main and 3 Modifier Powers active at a time.

Whichever Main Boss Power you equip will be the star of the show, the ability you feel most in your build. Whereas the Modifier Boss Powers are meant to bolster the Main Boss Power you selected, taking it to new heights. Tinker with different combinations of Main and Modifier powers to find the mix that best supports your build’s fantasy.

Boss Powers can be acquired after killing targeted bosses across Sanctuary for the first time this season. Various World Bosses, new Apparition Incursion event bosses (more information about this can be found further in the article), and even Lilith herself are among the line-up of diabolical titans who provide Boss Powers.

Here is a complete list of all 24 Boss Powers, including their Main and Modifier effects:

Can be Acquired at any Difficulty Level

Wandering Death’s Chest Beam (obtained after defeating the World Boss, Wandering Death)

Main: While Channeling a Skill, spawn a beam that deals 300% Frostbite damage per second. Enemies hit take 50%[x] increased damage from you for 1 second.

Modifier: Your Main Boss Power instantly Executes Non-Boss enemies hit with less than 15% Life. When you Execute enemies you gain 25 Primary Resource.

Ashava’s Poison Breath (obtained after defeating the World Boss, Ashava)

Main: Hitting an enemy affected by Damage over Time spawns a wave of acid that deals 400% Poisoning damage over 4 seconds. Applies 10% more Poisoning for each 1% of the target’s current Life affected by Damage over Time.

Modifier: Once per activation, damaging an enemy with your Main Boss Power also applies 45% Poisoning damage to it over 3 seconds.

Avarice’s Explosive Ore (obtained after defeating the World Boss, Avarice the Gold Cursed)

Main: When you gain excess Primary Resource, spawn a Piece of Ore. After 2.5 seconds the Piece of Ore explodes dealing 700% Fire damage. You can spawn up to 3 Pieces of Ore at once.

Modifier: Activating your Main Boss Power spends all your Primary Resource to increase its damage by 1.5%[x] per Resource point spent.

Allek’s Talons (obtained after defeating this Apparition in the Apparition Incursion event)

Main: Casting a Basic Skill applies 200% Sparking damage over 4 seconds to enemies it hit.

Modifier: Gain 5% Movement Speed, increased by 0.5% for each 1% Cooldown Reduction you have, up to a maximum of 11%.

Beastmaster’s Training (obtained after defeating this Apparition in the Apparition Incursion event)

Main: Whenever you cast a Summon Skill or call a Mercenary for Reinforcement, one of your Summons or Mercenaries Taunts enemies and gains 40% Damage Reduction.

Modifier: Your Summons deal 5%[x] more damage, increased by 0.25%[x] for each 1% Bonus Critical Strike Damage you have from items and Paragon, up to a maximum of 17%[x].

Blackmailer’s Sabotage (obtained after defeating this Apparition in the Apparition Incursion event)

Main: Casting a Core Skill while you have a Barrier Knocks Down Close enemies for 1.1 seconds. This cannot occur on the same enemy more than once every 5 seconds.

Modifier: Whenever you gain Fortify, additionally gain 20% of the amount as Barrier.

Flesh Reaper’s Disruption (obtained after defeating this Apparition in the Apparition Incursion event)

Main: Damaging a Vulnerable enemy removes the Vulnerable and then Stuns them and surrounding enemies for 0.5 seconds. This Stun applies 100% more Stagger to Bosses.

Modifier: Gain 5%[x] Vulnerable Damage, increased by 0.25%[x] for each 1% of Crowd Control Duration Bonus you have, up to a maximum of 10.5%[x].

Hatred’s Embrace’s Haste (obtained after defeating this Apparition in the Apparition Incursion event)

Main: Casting a Shadow or Fire Skill grants 1.1% increased Movement Speed for 3 seconds, up to 11%.

Modifier: Gain 5%[+] Critical Strike Chance, increased by 0.5%[+] for each 1% of Shadow Resistance you have, up to a maximum of 22.5%[+].

Kirma’s Sparks (obtained after defeating this Apparition in the Apparition Incursion event)

Main: When you Evade, apply 200% Sparking damage over 4 seconds to Close enemies.

Modifier: Your Evade Cooldown is reduced by 5%, increased by 0.2% for each 1% Lightning Resistance from bonuses you have, up to a maximum of 11%.

Outlaw Sharpshooter’s Eye (obtained after defeating this Apparition in the Apparition Incursion event)

Main: Dealing Direct Damage to a Distant enemy Slows them and surrounding enemies by 40% for 5 seconds.

Modifier: You deal increased damage to Enemies the further they are from you, up to 10.5%[x].

Sinerat’s Flames (obtained after defeating this Apparition in the Apparition Incursion event)

Main: Using a Mobility Skill Burns Close enemies for 200% Burning damage over 4 Seconds.

Modifier: Gain 5%[x] increased damage to all Elements. For each 1% of an Element’s Resistance from bonuses, gain 0.2%[x] increased damage for that Element, up to a maximum of 15.5%[x].

Skerg’s Toxins (obtained after defeating this Apparition in the Apparition Incursion event)

Main: When an enemy applies a Damage over Time effect to you, apply 1000% Poisoning damage to them over 4 seconds.

Modifier: When you take damage from a Damage Over Time effect, you have a 5% chance to be Healed instead, increased by 50% of your Poison Resistance from bonuses, up to a maximum of 12%.

Torusk’s Rage (obtained after defeating this Apparition in the Apparition Incursion event)

Main: Damaging a Crowd Controlled enemy makes them and surrounding enemies Unstoppable but you gain 10.5%[x] increased Damage, Attack Speed, and Movement Speed for 3 seconds.

Modifier: Gain 5%[+] Attack Speed, increased by 0.25%[+] for each 1% Damage to Crowd Controlled Enemies you have, up to a maximum of 10.5%[+].

Must be Acquired in Torment I or Higher

Belial’s Crystal Decoy (obtained after defeating Belial in a Lair Boss ambush)

Main: When you Cast an Agility, Defensive, or Macabre skill, spawn a crystal that Taunts enemies and explodes after 3 seconds, dealing 600% Shadow damage.

Modifier: Activating your Main Boss Power Fears Nearby enemies for 0.75 seconds and deals 50% Shadow damage to them.

Lilith’s Wind of Hate (obtained after defeating Lilith)

Main: When you Cast a skill, attack enemies with a wave of spikes that lasts 2 seconds and deals 250% Physical damage. Enemies take 60%[x] increased damage from Wind of Hate each time it hits them, up to 300%[x].

Modifier: Hitting an Elite enemy with a Main Boss Power creates an inert Blister Clone with 10% of their Maximum Life for 15 seconds. Killing the Blister removes 5.25% of the Elite’s Life. An Elite can have up to 3 Blisters active at once, except for World Bosses.

Duriel’s Burrow (obtained after defeating the Greater Lair Boss, Duriel)

Main: When you Evade, you now burrow underground, immobilizing surrounding enemies for 5 seconds and dealing 200% on your entry and exit. You deal 200% damage every 0.25 seconds while burrowed. Evade’s Cooldown is increased by 4 seconds, and Cooldown Reduction on Evade is 50% as effective.

Modifier: Activating your Main Boss Power grants you 21%[+] increased Dodge chance for 2 seconds. Whenever you Dodge an attack you Immobilize Nearby enemies for 3 seconds.

Belial’s Eye Beams (obtained after defeating the Exalted Lair Boss Belial, Lord of Lies)

Main: After you drink a healing potion, gain 75% Damage Reduction for 2 seconds and summon eye beams that Corrupt enemies for 1,750% damage over 3.5 seconds. Then, your Healing Potion becomes disabled for 5 seconds. You may drink your Healing Potion at full health.

Modifier: Activating your Main Boss Power grants unbreakable Stealth for 2 seconds. You deal 11%[x] increased Overpower Damage while Stealthed.

Andariel’s Flaming Skull (obtained after defeating the Greater Lair Boss, Andariel)

Main: After standing still for 1 second, summon a skull for 4 seconds that rotates around you and breathes fire that Burns enemies for 1200% damage over 3 seconds.

Modifier: Burning Enemies take 21% more damage from your Damage over Time effects. For 5 seconds after activating your Main Boss Power, all your other attacks Burn enemies for 1,800% damage over 3 seconds.

Beast in the Ice’s Sleet (obtained after defeating the Initiate Lair Boss, Beast in the Ice)

Main: After casting 3 Skills which apply Crowd Control or Stagger effects, shoot out sleet spikes that deal 800% Cold damage and Freeze enemies for 2 seconds.

Modifier: Your Main Boss Power now Chills enemies it damages for 2.5%[x].

Grigoire’s Lightning Square (obtained after defeating the Initiate Lair Boss, Grigoire)

Main: After you cast a Core Skill, lightning tiles outward for 1.2 seconds dealing 300% Lightning damage per strike.

Modifier: Once per activation, damaging an enemy with your Main Boss Power Stuns enemies it hits for 0.25 seconds.

Lord Zir’s Blood Pool (obtained after defeating the Initiate Lair Boss, Lord Zir)

Main: After you damage an enemy, spawn a pool of blood that deals 400% Bleeding damage per second over 4 seconds. You can have up to 3 active pools.

Modifier: Activating your Main Boss Power Heals you for 5.5% of your Maximum Life over 3 seconds.

Varshan’s Life Steal (obtained after defeating the Initiate Lair Boss, Varshan)

Main: Every time you lose 25% of your Maximum Life, attach a leeching beam to the attacker which restores 10% of your Maximum Life and deals 1200% Corrupting damage over 3 second to them.

Modifier: Activating your Main Boss Power inflicts Nearby enemies with 200% Corrupting damage over 2 seconds.

Urivar’s Lobbed Bombs (obtained after defeating the Initiate Lair Boss, Urivar. Requires the Vessel of Hatred expansion)

Main: After you Cast an Ultimate Skill, lob 4 bombs that deal 800% Fire damage and reduce your Ultimate Skill’s Cooldown by 5 seconds.

Modifier: Killing an enemy with your Main Boss Power reduces your Ultimate Skill’s Cooldown by 0.2 seconds.

Harbinger of Hatred’s Volley (obtained after defeating the Greater Lair Boss, Harbinger of Hatred. Requires the Vessel of Hatred expansion.)

Main: After damaging a Vulnerable enemy, shoot piercing projectiles that last 1.3 seconds, dealing 400% Fire damage and applying Vulnerable. Deals 40%[x] increased damage to Vulnerable enemies.

Modifier: Casting a Basic Skill while at Maximum Resource spends it all to make all Nearby enemies Vulnerable. Activating your Main Boss Power grants 11%[x] increased Vulnerable Damage for 5 seconds.

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Incur Deadly Apparitions in a New Event

Belial makes his first bid for Sanctuary since Lilith met her tragic end. His Apparition Monsters—illusory foot soldiers who sew his lies into reality—have been spotted throughout Sanctuary.

You must cull them from your home by participating in the new Apparition Incursion event. Any character playing on any Difficulty Level can participate in this event. The event occurs in a different part of Sanctuary’s wilderness every few minutes, so keep an eye on your map for its current location.

Once you’ve arrived, it’s time to send the imposters back to their master’s imagination. Apparition Monsters can be identified by Belial’s mark of a sickening green eye on their bodies. Cutting deeply through the monster’s ranks will force 1 of 10 Apparition Boss’s to hunt you down. Killing them will provide you with their unique Boss Power. You’ll run through this test of skill a second time before Belial, a more comprehensible version of him, attempts to smite you.

Completing the Apparition Incursion event is a great way to unlock new Boss Powers while leveling up your character.

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Lair Boss Rework

Bosses formerly known as Endgame or Ladder Bosses have been broken out into 3 tiers: Initiate, Greater, and Exalted Lair Bosses to convey their varying difficulty and rewards.

Initiate Lair Bosses: Beast in the Ice, Grigoire, Lord Zir, Varshan, and Urivar (available for Vessel of Hatred owners only).

Greater Lair Bosses: Andariel, Duriel, and Harbringer of Hatred (available for Vessel of Hatred owners only).

Exalted Lair Bosses: Belial, Lord of Lies.

You must be on Torment Difficulty I or higher to fight any Lair Boss.

Lair Boss Loot

Lair Bosses no longer require boss materials to summon and provide a vastly reduced reward upon death. Instead, when a Lair boss dies, a chest called a Hoard will spawn containing its loot. Each player must individually spend boss materials to open their Hoard.

The first Unique item dropped by a Lair Boss will be from their unique pool. Further Unique Items will have a 50% chance to be from the general Unique pool.

When playing in a party, Lair Bosses have a 33% chance per additional party member to drop an extra Unique Item from their unique pool.

Lair Bosses now drop 5 Unique Items in Torment IV, instead of 6.

Lair Boss Keys

Each boss requires a Lair Boss Key to unlock their Hoard. This is one specific item for each boss, such as: Malignant Heart (Varshan), Living Steel (Grigorie), Distilled Fear (Beast in the Ice), Exquisite Blood (Lord Zir), Judicator’s Mask (Urivar), Shard of Agony (Duriel), Pin-Cushioned Doll (Andariel), Hatred Hearts (Harbringer of Hatred, Betrayer’s Husk (Belial, Lord of Lies).

All Initiate Lair Bosses have the chance to drop a Stygian Stone, which can be converted into any Greater Lair Boss Key of your choice.

Lair Boss Keys can stack up to 99.

Locating Boss Lairs–the home of Lair Bosses.

Boss Lairs have a unique map icon to help distinguish them.

Once discovered, you can now teleport directly to a Boss Lair.

Each Boss Lair description on the map lists the required Hoard Key and if you currently own a sufficient amount.

Developer’s Note: We’ve received feedback that players would jump into a party, have a member of their party pay the material cost to summon a boss, kill the boss to earn the rewards, then leave the party. This behavior felt unfair to players who were paying the material cost to summon the boss, so now each player must pay the material cost to reap a boss’ rewards from their Hoard. Additionally, we received feedback that it felt unfair to pay the material cost to summon a boss to test your build against, only to die and not receive any rewards. Now, you can fight any Lair Boss on Torment Difficulty I and higher to determine if you have what it takes to best the boss before sinking materials into them.

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New Legendary Aspects and Unique Items

New powerful Unique Items and Legendary Aspects arrive to magnify your renowned demon crushing prowess.

Barbarian

Bane of Ahjed-Den (Unique Gloves):

Affixes

+4-6 Ranks of Mighty Throw

+114-150% Critical Strike Damage

+7-10 Fury Per Second

+8-12.5% Cooldown Reduction

Unique Power

Every 12 seconds, your next Mighty Throw detonates its pulses instantly as Fire Damage and deals 400-600% increased damage.

Aspect of Delayed Extinction (Offensive Aspect): Mighty Throw and Steel Grasp now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another 125-250%[x].

Druid

Gathlen’s Birthright (Unique Helm):

Affixes

Inherent: Anima of the Forest Grants 15% Attack Speed

+10.5-15% Willpower

+224-296 Armor

+2-3 Ranks of Humanity

+17.5-23% Movement Speed While in Human Form

Unique Power

While in Human form, Critical Striking enemies with Nature Magic 400-200 times grants you Anima of the Forest for 10 seconds.

While infused with Anima of the Forest you gain the Perfect Storm and Earthen Might Key Passives.

Aspect of Impending Deluge (Offensive Aspect): Storm Strike’s damage is increased by 50%[x] and increases the damage the target takes from your other Skills by 20-40%[x] for 6 seconds.

Necromancer

Sanquivor, Blade of Zir (Unique Two-Hand Sword):

Affixes

Inherent: +60% Skeleton Mage and Golem Damage

+32-50% Chance for Army of the Dead to Deal Double Damage

+160-188 Intelligence

+1,060-1,142 Maximum Life

+2 Ranks of Skeleton Warrior Mastery, Skeleton Mage Mastery, and Golem Mastery

Unique Power

Your Summons’ damage afflict enemies with Vampiric Curse. Consuming a Corpse also contributes a soul to Vampiric Curse, which can now stack up to 20 souls.

Army of the Dead can now unleash the souls from Vampiric Curse, causing both Army of the Dead and the souls to deal 5-10% increased damage per soul unleashed.

Aspect of Service and Sacrifice (Offensive Aspect): Skeleton Warriors explode on death, dealing (100-200%) Physical damage to surrounding enemies. They lose 25% Health per second while in combat. Skeleton Mages take 90% reduced damage and deal 50-100%[x] increased damage.

Rogue

Band of Ichorous Rose (Unique Gloves):

Affixes

Inherent: +4 Maximum Poison Traps

+10.5-15% Attack Speed

+3-5% Maximum Poison Resistance

+41.5-55% Poison Resistance

18.5-27.5% Chance for Poison Trap to Cast Twice

Unique Power

Poison Trap always deals its full damage over 3 seconds and it benefits from all its upgrades, which are increased by 50-100%[x]. Poison Trap also:

Benefits from Combo Points

Has no Cooldown during Inner Sight

Cooldown is reduced by Preparation

Aspect of Contamination (Offensive Aspect): Poison Trap bursts for 150-250% Poison damage when it triggers. If this burst Critically Strikes, you deal 20-40%[x] increased Poison damage for 5 seconds.

Sorcerer

Hail of Verglas (Unique Helm):

Affixes

Inherent 1: 7.5% Maximum Cold Resist

Inherent 2: 50% Cold Resistance

+10.5-15% Intelligence

13-17.5% Maximum Life

+10.5-15% Attack Speed

+4-6 Ranks in Ice Shards

Unique Power

Ice Shards now spreads out with 2 additional shards. You deal 1-1.5%[x] increased damage for each time Ice Shards damages an enemy for 5 seconds, up to 50-75%[x].

Shivering Aspect (Offensive Aspect): Enemies take up to 25-40%[x] increased damage based on how much they are Chilled or Staggering. You apply 15% more Chill.

Spiritborn

Sunbird’s Gorget (Unique Amulet):

Affixes

Inherent: +30% Resistance to All Elements

+16-25% Movement Speed

+2-3 Ranks of Potent

+2-3 Ranks of Furnace

+2-3 Ranks of Acceleration

Unique Power

Picking up a Storm Feather forms a firestorm around you for 8 seconds dealing 150-300% Fire damage every 0.5 seconds.

Every 5 additional Storm Feathers you pick up intensifies the firestorm, increasing its damage by 100%[x] but not refreshing its duration. The firestorm is considered to be an Eagle, Jaguar, and Storm Feather Skill.

Rip and Tear Aspect (Offensive Aspect): Rushing Claw deals 10-30%[x] increased damage and is empowered based on how many Charges it has when you Cast it:

1: Heals for 15% of your Maximum Life

2: Guaranteed to Overpower

3: Guaranteed to Critically Strike

4+: Strikes an additional time

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Features Offered for Testing

We will have servers for PTR in our largest regions: North America, Europe, Korea and Japan, South America, and Australia. Use Account Copy and the PTR Boost NPC in Kyovashad to aid you in the Public Test Realm.

Account Copy

The 2.2.0 PTR will have Account Copy available to take your Account data and Characters, and copy that data to use on the PTR. There will be an option available on the Character select screen which will give you the option to initiate this Account copy.

Once you log in through Battle.net, you’ll have the option to:

Copy your account to the PTR build on the Character select screen.

Select the icon next to Create a New Character, it will provide a prompt that explains the Account Copy.

The Account Copy option will indicate when your character data was last captured, and notes that using Account Copy will overwrite any existing data on the Public Test Realm.

Using Account Copy will delete any character, data, and progress that you’ve made on the PTR realm and replaces it with your copied Account. All copied characters are bound to the Eternal Realm.

PTR Boost

The PTR Boost NPC will not be available March 11–12 of the PTR.

Developer’s Note: In the 2.2.0 PTR, we are testing an updated leveling journey where experience gained from monster kills is reduced until reaching Level 25. Our goal is to smooth out the leveling experience which vastly increased leveling speeds seen in Season of Witchcraft. This result was the culmination of a new seasonal activity, rewards, and powers. We want to strike the sweet spot when it comes to the journey to max level. Hence, this change and additional testing. This change reduces the need to constantly upgrade early game items, increases the relative value of activity and seasonal rewards, and creates a more seamless early game journey. Because this is a change to the early game leveling journey, we’re turning off the Boost NPC for the first 2 days of the PTR to collect data on the new leveling journey and gather feedback about it directly.

Here’s what’s been added to the PTR boost NPC in Kyovashad since Season of Witchcraft:

Belial’s Return Unique Items have been added.

The Paragon boost has increased from Paragon Level 200 to 300.

The Unique Item Cache now always drops items of Ancestral quality.

The Legendary Item Cache now always drops items of Ancestral quality once the player reaches Level 60.

The Seasonal Menu now includes the ability to learn all Boss Powers, gain Hoard Keys for Initiate, Greater, and Exalted Lair Bosses, and gain access to Belial, Lord of Lies’ Lair.

There is also an option at the Boost NPC that offers all the above, and the following features:

Level to Max

There are options to increase yourself to Level 50 and 60.

Complete the Map

This includes the Campaign, Strongholds, Waypoints, and Fog.

Complete your Class Mechanic

Unlock All Torment Tiers

Fully Upgrade Your Potion

Max All Aspects in Codex of Power

Generates Legendary items for various classes and builds

Grant All Unique Items

Grant All Temper Manuals

Grant All Materials and Gold and Obols

Upgraded Potions

Fully unlocked and Maxed Paragon Glyphs

Unlocks Masterworking

Some of the Boost NPC’s options can trigger a partial reset of your character. Keep this in mind when interacting with them.

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How to Provide Feedback

Your feedback on the changes you will see and experience in the PTR is important to us and is vital in ensuring the 2.2.0 PTR is the best it can be when it goes live in Diablo IV. If you participate in the PTR, please let us know what you think!

You can provide feedback through the in-game feedback tool or the Diablo IV PTR forums. Pressing the Esc key while in the in-game menu will bring up the Report a Bug menu. You can select the dropdown filter and select the In-game feedback tool to provide feedback without leaving the game.

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How to Install the PTR

Here are the steps to join the PTR:

Open the Blizzard Battle.net App and select Diablo IV from your Games list.

In the selector above the Play button, there is a game version drop down menu.

Select the Public Test Realm option

Click Install to Install the PTR client. This becomes a Play button when ready.

Click Play to log in to the PTR, and select any of the available Test Servers.

Create a new test character.

Note: Create a Seasonal Mechanic for any testing related to the Seasonal themes.

Enter the game and test the 2.2.0 PTR!

If you’re a PC Game Pass or Game Pass Ultimate user, you’ll be able to access the PTR through the same flow as other Battle Net users. Access the Battle Net client through the Xbox App, then continue to access the PTR through Battle Net.

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2.2.0 PTR Patch Notes

2.2.0 PTR Build #XXXXX (PC Only)—March 11, 2025

Vessel of Hatred

Game Updates

New Items

Sunbird’s Gorget

Affixes

Inherent: +30% Resistance to All Elements

+16-25% Movement Speed

+2-3 Ranks of Potent

+2-3 Ranks of Furnace

+2-3 Ranks of Acceleration

Unique Power

Picking up a Storm Feather forms a firestorm around you for 8 seconds dealing 150-300% Fire damage every 0.5 seconds.

Every 5 additional Storm Feathers you pick up grows the firestorm, increasing its damage by 100%[x] but not refreshing its duration. The firestorm is considered to be an Eagle, Jaguar, and Storm feather skill.

Rip and Tear Aspect

Rushing Claw deals 10-30%[x] increased damage and is empowered based on how many Charges it has when you Cast it:

1: Heals for 15% of your Maximum Life.

2: Guaranteed to Overpower.

3: Guaranteed to Critically Strike.

4+: Strikes an additional time.

Spiritborn Updates

Skills

Rushing Claw

Base Damage increased from 50% to 60%.

Poised Rushing Claw

Previous: When Rushing Claw hits an Elite enemy you gain 10% increased Dodge chance for 6 seconds.

Now: Rushing Claw now has 20 Maximum Charges. Casting it consumes all of its Charges to increase its damage by 25%[x] per Charge and it hits a larger area.

The Seeker

Rank 5 Bonus capped at 200%[x] damage increase.

The Devourer

Rank 5 Bonus capped at 200%[x] damage increase.

Passives

Legendary Aspects

Aspect of Recalling Feathers

Legendary ranks increased from 8 to 21.

Damage increased from 50-64% to 75-150% of weapon damage.

Aspect of Falling Feathers

Legendary ranks increased from 8 to 21.

Damage increased from 50-64% to 75-150% of weapon damage.

Aspect of Wild Claws

Damage increased from 45-65% to 65-85% of Rake’s Base damage.

Aspect of Plains Power

Legendary ranks increased from 8 to 21.

Damage increase per stack of Ferocity increased from 2.0-4.1% to 2.0-5.0%.

Unique Items

Rune Words

Xan

Previous: Your next skill critically overpowers. Overflow: 1% damage per 10 Offering.

Now: Your next attack will cause your hits to be a guaranteed Critical Strike and Overpower for 0.25 seconds. Overflow: 0.35% damage per Offering.

Offering required reduced from 700 to 300.

Qax

Previous: Your next non-Basic skill spends all your Primary Resource to deal up to 100% increased damage based on the percentage of Resource spent.

Now: Casting a Skill other than a Basic or Defensive spends all your Primary Resource to increase your damage up to 100% for 1 second.

Vex (+1 to all skills for 10s. Overflow: More ranks up to 3)

Offering cost reduced from 150 to 100.

Lum (Gain max resource)

Offering gained increased from 2.5% to 3.5%.

Ahu

Previous: Lucky hit: 100% when hitting an Injured enemy.

Now: Lucky hit: 100% when hitting a non-Healthy enemy.

Offering gained reduced from 25 to 15.

Tec

Damage reduced from 1,400% to 1,000%.

Bug Fixes

Fixed an issue where the Intricacy Passive would not correctly remember which Skill was last used after transferring to a new Zone.

Fixed an issue that allowed for snapshotting of the Resilient Passive.

Fixed an issue where Resource Generation stats for other classes would display in character stats for Spiritborn Players.

Fixed an issue where casting The Hunter could cause the Wanderer to get partially stuck under the ground.

Fixed an issue where Spiritborn’s In-Fighter legendary paragon node did not display its bonus and gaining a new stack would not refresh all stacks.

Fixed an issue where two identical timers for Kurast Undercity runs would display while playing Local Co-Op.

Fixed an issue where the Xal rune would play the heal sound effect when at full life.

Fixed an issue where swapping weapons would end the Jah rune’s teleport buff.

Fixed an issue where the Nagu+Ceh combo would sometimes break if the target died right before the Spirit Wolf tries to do its ice explosion.

Fixed an issue where some of the text on the Que rune was displaying in the incorrect font style.

Base Game

New Items

Barbarian

Bane of Ahjed-Den – Unique Gloves

Affixes

+4-6 Ranks of Mighty Throw

+114-150% Critical Strike Damage

+7-10 Fury Per Second

+8-12.5% Cooldown Reduction

Unique Power

Every 12 seconds, your next Mighty Throw detonates its pulses instantly as Fire Damage and deals 400-600% increased damage.

Of Delayed Extinction

Mighty Throw and Steel Grasp now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another 125-250%[x].

Druid

Gathlen’s Birthright – Unique Helm

Affixes

Inherent: Anima of the Forest grants you 15% Attack Speed

+10.5-15% Willpower

+224-296% Willpower

+2-3 Ranks of Humanity

+17.5-23% Movement Speed While in Human Form

Unique Power

While in Human form, Critical Striking enemies with Nature Magic 400-200 times grants you Anima of the Forest for 10 seconds.

While infused with Anima of the Forest you gain the Perfect Storm and Earthen Might Key Passives.

Aspect of Impending Deluge

Storm Strike’s damage is increased by 50%[x] and increases the damage the target takes from your other Skills by 20-40%[x] for 6 seconds.

Necromancer

Sanquivor, Blade of Zir – Unique Two-Handed Sword

Affixes

Inherent: +60% Skeleton Mage and Golem Damage

+32-50% Chance for Army of the Dead to Deal Double Damage

+160-188 Intelligence

+1,060-1,142 Maximum Life

+2 Ranks of Skeleton Warrior Mastery, Skeleton Mage Mastery, and Golem Mastery

Unique Power

Your Summons’ damage afflict enemies with Vampiric Curse. Consuming a Corpse also contributes a soul to Vampiric Curse, which can now stack up to 20 souls.

Army of the Dead can now unleash the souls from Vampiric Curse, causing both Army of the Dead and the souls to deal 5-10% increased damage per soul unleashed.

Aspect of Service and Sacrifice – Offensive Aspect

Skeleton Warriors explode on death, dealing (100-200%) Physical damage to surrounding enemies. They lose 20% Life per second while in combat.

Skeleton Mages take 90% reduced damage and deal 50-100%[x] increased damage.

Rogue

Bands of Ichorous Rose – Unique Gloves

Affixes

Inherent: +4 Maximum Poison Traps

+10.5-15% Attack Speed

+3-5% Maximum Poison Resistance

+41.5-55% Poison Resistance

18.5-27.5% Chance for Poison Trap to Cast Twice

Unique Power

Poison Trap always deals its full damage over 3 seconds and it benefits from all of its upgrades, which are increased by 50-100%[x].

Poison Trap also: Has no Cooldown during Inner Sight and Cooldown is reduced by Preparation.

Benefits from Combo Points: Each Combo Point increases its damage by 30% and its Lucky Hit chance by 10%.

Aspect of Contamination – Legendary Offensive Aspect

Poison Trap bursts for [150-250%] Poison damage when it triggers. If this burst Critically Strikes, you deal 20-40%[x] increased Poison damage for 5 seconds.

Sorcerer

Hail of Verglas – Unique Helm

Affixes

Inherent 1: 7.5% Maximum Cold Resist

Inherent 2: 50% Cold Resistance

+10.5-15% Intelligence

13-17.5% Maximum Life

+10.5-15% Attack Speed

+4-6 Ranks in Ice Shards

Unique Power

Ice Shards now spread out with 2 additional shards. You deal 1-2%[x] increased damage for each time Ice Shards damages an enemy for 5 seconds, up to 50-75%[x].

Shivering Aspect

Enemies take up to 20-40%[x] increased damage based on how much they are Chilled or Staggering. You apply 15% more Chill.

Balance Updates

General

Unique items and Legendary Aspects

Fist of Fate

Lucky Hit: Chance to Apply a Random Crowd Control affix, has been replaced with Lucky Hit: Chance to Make Enemies Vulnerable for 3 Seconds.

Azurewrath

Lucky Hit Chance to Deal Cold Damage affix damage increased, exact amount depends on item power. The highest damage increased by approximately 150%.

Previous: Lucky Hit: Up to a 20% chance to Freeze enemies for 2 seconds and deal Cold damage to them.

Now: Your Casts with this weapon apply Vulnerable for 3 seconds and Chill enemies for 10-30%.

Frostburn

Previous: Lucky Hit: Up to a 20-60% chance to Freeze enemies for 3 seconds.

Now: You deal 15-35%[x] increased Fire Damage to Chilled enemies and 15-35%[x] increased Cold Damage to Burning enemies.

Aspect of Concussive Strikes

Previous: Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5-25% increased damage to Dazed enemies.

Now: Your Daze effects last 20-40% longer. Dazing an enemy increases your Movement Speed by 20-40% for 3 seconds.

Paragon

Dominate Glyph (Barbarian, Druid, Necromancer)

Legendary max bonus reduced from 20% to 12%.

Tempering

Worldly Fortune Tempering Recipe

Lucky Hit: Chance to Apply Crowd Control affixes have been removed.

New Affixes: Lucky Hit Chance, Impairment Reduction, Crowd Control Duration.

Natural Schemes Tempering Recipe

Crowd Control Duration affix replaced with Fortify Generation affix.

Barbarian

Skills

Enhanced Mighty Throw

Previous: While a thrown weapon is out, gain 25% increased Attack Speed.

Now: Mighty Throw grants 25% increased Attack Speed for 6 seconds.

Fighter’s Mighty Throw

Previous: Swapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse generates 5% of your Maximum Life as a Barrier for 5 seconds.

Now: Swapping weapons near any of your thrown weapons creates an additional pulse. Mighty Throw generates 20% of your Maximum Life as a Barrier for 5 seconds.

Whirlwind

Base damage increased from 24% to 32%.

Developer’s Note: Whirlwind’s base damage is determined by the attack speed of your weapon. These values are based on an attack speed of 1.0.

Violent Whirlwind

Previous: After using Whirlwind for 2 seconds, Whirlwind deals 35% increased damage until it’s canceled.

Now: Channeling Whirlwind for 2 seconds increases the damage of your next Weapon Mastery Skill by 35% if used immediately after Whirlwind ends.

Fighter’s Steel Grasp

Previous: If Steel Grasp damages an enemy, gain Berserking for 2 seconds.

Now: Steel Grasp’s damage is increased by 400% and if it damages an enemy you gain Berserking for 2 seconds.

Power Charge

Charge cooldown reduction vs bosses increased from 4 to 6.

Double Swing Enhancement

Moved to Violent Double Swing.

Violent Double Swing

Moved to Enhanced Double Swing.

Ground Stomp

Base damage increased from 80% to 140%.

Tactical Ground Stomp

Damage bonus reduced from 900% to 100%.

Developer’s Note: The damage from this upgrade trivialized the leveling process, leading to players skipping elite packs, even when playing in higher Difficulties.

Iron Maelstrom

Rank 5 Bonus capped at 200%[x] damage increase.

Wrath of the Berserker

Rank 5 Bonus now always deals 500% damage rather than scaling with Skill Ranks.

Passives

Concussion

Previous: Lucky Hit: Skills using Bludgeoning Weapons have up to a 10/20/30% chance to Stun enemies for 2 seconds, or up to a 15/30/45% chance when using a Two-Handed Bludgeoning Weapon.

Now: Lucky Hit: Skills using Bludgeoning Weapons have up to a 20% chance to Stun enemies for 2 seconds, or up to a 30% chance when using a Two-Handed Bludgeoning Weapon. This also deals 30/60/90% Physical damage to them.

Hamstring

Previous: Your Bleeding effects have a 15/30/45% chance to Slow Healthy and Injured enemies by 70% each time they deal damage.

Now: The first time you apply a Bleeding effect to an enemy, Slow them by 70% for 2/3/4 seconds.

Expertise

One Handed Mace

Berserk duration doubled from 1.5 to 3 seconds.

Legendary Aspects

Of the Dire Whirlwind

Number of seconds needed to cap increased from 3 to 5.

Updated the formula to be more generous. This means whirlwind crit chance is increased from 3-8% up to 9-36%, to 6-10% up to 28-50%.

Of Grasping Whirlwind

Previous: Whirlwind periodically Pulls enemies to you.

Now: Whirlwind Pulls enemies to you every 6-3 seconds.

Dust Devil’s

Previous: Whirlwind leaves behind Dust Devils that deal X damage to enemies in their path.

Now: Whirlwind leaves behind Dust Devils that deal X damage to enemies in their path. Hitting enemies with Dust Devils increases damage from all other sources by 25%[x] for 3 seconds.

Bul Kathos Aspect

Damage with Earthquakes removed.

Unique Items

The Third Blade

Previous: Your Weapon Mastery Skills are now also Core Skills that have no Cooldowns but cost Fury, dealing 50 – 70% of normal damage. Their Fury costs are reduced by 5 for any additional Charges the Skill would have had.

Now: Your Weapon Mastery Skills are now also Core Skills that have 100% Cooldown Reduction but cost Fury, dealing 50 – 70% of normal damage.

Fury Costs for all Weapon Mastery Skills reduced by 5 baseline.

Developer’s Note: This Cooldown Reduction breaks the cap of 75% and will provide the maximum bonus of 75% that Cooldown Reduction would normally grant on the Aspect of Delayed Extinction.

Ring of Red Furor

Previous: After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow within 5 seconds is a guaranteed Critical Strike and deals x% bonus Critical Strike Damage.

Now: After spending 100 Fury within 5 seconds, your next non-Channeled Core or Weapon Mastery Skill Cast within 5 seconds is a guaranteed Critical Strike and deals x% bonus Critical Strike Damage.

Battle Trance

New Inherent: Lucky Hit: Up to a 10% chance to gain a stack of Frenzy.

Gohr’s Devastating Grips

Damage now deals and scales with Whirlwind damage.

Previous: Whirlwind explodes every 2 seconds and after it ends, dealing 50-80% of the Base damage dealt to surrounding enemies as Fire damage.

Now: Whirlwind explodes every 3 seconds as Fire damage dealing 300-600% increased damage. Critical Strikes with Whirlwind reduce the time until the next explosion by 0.2 seconds down to 1 second.

Tuskhelm of Joritz the Mighty

Damage bonus increased from 25% to 35%.

Fury gained per second increased from 2 to 6.

Twin Strikes

Previous: After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 50-80% increased damage and Stunning for 1 second.

Now: After casting Double Swing 4 times, your Double Swing will continue to hit 2 additional times, each dealing 70-100% increased damage for 3 seconds.

Paragon

Rumble Glyph

Now stacks additively with itself rather than multiplicatively per stack.

Damage to Bosses and Crowd Controlled enemies reduced from 10% per stack (50% max) to 3% per stack (15% max).

Dominate Glyph (For Barbarian only)

Timer between free Overpowers reduced from 15 to 12 seconds.

Druid

Skills

Fierce Storm Strike

Previous: Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.

Now: Storm Strike makes enemies Vulnerable for 3 seconds.

Enhanced Cyclone Armor

Previous: Enemies who are Knocked Back by Cyclone Armor are also slowed by 70% for 2 seconds.

Now: Enemies Knocked Back by Cyclone Armor become Vulnerable for 5 seconds.

Preserving Cyclone Armor

Previous: Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.

Now: Cyclone Armor now Pulls In enemies rather than Knocking Back and grants 10% Damage Reduction for 4 seconds.

Innate Cyclone Armor

Previous: Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.

Now: Enemies who are hit by Cyclone Armor are slowed by 70% and take 15%[x] increased damage for 6 seconds.

Enhanced Blood Howl

Previous: Kills reduce the cooldown of Blood Howl by 1 second.

Now: Killing enemies reduce the Cooldown of Blood Howl by 1 second and hitting a Boss reduces its Cooldown by 0.3 seconds.

Grizzly Rage

Rank 5: Casting Cataclysm Slows surrounding enemies by 70% for 8 seconds.

Petrify

Rank 5 Bonus:

Previous: Casting Grizzly Rage Knocks Down surrounding enemies for 5 seconds and deals 500% damage to them.

Now: Companion Skills can be Cast while in Grizzly Rage.

Cataclysm

No longer snapshots its damage bonuses between successive casts.

Lacerate

Rank 5 Bonus capped at 200%[x] damage increase.

Passives

Charged Atmosphere

Previously: Every 14/11/8 seconds, a Lightning Bolt hits a Nearby enemy dealing [45%] damage. Your Lightning Bolts deal 10/20/30% increased damage.

Now: Every 3 seconds, a Lightning Bolt hits a Nearby enemy dealing [30/60/90%] damage. Your Lightning Bolts deal 10/20/30% increased damage.

Spirit Boons

Overload

Chance for lightning bolts increased from 1% to 35%.

Legendary Aspects

Lightning Dancer’s

Previous: Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [110-155%] Lightning Damage.

Now: Lightning Storm and Lightning Bolt Critical Strikes have a 50% chance to spawn 3 Dancing Bolts that seek enemies in the area dealing [155-200%] Lightning Damage. Your Dancing Bolts deal 30% increased damage.

Of Anticline Burst

Previous: Stone Burst deals 10-30% increased damage and when Cast at or above 75 Spirit, it is immediately at its Maximum size.

Now: Stone Burst deals 10-30% increased damage is guaranteed to Overpower when it detonates at Maximum size.

Aspect of the Rampaging Werebeast

Critical Strike Damage per stack changed from 10% (200% max) to 3% (60% max) but it now grants Multiplicative Critical Damage rather than Additive.

Developer’s Note: This change will result in a much higher damage bonus than previously.

Paragon

Sinister Tendrils (Previously Constricting Tendrils) Legendary Node

Previous: Lucky Hit: Nature Magic Skills have up to a 40% chance to entangle the enemy with vines, Immobilizing them for 2 seconds and Poisoning them for 300%[x] of the Base damage dealt over 4 seconds.

Now: Nature Magic Skills do 35% increased damage against Poisoned enemies.

Lucky Hit: Nature Magic Skills have up to a 40% chance to deal [800% weapon damage] Poisoning damage over 4 seconds.

Necromancer

Skills

Blood Lance

Previous: Throw a blood lance that lingers in enemies for 3 seconds, dealing 80% damage to the enemy and all other lanced enemies. Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first.

Now: Throw a blood lance that lingers in enemies for 3 seconds, dealing 80% damage to the enemy and all other lanced targets. If Blood Lance hits a lanced enemy, it deals 100%[x] increased damage and applies the lanced effect to another surrounding enemy.

Iron Maiden

Now has a Lucky Hit Chance of 5% and its damage can Critically Strike.

Blood Wave

Rank 5 Bonus capped at 200%[x] damage increase.

Supreme Blood Wave

Blood Orbs reduced from 6 to 3.

Bone Storm

Rank 5 Bonus capped at 200%[x] damage increase.

Army of the Dead

Rank 5 Bonus capped at 200%[x] damage increase.

Passives

Kalan’s Edict

Previous: Your Minions gain 3%[+] Attack Speed and 3%[x] increased damage for each active Minion.

Now: Your Minions gain 3%[+] Attack Speed and 3%[x] increased damage for each active Minion. When one of your Minions die, your other Minions enrage, dealing 20%[x] increased damage for 3 seconds.

Legendary Aspects

Tidal Aspect

Extra Blood Waves bonus damage reduced from 200-240% to 40-100% of normal damage.

Unique Items

Kessime’s Legacy

Blood Wave Fortifies Inherent Affix reduced from 85% to 30%.

Blood Wave damage increase per hit portion of the Unique power has been removed.

Blood Wave Explosion damage increased from 100-200% to 200-300% damage.

Rogue

Skills

Poison Trap

Lucky Hit Chance increased from 20% to 25%.

Subverting Poison Trap

Before: You deal 15% increased Poison damage to enemies standing inside your Poison Trap.

Now:You deal 20% increased Non-Physical damage to enemies standing inside your Poison Trap.

Caltrops

Slow increased from 50% to 65%.

Damage increased from 45% to 60%.

Death Trap

Lucky Hit Chance increased from 8% to 15%.

Death Trap’s Pull In effects will always happen around the area the trap is thrown or placed.

Previous If Death Trap kills an enemy, its Cooldown is reduced by 10 seconds.

Now: If Death Trap kills or Overpowers an enemy, its Cooldown is reduced by 10 seconds.

Prime Death Trap

Previous: Death Trap Slows all surrounding enemies by 85% for 5 seconds when it activates.

Now: Enemies hit by Death Trap take 50% increased damage from your Trap Skills for 8 seconds.

Shadow Clone

Rank 5 Bonus now always deals 500% damage rather than scaling with Skill Ranks.

Rain of Arrows

Rank 5 Bonus capped at 200%[x] damage increase.

Passives

Trick Attacks

Previous: Dazing or Stunning an enemy increases your Critical Strike Chance by 2/4/6% and Critical Strike Damage by 2/4/6% for 5 seconds, up to 12/24/36%.

Now: Attempting to Daze or Stun an enemy increases your Critical Strike Chance by 1/2/3% and Critical Strike Damage by 1/2/3% for 8 seconds, up to 5/10/15%.

Developer’s Note: This Passive will now operate on single-target Boss fights. Its overall power has been significantly reduced to account for this and make its place in the Skill Tree less oppressive. Additional bonus stacks are no longer multiplicative with each other.

Trap Mastery

Previous: When Poison Trap or Death Trap activates, you gain 3% Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Now: After a Trap Skill activates, gain 4% Critical Strike Chance for 4 seconds.

Exposure

Previous: Lucky Hit: Dealing damage to an enemy affected by a Trap skill has up to a 40% chance to:

Reduce the active Cooldown of your Trap Skills by 30%.

Drop a cluster of exploding Stun Grenades that deal 80% total Physical damage and Stun enemies for 1.0 seconds.

Now: Lucky Hit: Damaging a Trapped enemy has up to a 40% chance to:

Reduce the active Cooldown of your Trap Skills by 30%.

Increase your Trap Skill damage by 10%[x] for 10 seconds, stacking up to 100%[x].

Legendary Aspects

Of Nebulous Brews

Previous: Using a Healing Potion grants 35-55% Movement Speed for 3 seconds, and you may now drink them while at full Life. Every 20 meters you travel, you spawn a Healing Potion.

Now: Healing Potions can be used at full Life and grant 35-55% Movement Speed for 3 seconds. Every 20 meters you travel refills a Healing Potion.

Developer’s Note: Healing Potions are now automatically added to your total amount instead of being dropped on the ground.

Of Iron Rain

The chance for Smoke Grenade to create Arrow Storms is now always 100%.

Unique Items

Writhing Band of Trickery

Previous: Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. After 2 seconds, it explodes, dealing Shadow damage. This effect is treated as a Trap Skill and can only spawn one Decoy Trap every 6 seconds.

Now: Your Subterfuge Skills create a Decoy Trap that Taunts and lures enemies, dealing Shadow damage over 6 seconds. This counts as a Trap Skill and only one Decoy Trap can be active at a time.

Developer’s Note: Decoy Traps deal damage-over-time now and can be respawned and reoriented repeatedly. When used with thrown Trap Skills, it will be placed where that Skill is aimed.

Scoundrel’s Leathers

New Affixes:

16-25% Movement Speed

21-35% Damage to Trapped Enemies

171-225% Trap Damage

10.5-15% Damage Reduction from Enemies Affected by Trap Skills

Previous: While you have unlimited Energy from Inner Sight, casting a Core Skill has a 60-80% chance to spawn Caltrops, Poison Trap, or Death Trap. Gain 10-20% Core Skill damage.

Now: Your Trap Skills can be thrown and will spawn a Death Trap every 10 seconds when Cast. You step through the shadows to your Death Trap when Cast, gaining 10-30% increased damage for 5 seconds.

Paragon

Deadly Ambush – Legendary Node

Critical Strike Damage bonus to enemies by your Trap Skills increased from 23% to 30%.

Sorcerer

Skills

Greater Fireball

Previous: Fireball deals 10% of the Burning damage you’ve applied to enemies as additional damage.

Now: Fireball deals 10%[x] increased damage to Burning enemies. When a non-Boss enemy takes this damage while below 25% life, they are instantly killed.

Blizzard

Adding new terms Frostbiting / Frostbitten for Cold Damage over time.

New Description: Call forth a frigid blizzard that deals 210% Frostbite damage and continually Chills enemies for 18% over 8 seconds.

Deep Freeze

Rank 5 Bonus capped at 200%[x] damage increase.

Passives

Convulsions

Previous: Shock Skills have up to a 7% chance to Stun enemies for 3 seconds.

Now: You deal 5/10/15%[x] increased damage while you have Crackling Energy. You periodically pick up nearby Crackling Energy.

Crackling Energy

Added Shock skill tag.

Shocking Impact

Added Shock skill tag.

Combustion

Added Damage to Burning as part of the calculation.

Developer’s Note: This now functions the same as the Flamefeeder Glyph.

Unique Items

Fractured Winterglass

Now only spawns equipped Conjurations on your Action Bar.

Starfall Coronet

Meteor’s Cooldown changed from 10-3 to 5-2.5.

Legendary Aspects

Aspect of Piercing Cold

Previous: Ice Shards pierce 10 times, dealing 4-10%[x] more damage per subsequent enemy hit.

Now: Ice Shards pierce 5 times and deals 35-50%[x] increased damage, and an additional 10%[x] more damage per subsequent enemy hit.

Aspect of Shatter Stars

Meteorites now do their own damage.

The bonus damage from Meteor now applies to all Meteorites while this is equipped.

Aspect of Frozen Wake

Previous: While Ice Armor is active, you leave behind exploding Ice Spikes that deal X damage. Your Ice Spikes deal 15%[x] increased damage to Frozen enemies.

Now: While Ice Armor is active, you leave behind exploding Ice Spikes that deal X damage. Spawning an Ice Spike increases your Ice Spike damage by 3%[x] for 2 seconds, up to 30 times.

Paragon

Static Surge

Previous: Hitting enemies at least 8 times in a second with Shock Skills restores 30% of your Maximum Mana and increases your damage by 50%[x] for 8 seconds. This cannot be refreshed while active.

Now: Hitting enemies at least 8 times in a second with Shock Skills restores 30% of your Maximum Mana and increases your damage by 50%[x] for 8 seconds. This can only be reapplied every 1 second.

Enchantment Master

Previous: Your Enchantments are 30% stronger.

Now: Your Enchantments are 30% stronger, and each equipped Enchantment grants 30%[x] increased damage with their main element.

Frostbite Glyph

Renamed Cryopathy Glyph.

Miscellaneous

The damage of Ice Spikes has been standardized across Blue Rose, Frozen Tundra, Frozen Wake, and Glacial aspects.

Party Finder

The Party Finder menu will now automatically close after successfully joining a party.

Listing will now automatically re-list if the Party Leader changes or the Difficulty Level is changed.

Loot and Activity Rewards

Whisper Caches

Nightmare Dungeon Sigils no longer drop from Caches. Instead, Caches now have a high chance to include Sigil Powder.

Unique Items:

Removed the bonus Ancestral rate from Unique Items. Unique Items now have the same ancestral rate as Legendary Items.

Bosses formerly known as Endgame Bosses have been broken out into 3 tiers: Initiate, Greater, and Exalted Lair Bosses to convey their varying difficulty and rewards.

Initiate Lair Bosses: Beast in the Ice, Grigoire, Lord Zir, Varshan, and Urivar (available for Vessel of Hatred owners only).

Greater Lair Bosses: Andariel, Duriel, and Harbringer of Hatred (available for Vessel of Hatred owners only).

Exalted Lair Bosses: Belial, Lord of Lies.

Initiate and Greater Lair Bosses

Lair Bosses no longer require boss materials to summon and no longer drop loot upon death.

Instead, when a Lair boss dies, a chest called a Hoard will spawn containing its loot. Each player must individually spend boss materials to open their Hoard.

The first Unique item dropped by a Lair Boss will be from their unique pool. Further Unique Items will have a 50% chance to be from the general Unique pool.

When playing in a party, Lair Bosses have a 33% chance per additional party member to drop an extra Unique Item from their unique pool.

Lair Bosses now drop 5 Unique Items on Torment IV, instead of 6.

Rewards from the Purveyor of Curiosities in Torment Difficulties have significantly increased in quality. There are now increased chances to acquire Legendary, Unique, and Ancestral items.

Developer’s Note: This season, we’re focusing on Lair Bosses and their role in the player journey. Unique items find themselves pulled in two directions. On one side, they are must-find, build-enabling, pieces of gear with one-of-a-kind powers. On the other, they are super rare items to strive for that create moments of celebration once acquired. In previous seasons, Lair Bosses leaned heavily towards supporting the former. In our next season, we want to push more towards a middle-ground, where standard Unique items are readily attainable through Initiate and Greater Lair Bosses, but the path Ancestral Unique items lie directly through defeating the Exalted Lair Boss, Belial, Lord of Lies. Because Belial can reward Ancestral Uniques, we want to give players more freedom on how they get to him. By allowing Initiate and Greater Lair Bosses to have a chance at dropping any Unique item, these bosses should always feel more relevant to fight. Finally, while we like the social element of bossing, the efficiency gained from doing so in a full party is too high. Adjusting the boss summoning flow aims to make the experience more equitable regardless of party size while retaining a small bonus for social play.

User Interface and User Experience

Adjusted the capitalization of the words Element and Elemental when referring to a damage type to properly match other tooltips.

We’ve named 3 damage types that were previously unnamed:

Shadow Damage over time has been renamed to Corruption Damage.

Cold Damage Over Time has been renamed to Frostbite Damage.

Lightning Damage Over Time has been renamed to Sparking Damage.

Tooltips for socketable items have been adjusted to improve clarity on what items can be socketed into what.

Automatic sorting in the Inventory and Stash has been updated to be more intuitive. Now, auto-sort will push the most relevant items to the front. This includes better sorting by rarity and presence of Greater Affixes.

The pip on the Map tab in the game menu will no longer appear if the only new item is a Cosmetic.

Miscellaneous

Experience received from monster kills until Level 25 has been reduced.

Developer’s Note: Player power has grown considerably with the re-introduction of Seasonal Power systems. This creates a disjointed early game experience, where the pace of leveling vs. other elements of progression are not aligned. This change reduces the need to constantly upgrade early game items, increases the relative value of activity and seasonal rewards, and creates a more seamless early game journey.

Players in a party can now instantly teleport to other members of the party through the Social menu.

Cosmetic items can now be consumed and unlocked while playing any Class.

Bug Fixes

Accessibility

Fixed an issue where the Screen Reader didn’t read everything in the Codex of Power menu when on Controller.

Fixed an issue where the Screen Reader read Activity information before reading the popup for a successful party listing.

Fixed an issue where page controls were not read by the Screen Reader during Character Creation when launching the game for the first time.

Gameplay

Barbarian

Fixed an issue where Executioner’s Aspect was not increasing when on a Two-Hand Weapon or Amulet.

Fixed an issue where Bold Chieftain’s Aspect would not work properly when casting two shouts simultaneously.

Fixed an issue where the Ugly Bastard Helm was affecting some sources of indirect damage, such as Thorns.

Fixed an issue where the bonus Fury granted by the Aspect of Slaking was not granted while in town.

Fixed a bug that caused all versions of Earthquake to deal twice as much damage as intended.

Fixed an issue where the Dust Devils and Earthquakes formed by Call of the Ancients while using Arreat’s Bearing were not correctly scaling with Ultimate or Summoning Skill damage bonuses.

Fixed an issue where Mighty Throw did not properly benefit from Weapon Expertise.

Fixed an issue where Earthquake damage didn’t fully benefit from the Rumble Glyph.

Fixed an issue where Fury generated from the Berserk Fury aspect did not count towards the Devilish Aspect.

Druid

Fixed an issue where Nature’s Fury would stop working when attacking with Lightning Storm in rare instances.

Fixed an issue where Stone Burst defaulted to exploding at its Rank 2 size regardless of its Rank when channeled.

Fixed an issue where Shroud of False Death could reduce the number of summonable companions.

Necromancer

Fixed an issue where casting Bone Spear with Indira’s Memory equipped always drained life instead of only when a corpse was present and when an additional Bone Spear spawned.

Fixed an issue where Indira’s Memory additional Bone Spears spawned even when there was no additional Corpse to consume.

Fixed a bug where The Unmaker would trigger on itself when casting Soulrift and using certain Lucky Hit effects.

Fixed an issue where Bone Prison was weaker than intended.

Rogue

Fixed an issue where the Aspect of Iron Rain could have a trigger chance exceeding 100%.

Developer’s Note: This aspect will now always roll at 100% chance and the only variance is the damage of the Arrow Storm.

Fixed an issue where using Imbued Skills or any Basic Skill with the Coldclip Aspect always counted as using a Cooldown for Beastfall Boots.

Fixed an issue where Beastfall Boots would not empower Trap Skills when they were also Core Skills due to Scoundrel’s Leathers.

Fixed an issue where Saboteur’s Signet and Trickster’s Aspect spawned fewer grenades and the grenades did less damage than expected.

Fixed an issue where Rare Agile Augments tempering recipe had Chance for Flurry to Consume No Charges instead of Chance for Flurry to Deal Double Damage.

Fixed an issue where Shadow Clones would not benefit from the Dagger or Bow bonuses of the Weapon Mastery Passive.

Fixed an issue where your Shadow Clone’s Caltrops were not properly granting the effects of Enhanced Caltrops.

Sorcerer

Fixed various instances where the Incinerate Enchantment didn’t interact properly with the Aspect of Conflagration.

Fixed an issue where the second slash from Arc Lash did not have a visual effect.

Fixed an issue where the Flame Shield and Teleport enchantments weren’t getting the full benefits of the Enchantment Master legendary paragon node.

Fixed an issue where Elemental Synergies were improperly adding the Fire damage bonus for Familiars along with its current element even if the Familiar changed elements.

Fixed an issue where Shatter’s explosion didn’t damage bosses after the stagger period ended.

General

Fixed an issue where the damage variance toggle didn’t properly function in the Training Grounds.

Fixed an issue where Aspect of Elements’ bonus could occasionally be removed from the player or repeat the same bonus after swapping weapons.

Fixed an issue where Crown of Lucion would occasionally prevent other sources of increased damage from functioning properly.

Party Finder

Fixed an issue where Vessel of Hatred-exclusive bosses could be set as a Party Finder activity for players who did not own Vessel of Hatred.

Fixed an issue where Party Finder listings could not be created from the map for Strongholds.

User Interface and User Experience

Fixed an issue where items could not be marked as junk or favorited after interacting with the Occultist.

Fixed an issue where the Codex of Power description for the Aspect of Metamorphosis did not include how the Aspect affects Evade.

Fixed an issue where the tooltip for the Aspect of Elemental Constellation suggested all kinds of skills needed to be casted instead of any of the listed types.

Fixed an issue where Heir of Perdition’s tooltip did not accurately state the distance at which it will steal Mother’s Favor from allies.

Fixed an issue where the description for the Druid’s Enhanced Claw displayed its Attack Speed bonus as additive instead of multiplicative.

Fixed an issue where the description for the Luckbringer Aspect displayed the Lucky Hit Chance bonus as multiplicative instead of additive.

Fixed an issue where the increased Critical Strike Chance from the Barbarian’s No Mercy passive did not display in the Character Stats panel while in town.

Fixed an issue where damage bonuses with Golems, Skeleton Mages, and Skeleton Warriors were not showing up in the Character Stats panel.

Fixed an issue where bonus Movement Speed exceeding the cap didn’t display in the Character Stats panel.

Fixed an issue where the recipe for crafting a Malignant Heart didn’t have a prompt to show the required materials to craft it.

Fixed an issue where the UI header to denote Difficulty Level and Hardcore status was not displayed while in the Pit.

Fixed an issue where UI displays for wave number and Aether amount were inaccurate when playing Infernal Hordes in Local Co-Op.

Fixed an issue where the description for Malefic Crescent said damage was increased “to” instead of increased “by.”

Miscellaneous

Fixed an issue where the Master Tactician achievement did not reward the appropriate title.

Fixed an issue where Aspect of Assistance was dropping before an Ultimate Skill was available.

Various stability, performance, UI, visual, and audio improvements.

May you overcome Belial’s ruse.
—The Diablo IV Team