Llega el gran parche de aniversario de Immortal con historia, duelos, objetos y mucho más …

La próxima actualización de Diablo Immortal, «Príncipe de la libertad», se lanzará el 19 de junio y ofrecerá nuevas características como duelos de partidos, nuevos jefes de Infercario, objetos legendarios ancestrales y más, además de un regalo especial para los jugadores.

Tensions run high in Sharval as clashes between its people deepen wounds inflicted on the very land. As desperation mounts, the citizens of Highfork, a town in the Sharval Wilds, seek aid wherever it may present itself, even if that same aid may be their undoing.

Our twelfth major update, Prince of Freedom, releases on June 19. Get acquainted with some of the coming features alongside the next chapter in the Epoch of Madness storyline, such as Party Duels, new Helliquary Bosses, Ancient Legendary items, and more. Plus, you can claim a 5-Star Quality 2 Blood Floe Legendary Gem as a gift from Battle.net from June 19–July 2—read on for more details.

As with previous content updates, there will be server maintenance starting on June 18, from 5–7 p.m. PDT for Oceania, East Asia, Southeast Asia, and Europe servers, and on June 19, from 1–3 a.m. PDT for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live—specific dates for any features going live afterward are provided below.

As this is an early look, all information conveyed in this article is subject to change.

Prince of Freedom Main Quest

In Prince of Freedom, you’ll follow the track of Albrecht and the Shardborne further into the Sharval Wilds. You’ll return to Orthrup, visit the township of Highfork, and navigate the atmosphere of revolt bubbling throughout every corner of Sharval as you travel further west. Within the shadowed canopies of Sharval’s deep woods, darker answers—and new questions—await. Playing through the quest will also unlock cosmetic rewards—new Defender of the Wilds transmog appearances for two of your item slots, and a strange good luck charm with quite a bit to say about Sharval.

To begin the Price of Freedom quest, you must be on Hell Difficulty I or higher, have reached Paragon level 60 or above, and have completed the Writhing Wilds quest.

Back to Top

Clobber the Competition in Party Duels

Want to prove you’re Sanctuary’s finest defender? Grab your best loadout and head to the wilderness with up to three other players in your party. Using the new Party Duels PvP feature, you can initiate a duel with another team of up to four players. To get the fight started, click/tap on another player and select the “Challenge” button. Once your invitation has been accepted, a warm-up phase will be initiated, and then the brawl begins!

To the winner go the spoils, which in this case are commemorative badges of your triumphant victory. All players can initiate a Party Duel, and any monsters in the vicinity of your duel will be excluded from the conflict.

Party Duels were created as a flexible, barrier-free PvP offering that can be engaged with on your terms. We look forward to seeing how you use this new way of playing.

Back to Top

Dare to Challenge the Bloomhollow

The Bloomhollow Helliquary bosses hunger for adventurers foolish enough to oppose them. These avatars of nature’s rot and decay—fey monstrosities awakened by the turmoil in Sharval—threaten to consume anyone who dares to tread upon their forested domain.

With the Bloomhollow’s appearance on June 19 comes a new Server Paragon Level of 900 and three new difficulty levels: Inferno VII, VII, and XI.

To unlock Inferno Difficulty VII, you must defeat Deosbrae, Sovereign Shade.

Thorncrown: This ancient fey is known to lurk within the darkest region of Sharval, hunting for humans. Ancient records indicate that the witches of the Untamable Wilds once communicated with Thorncrown by scratching symbols into wood. When the witches drew a human face, it repeatedly slashed at the drawing, reducing the bark to pulp.

Defeat Thorncrown to unlock Inferno Difficulty VIII.

Crooked Bough: Long ago, a circle of witches attacked a group of paladins within the Infested Monastery. Amidst the bloodbath, swarms of fey infested the church and invaded their bodies, burrowing into their open wounds. These corpses have since decayed beyond recognition, but the fey still use the husks to defend their land from any trespassers.

Defeat Crooked Bough to unlock Inferno Difficulty IX.

Abysslurker: Within the northern mountain ranges of the Sharval Wilds lies an abandoned bridge reclaimed by the land. The Abysslurker, a colossal fey, prowls within the depths below the stone overpass, waiting for prey. Few have dared to cross the bridge, and even fewer have been seen again.

Helliquary Gauntlet Season One:

Prove yourself to be Sanctuary’s true champion by beating horrific monstrosities in the first Bloomhollow Gauntlet season from June 19, 3 a.m.–August 25, 3 a.m. server time.

Inferno VII: 51050 CR

Bosses: Desobrae, Sovereign Shade and Thorncrown, Stalker of the Deepwoods.

Reward: Astride the First Forest Weapon

Inferno VIII: 52905 CR

Bosses: Mulgaist the Molten, Desobrae, Sovereign Shade, Thorncrown, Stalker of the Deepwoods, and Crooked Bough the Burrower.

Reward: Astride the First Forest Armor

Inferno IX: 54290 CR

Bosses: Mulgaist the Molten, Desobrae, Sovereign Shade, Thorncrown, Stalker of the Deepwoods, Crooked Bough the Burrower, and Abysslurker the All-Devouring.

Reward: Astride the First Forest Portal

Back to Top

Ancient Legendary Items

Powerful armor thought to exist only in tales told to fledgling warriors has been exhumed from the depths of Sanctuary. Five Ancient Legendary Helmets, each containing four Attributes and four Affixes, can be earned as a drop or crafted at the Blacksmith in Inferno Difficulty VII and higher. All Affixes on Ancient Legendary items are predetermined, with one new Affix being unique to each item. We’ll have more information about which Affixes can be found on these Helmets in a future article.

Ancient Legendary items can be acquired as a drop from the following activities: Helliquary, Helliquary Gauntlet, Vanguard, Terror Rifts, Oblivion Pillars, and Hellslayer Bounties.

To craft these Helmets, you’ll need to acquire 100 of a new resource called Ancient Artifacts, and visit a Blacksmith. This resource can be acquired from the following sources: Helliquary Bosses, daily Dungeon rewards, and Battle Pass Daily Chests.

Once acquired, these new Ancient Legendary items will not only boost your Combat Rating significantly, but the Affixes they provide create new directions to take your build in. We’re extremely excited for you to beat back Hell’s spawn using Ancient Legendary items.

Here’s a look at the pre-determined Attributes and Affixes for each Helmet:

Hordesplitter’s Spirit:

Increased 6% damage while moving (New Affix)

Beneficial Effect Duration increased by 4.5%

Critical Hit chance increased by 3%

Critical Hit damage increased by 4.5%

Unveiled Secrets:

When hitting an enemy from behind, the damage dealt is increased 6% (New Affix)

Damage done to players increased by 1.5%

Damage increased 6% to enemies below 30% Life

Accuracy Rating increased by 9%

First Strike:

Primary attacks have 8% chance to shatter on impact exploding to deal 100% of their damage to nearby enemies (New Affix)

Primary Attack Damage increased by 4.5%

Attack Speed increased by 3%

Your primary attack has a 5% chance to trigger Shivering Breath when hitting and enemy

Eagertrigger’s Sight:

Picking up a Health Globe has 24% chance to reset the cooldown of one of your skills (New Affix)

Attack Speed increased by 3%

Skill cooldown reduced by 3%

Skill Damage increased by 3%

Graverunner:

Reduces the duration of Total Loss of Control effects by 6% (New Affix)

[Endure] Evasion Rating is increased by 0.8% for every nearby enemy, up to a maximum of 8%

[Endure] Evading an attack has a % chance to grant you a shield equal to 5% of your maximum Life for 5 seconds

Damage taken from players reduced by 1.5%

Back to Top

Set Hunter Event

Acquiring that missing set item to finish your build just got easier! Before beginning your next dungeon run, select the set you wish to target on the event’s menu or using the option at the bottom-left corner of the dungeon menu, then start your run as normal. If you did not receive an item from your selected set as a reward, then you’ll have an increased chance to receive it during your next dungeon run.

Here’s how the drop chance increases each time you do not receive an item from your targeted set:

Run one: 22% increased chance on your next run.

Run two: 33% increased chance on your next run.

Run three: 50% increased chance on your next run.

Run four: 100% increased chance on your next run.

Dungeons will continue to only drop set items they’re able to reward. For more information about which Set Items drop from each dungeon, visit the Codex. This event will be active from June 19–August 25, 3 a.m. server time.

Back to Top

Freedom of the Wilds Event

Attune your ear to nature’s whisper, heed its lessons—let the forest be your guide, and it will lead you towards true freedom. From July 2–30, 3 a.m. server time, play certain events to earn points that can be exchanged for rewards, such as two Telluric Pearls, Legendary items, Set items, and more.

Here’s a list of eligible events:

Survivor’s Bane: July 2–July 9, 3 a.m. server time

Trial of the Hordes: July 9–July 16, 3 a.m. server time

Conqueror: July 16–July 23, 3 a.m. server time

Wild Brawl: July 23–July 30, 3 a.m. server time

Back to Top

Darkened Liberation Event

From June 19, 3 a.m.–July 3, 3 a.m. server time, complete tasks to earn Champions’ Commendations and exchange them for rewards such as a Telluric Pearl, Legendary items, a Legendary Crest, and more. If you’re unsure of where to get cracking in this major update, the Darkened Liberation event is a good start.

Back to Top

New Legendary Gems

Three new Legendary Gems arrive in this update, each capable of elevating your character to new heights of power. The values below reflect each Legendary Gem’s power at Rank 10:

Blood Floe (Five-Star Legendary Gem): Your Critical Hits cause you to enter a Bloodrage for 6 seconds, increasing your damage done by 20% and your Critical Hit Damage by 40%. While Bloodrage is active your Critical Hits also Rend Flesh, causing enemies to Bleed for an additional 10% base damage every second for 3 seconds. Additionally, you gain 4% increased Critical Hit Chance for each nearby Bleeding enemy, stacking up to a maximum of 16%. Bloodrage cannot trigger more often than once every 20 seconds and Rend Flesh cannot trigger on the same enemy more often than once every second.

Resonance Gems: Gloomcask, Starfire Shard, Cold Confidant, Mossthorn, Mercy’s Harvest

Stubborn Oracle (Two-Star Legendary Gem): When you are attacked, a Divine Aegis forms before you for 6 seconds, increasing your Block Chance against enemies in front of you by 48% and reducing the duration of loss of control effects on you by 9%. This cannot occur more often than once every 20 seconds.

Resonance Gems: Mother’s Lament, Ironbane, Entropic Well

Surging Sea (One-Star Legendary Gem): Using a Skill increases your Skill damage by 2.4% for 3 seconds, stacking up to 10 times. Skill cooldown reduced by 2%.

Resonance Gems: Havoc Bearer, Entropic Well

Modify Your Gem Drop Table

From June 19, 3 a.m.–July 30, 3 a.m. server time, players will have the option to enable a modified drop table for their Legendary Crests when running Elder Rifts. Once enabled, whenever you receive a Five-Star Legendary Gem as a drop, there’s a 50% chance it will be Blood Floe.

Everyone Can Try Blood Floe!

Make a stop by Wynton’s Grand Market to test the new Blood Floe Five-Star Legendary Gem at no cost. This is a one-time trial of the gem that won’t raise your Combat Rating or Resonance and can’t be used in competitive activities. Using this trial will provide you with a Rank 10 version of Blood Floe for one hour. This trial is active from June 19, 3 a.m.–July 30, 3 a.m. server time.

Back to Top

5-Star Blood Floe Legendary Gem Gift

From June 19, 8 a.m.– July 3, 12 a.m. PDT, claim a 5-Star Quality 2 Blood Floe Legendary Gem as a gift from Battle.net.

To obtain this Legendary Gem you must be Level 30 or above and link your Diablo Immortal and Battle.net accounts. For more information on how to link your accounts, visit here. Only one gift may be claimed per account.

Back to Top

Deathly Wisdom Phantom Market

It brings peace to war and calm to clamor. Yet the meek and the savage fear it in exactly the same way. From June 26, 3 a.m.–July 23, 3 a.m. server time, cloak your adventurer in the garb of Malthael, Aspect of Death, with a new Phantom Market. Visit the Phantom Market menu for more information about the cosmetics you can earn and their drop rates.

Back to Top

Returning Events

Alley of Blood

June 20–June 23, 3 a.m. server time

Rising Damnation

June 21–June 28, 3 a.m. server time

Hungering Moon

June 28–July 5, 3 a.m. server time

Back to Top

New Legendary Items, Legendary Paragon Skills, Set Items, and Class Balance

Legendary Items

These new Legendary items can only be obtained in Inferno Difficulty VII and higher.

Barbarian

Solemn Crown (Helm): Wrath of the Berserker also increases your Attack Speed by 10%.

The Bronze Berm (Chest): Whirlwind now makes you immune to knockback, Slow, Chill, and Immobilizing effects while it remains channeled.

Pleasant Force (Shoulder): Leap now applies a Bleed to all nearby enemies where you land.

Crashing Longship (Pants): Leap also reduces enemy Movement Speed by 35% and prevents the use of Dash skills for 3 seconds.

Reel of Kattas (Main Hand): Whirlwind now restores energy and increases your Attack Speed after hitting an enemy suffering from a Bleed.

Bloodseizer (Off-hand): Wrath of the Berserker now throws you into a Bloody Rage, increasing the damage you deal to Bleeding enemies while also granting you increased Movement Speed for each Bleeding enemy nearby.

Blood Knight

Fjorda’s Death Mask (Helm): Whirling Strike also increases your damage done by 3% for 2 seconds for each enemy hit, stacking up to a maximum of 15%.

Moonwraith (Chest): Shroud of Night now empowers you for a short while, causing you to conjure a shadowy apparition to attack nearby enemies when you take damage.

Anchored Agony (Shoulder): Abomination no longer consumes Anger and instead continually consumes your Life in order to damage and Slow nearby enemies, but you also heal yourself for the damage you deal.

Twin Omens (Pants): Abomination gains an additional Skill, Crimson Claw. Crimson Claw unleashes an abominable claw in a targeted direction that damages all enemies within its path and pulls them back to you. Additionally, enemies hit by Crimson Claw are unable to use Dash skills for a short time.

Maul and Response (Main Hand): Whirling Strike now causes you to counterattack, damaging all nearby enemies when you take damage. Additionally, you heal yourself for a portion of the damage done.

Grimhound (Off-Hand): While Abomination is active, the longer you remain near an enemy the more damage you deal to them, up to a maximum damage increase of 20%.

Crusader

Rigid Skullcap (Helm): Fist of the Heavens now causes your Primary Attacks to emit lightning, damaging nearby enemies.

Sanctimonious Sign (Chest): Shield Charge also increases your Primary Attack Speed by 20% for 3 seconds, or up to a maximum of 10 attacks.

Blasphemer’s Folly (Shoulder): Falling Sword also shatters enemy armor, increasing the damage they take by 4% for 2 seconds, stacking up to a maximum of 16%.

Luminous Respite (Pants): Shield Charge now rushes a targeted enemy, knocking back all other surrounding enemies, and challenging your target to a duel. During the duel, you take reduced damage from other enemies you are not dueling and partici44Pants can only use Primary Attacks but they are also immune to loss of control and knockback effects. Slaying your foe during the duel increases your damage done for a short while.

Ashes of Conviction (Main Hand): Falling Sword now empowers you with a heavy sword for a short time, replacing your Primary Attack with one that does large sweeping strikes, stacking Holy Flame upon enemies that deals additional damage.

Justicar’s Maw (Off-Hand): Punish also causes enemies to deal 15% reduced damage for 1 second.

Demon Hunter

Unhindered Repercussions (Helm): When Knockback Shot knocksback an enemy, your damage done is increased by 5% for 3 seconds, stacking up to a maximum of 15%.

Unblemished Hide (Chest): Knockback Shot now fires multiple piercing blasts in a targeted direction, damaging and knocking back enemies.

Calamitous Escape (Shoulder): Escape now dashes to a targeted location, damaging and knocking back enemies within your path. Enemies hit also have their armor shattered increasing the damage you deal to them.

Chaps of the Acrobat (Pants): Escape can now be used while suffering from total loss of control and knockback effects, making you immune to their effects for 0.5 seconds.

Contagious Misery (Main Hand): Impale now throws a fan of knives around you embedding them into the flesh of nearby enemies. When an enemy is knocked back the embedded knives will be dislodged sending them in random directions.

Weeping Wounds (Off-Hand): Impale’s damage is increased by 8% each time it strikes the same enemy, up to a maximum of 24%.

Monk

Burning Praise (Helm): Inner Sanctuary now places a calming field that Slows enemies and causes your Dash skills to trigger a harmonic resonance, dealing damage to enemies within the area.

Irelurker (Chest): Flying Dragon now makes you immune to knockback effects and repeatedly charges forward, damaging enemies within your path.

Calming Burden (Shoulder): Breath of Heaven also reduces your damage taken by 10% for 3 seconds.

Mendflure (Pants): Breath of Heaven can now be used while suffering total loss of control and grants you an absorb shield that also removes all harmful effects. Your Dash skills also grant you an absorb shield that can stack.

Persistent Courage (Main Hand): Deadly Reach increases your Primary Attack Speed by 8% for 1 second, stacking up to a maximum of 24%.

Up and Over (Off-Hand): When Flying Dragon deals damage 3 times, you explode with energy, dealing damage to nearby enemies knocking them up (cannot occur more often than once every 5 seconds on the same target).

Necromancer

Hair of the Priestess (Helm): Bone Spikes now conjures a bed of spikes at a target location that continually damage enemies within the area and prevents them from using Dash skills. Enemies knocked back within the area will take additional damage and be Stunned.

Open Shell (Chest): Dark Curse also shatters enemy armor, increasing the damage they take by 10% for 3 seconds. Cannot occur on the same target more often than once every 6 seconds.

Ancient One’s Bite (Shoulder): Bone Spike’s cooldown is reduced by 0.2 seconds for each enemy hit (0.4 seconds for players), up to a maximum of 1.2 seconds.

Fetid Folds (Pants): Dark Curse now places a seal at a targeted location, dealing damage and Slowing enemies within the area. After a short delay the seal erupts, damaging and reducing the vision of enemies within the area.

Corpse Splitter (Main Hand): When Bone Spirits damages the same target 3 times within 2 seconds it Silences them, preventing the use of Skills for 2 seconds. Cannot Silence the same target more often than once every 6 seconds.

Kepeleke’s Tribute (Off-Hand): Bone Spirits now conjures a fog filled with wraiths to attack enemies in a targeted location. Wraiths continuously rush through the fog, damaging and knocking back enemies they hit.

Tempest

Scowling Jetty (Helm): Cascade now slams your edges into the ground, damaging nearby enemies and causing geysers to erupt beneath their feat knocking them up.

Shining Undertow (Chest): Cascade’s Critical Hit Chance is increased by 20% against enemies below 50% Life.

Mandate of Ksathra (Shoulder): Breaker also grants you a shield that absorbs damage and makes you immune to the next loss of control effect you would suffer.

Hesitant Shore (Pants): Breaker now conjures a Zephyr at your current location and then causes you to rush forward in a targeted direction, increasing your damage done. Using Breaker again, exiting the area or letting the effect expire returns you to your original location.

Screaming Gale (Main Hand): Squall now causes you to spin with your edges, pulling in nearby enemies, damaging and marking them. After a few seconds the marks erupts, dealing additional damage equal to a percentage of the damage you dealt to them while they were marked.

Whispering Breeze (Off-Hand): When Wind Edge damages an enemy below 50% Life its rush cooldown is reduced to 1.5 seconds.

Wizard

Crown of Frozen Tears (Helm): Scorch now hurls multiple frigid spheres of ice at an enemy and if they hit a Frozen enemy the spheres shatter dealing additional damage to nearby enemies.

Nepu’s Raiment (Chest): Frostfield now conjures a blizzard that follows enemies, continuously damaging and Chilling those caught within the storm. Enemies that remain within the storm for too long will become Frozen.

Torchbearer’s Pride (Shoulder): Scorch now increases your Movement Speed by 30% for 2 seconds after hitting an enemy.

Windscarred Nomad (Pants): Frostfield range increased by 20%.

Chisel of the Architect (Main Hand): Arcane Wind now unleashes an icy cyclone in a targeted direction that explodes on contact with an enemy or upon reaching its final destination. This icy explosion damages and Chills nearby enemies, Freezing those that were already Chilled.

Crackling Rime (Off-Hand): Electrocute also causes Chilled enemies to explode, dealing damage to nearby enemies and Chilling them for 3 seconds. Can only trigger once every second on the same target.

Paragon Skills

We are introducing four new Legendary Paragon Skills. These skills can be progressively upgraded by spending Paragon Points to unlock additional attributes without requiring all 80 Paragon Points to fully unlock the skill. Each Legendary Paragon Skill contains 20 ranks costing 4 Paragon Points each to unlock. Each rank provides different attributes, and the final rank unlocks the skill for use.

The following Legendary Paragon Skills unlock at Paragon 900:

Shepherd and Protector: Each of your Summons gains an absorb shield equal to 40% of your maximum Life for 3 seconds when they are first summoned.

Curse of Weakness: Your loss of control effects also apply Curse of Weakness to enemies, reducing the damage they deal by 30% for 3 seconds. Cannot occur on the same target more often than once every 10 seconds.

Soul Harvester: Harvest the soul of fallen foes, granting you an absorb shield equal to 10% of your maximum Life for 3 seconds. Cannot occur more often than once every 10 seconds. The shield’s effectiveness is tripled when harvesting the soul of a player.

Frigid Blast – Dash skills unleash a blast of frigid ice around you Chilling nearby enemies, reducing their Attack and Movement Speed by 30% for 3 seconds. Cannot occur more often than once every 10 seconds.

Set Items

A new Set focused on Shock has been discovered in Sanctuary: Skybreaker’s Bolt. You must run dungeons in Inferno Difficulty VII or higher to obtain items from this set.

Two-Piece Bonus: Dealing damage unleashes a lightning blast at the enemy’s location that Shocks all nearby enemies, dealing continuous damage. Cannot occur more often than once every 6 seconds.

Four-Piece Bonus: When near Shocked enemies you automatically release a chain lightning at them, dealing damage. Up to 4 chain lightnings can trigger at once and this cannot occur more often than once every 6 seconds.

Six-Piece Bonus: Lightning Blasts now also surround you in an electric field that Shocks enemies, continually dealing damage every second to those that remain in the field. While empowered your attacks also unleash a chain lightning that damages enemies (cannot occur more often than once every second). Electric field cannot occur more often than once every 40 seconds.

These are the dungeons that can reward items from this set:

Cavern of Echoes: Obstructed Path (Gloves)

Destruction’s End: Wayward Flight (Boots)

Temple of Namari: Abyssal Anguish (Belt)

Pit of Anguish: Flicker of Hope (Amulet)

Silent Monastery: Welkin Signs and Vital Charge (Rings)

Crafted at Blacksmith: Unclouded Gaze and Woven Currents (Bracelets)

Class Balance

General

Critical Hit Damage Cap has increased from 100% to 120% for PvE activities. This remains unchanged for PvP.

Necromancer

Proximal Fear (Pants): Now only deals damage and fears on cast and on end instead of during the entire duration.

Back to Top

New Familiar Passive Skills

Two new Familiar Passive Skills have been added:

Phalanx: If your Life is above a set percentage, you receive a Damage increase. If your Life drops below a set percentage, you gain a Defense increase for a few seconds. This is increased by a set percentage for each additional Familiar applied status effect to a set limit.

Guardian: The Familiar applies a Guardian status effect to you. If your Life drops below a set percentage, the effect ends and restores a percentage of your max Life. Recovery is increased for every nearby enemy when the status effect ends, to a maximum of 100%.

Additionally, the Familiar Passive Skill Savior has been modified to reduce the power of the Familiar’s Active Skill as a trade-off for saving the player from death.

Back to Top

Feature Updates

PC Key Shortcuts

Added an auto-run key that causes your character to automatically follow the position of your mouse cursor. Default key: ` (the tilde key).

Added a new setting that allows you to click on your skills to cast them. This setting is not enabled by default.

You can now bind actions to side mouse buttons. Currently, only up to two side mouse buttons are supported, but we will be looking at supporting additional side mouse buttons in the future.

You can now press Spacebar to skip cutscenes.

Portal Interruption

Ever been caught off guard digging through your map to set up a portal, only to be stopped by a small spider? We’ve improved the portal experience by reducing interruptions that cancel the action of summoning a portal in the wilderness.

Developer’s Note: These changes minimize frustrating moments where players are unintentionally pulled into combat. Our goal is to make traversal feel smoother and more respectful of your intent. There will still be interruption rules for PvP and other events.

Stormpoint Keep

An additional waypoint was added to Stormpoint Keep near the southern ramparts, between the existing Stormpoints Battlements and the Barbican Traverse waypoints.

Battleground Matchmaking

To continue our ongoing initiative to improve Battleground’s matchmaking system, we have introduced another round of updates. These updates aim to more fairly match you against other players of relative skill, resulting in more balanced games. We plan to continue fine-tuning this system in the future.

Battleground Convoy

We’ve received feedback that players feel as though the default camera angle and a lack of information about what’s going on during a match have made it difficult to play Battleground Convoy. To address this feedback, we’ve made some changes:

At any time during a match, you can tap and hold on the screen to pan your camera around the battlefield. Releasing will cause the camera to snap back to your character’s location. This action can be performed on PC by clicking and holding the scroll wheel of your mouse.

You can ping anywhere on the battlefield to alert your team using a button next to the minimap.

The requirement to press a button to revive has been removed.

While waiting to review, you can now spectate your teammates.

Voiceover callouts have been added to communicate when teammates die, objectives are captured, and other useful information.

Developer’s Note: We’re excited to see how these updates provide players with more battlefield awareness and aid performance. Going forward, we will continue to look for ways to improve Battleground Convoy, so please provide us with any feedback you may have.

Vanguard

We’re refreshing Vanguard mode to kick off a new cycle, beginning with a reimagined Lidwinter Woods. This update removes some frustrating mechanics that previously slowed progression and introduces new tiers of difficulty to better challenge and reward you. We’re also expanding the presence of Spectral Allies in the early difficulty tiers, providing you with more options and an engaging way to shape your playstyle from the start.

Developer’s Note: These changes mark the beginning of a broader effort to revitalize Vanguard mode and ensure each rotation feels fresh, rewarding, and worth returning to. Moving forward, we continue making changes to this mode that aligns with these goals.

Raid the Vault

Entering the Vault will no longer grant Activity Points towards your Deeds of Valor badge, and instead, you will earn 15 Activity Points when you open a chest inside the Vault. Fully clearing all four floors of the Vault and opening all chests grants 150 Activity Points, helping you to complete the weekly Activity requirements in as little as four full clears.

Build Recommendations

Over the coming months, we’re updating the Build Recommendation page to better highlight the creativity and expertise of our community. The first update is a new tab that showcases the top PvP and PvE players from our leaderboards. You can now view, explore, and even save these builds directly into your Armory.

Developer’s Note: As we continue to evolve this feature, we plan to introduce more ways for players to share, discover, and celebrate builds created by the community.

Item Power UI

It currently takes a lot of taps/clicks to see all the equipped Set and Legendary powers that apply to your character, so we’ve added a Set and Legendary powers overview button to both the Inventory and Armory menus. This new page explains all applied powers and should be helpful for those looking to fine tune or share their builds with others.

Hero’s Journey

Hero’s Journey will reset on June 19. The first four chapters of the next Hero’s Journey will be available for you to complete, with the Quill and Parchment Frame as your reward.

Challenge Rift

Challenge Rift Season 13 runs from June 19–August 25, increasing the maximum floor level to 550 while also lowering the requirements for floors 481–500.

Adventurer’s Chronicle

We’ve added 10 new tales for the Adventurer’s Chronicle scattered throughout Sanctuary. Most can be added to your chronicle simply by locating them in the wilderness, but one will only be found through unconventional means.

Cycle of Strife Burning Cloaks

Two new Burning Cloaks are available for worthy Immortals to snatch up!

Burning Cloak of the Boundless: Earned by spending 63 weeks as an Immortal with at least 8 Blessed Reigns.

Burning Cloak of the Immortal: Earned by spending 98 weeks as an Immortal with at least 11 Blessed Reigns.