Notas del parche 2.0.1 y 2.0.2 de Diablo IV

Con la llegada de Vessel of Hatred y el parche 2.0, Diablo IV recibe una revolución de cambios. Aquí tenéis las enormes notas de los parches del día de salida y los cambios introducidos respecto al PTR.

Si queréis ver un resumen aquí tenéis lo que se habló en la charla junto al fuego.

Parche 2.0.1

Note: Additional changes made since the PTR’s conclusion are highlighted in red.

Key Updates From PTR

Game Updates

Masterworking

The Gold cost for Masterworking Ranks 5-12 has been reduced by approximately one third.

Masterworking materials now drop from more sources inside Nightmare Dungeons, including:

Resplendent chests

Normal chests

Miscellaneous Interactive Objects, such as ambient corpses

Breakable Objects

The Butcher

Treasure Goblins

Local events

Non-Ancestral Legendary items can now be Masterworked up to 8 times and have two Tempering Affixes.

Material costs for Masterworking at lower Ranks have been adjusted.

The Pit

50 additional Pit Tiers have been introduced, totaling 150.

Bonus tier unlocks for fast clears have increased from 3 to 5 tiers.

Loot Updates

Lower-level monsters will now drop more items, and less crafting materials.

Overall loot quality dropped by Hellborne has been increased.

There is now a higher chance to receive at least One Legendary item, with an additional chance to receive 1-2 more.

Overall loot quality dropped by Treasure Goblins and The Butcher has been improved.

The Butcher will always drop at least 1 legendary item.

The Butcher will always drop the Butcher’s Cleaver Unique weapon.

Treasure Goblins will always drop at least 1 Legendary item.

World Boss loot now scales with higher torment tiers.

Adjusted the drop rates of Mythic Unique items from Ladder Bosses to compensate for being guaranteed Ancestral quality.

Duriel and Andariel do not guarantee a Mythic item drop but their chance to drop a Mythic item is twice as high as other Tormented bosses.

The chance for Uniques to roll as Ancestral has been significantly increased.

Starting in Torment Difficulty I, only Legendary and Unique items can drop. Any Normal, Magic, or Rare items that would have randomly dropped will instead be automatically converted into corresponding crafting materials.

Runewords and Sockets

Developer’s Note: We love the enthusiasm around combining Runes, but we understand many would prefer the optimal combinations of Runewords to have bonuses other than scaling damage stats.
Our original approach was to create a journey where both the Runes of Ritual and Runes of Invocation would eventually lead to Legendary Runes becoming the most potent, but in practice, this led to a handful of combinations being favored. Now, the gap in power between rarity tiers for Runes of Invocation and Runes of Ritual will be much smaller, and Runes that provide utility will be more potent than Runes that only provide damage across all rarity tiers.
Additionally, to make sub power Runes competitive, the Rune type will deal more than other types found in Diablo IV depending on the amount of utility they provide.

Lith (Don’t walk or evade)

Previous: Stand still for 0.3 seconds.

Now: Stand still while fighting for 0.3 seconds.

Feo (Become Crowd Controlled or Injured)

Reduce cooldown to 10 seconds.

Vex (+3 to all Skills)

Offering increased from 400 to 1000.

Kry (Spiritborn Vortex)

Reduced from 500 to 300 Offering.

Ner (Rogue Concealment)

Reduced from 700 to 600 Offering.

Jah (Sorcerer Teleport)

Offering reduced from 500 to 400.

Qua (Movement Speed and Evade refresh)

Evade refresh removed.

Offering reduced from 400 to 50.

Que (Enhanced Earthen Bulwark)

Changed to Base Earthen Bulwark.

Offering reduced from 800 to 300.

Yom (Petrify)

Note: Petrify no longer gives Critical Strike Damage and instead grants 100 Offering.

Ohm (Warcry)

Offering increased from 500 to 600.

Now uses base Warcry instead of Enhanced Warcry.

Teb (Abhorrent Iron Maiden)

Rune version now deals 300% of base damage.

Tun (Stun Grenades)

Rune version damage increased from 20% to 260%.

Tal (Spiritborn Pestilent Swarm)

Rune version damage increased from 100% to 150%.

Xan (Critical Overpower)

Offering increased from 700 to 900.

Eom (Generic Cooldown Reduction)

Critical Damage Reduction reduced from 0.25 to 0.1.

Cah (Spiritwolves)

Enhanced the Spiritwolf AI allowing it to engage in combat faster.

Increased the Attack damage from 14% to 30%.

Increased the Leap damage from 14% to 50%.

Zec (Ultimate Cooldown Reduction)

Critical Damage Reduction reduced from 4 to 2 seconds.

Lac (Barbarian Challenging Shout)

Reduce rune version duration from 6 to 3 seconds.

Reduce offering from 800 to 400.

Runes removed:

Ur

Ono

Met

Kaa

The following runes have had their icons updated to match their Diablo II predecessors.

Ohm

Thul

Vex

Lum

Jah

Tal

Updates for adding sockets to items:

The Jeweler is now accessible at Level 1 instead of at Level 15.

Chipped Gems can now be crafted at Level 1 instead of Level 15.

Gem Fragments now start dropping at Level 5.

Socketing costs only require Scattered Prisms for Ancestral items. Additionally, Scattered Prisms will no longer drop prior to playing Torment Difficulties.

Experience Rewards

The Experience reward from Whisper Caches and Helltide chests now give more experience, scaling with difficulty.

Experience rewards received for completing Strongholds have been adjusted. Players will now earn a one-time experience reward when killing a Stronghold Boss, preventing players from infinitely earning large amounts of experience from the same Stronghold through partying.

Developer’s Note: We’re glad the return of quest experience rewards, like Strongholds, in Patch 2.0 is being enjoyed. We’ve adjusted the experience reward so that Strongholds remain a strong early to midgame levelling activity, but not strong enough that it’s mandatory to hold them from completion until later character levels.

Experience rewards for Renown Tiers I and II have been changed to flat values so players don’t feel like they need to wait until higher Difficulties to cash them in.

Paragon Updates

General

Glyph Scaling values have been reduced by 50%.

Rane and Magic Nodes that provide additive damage have been increased by 100%.

Single Resist Nodes have all been converted to bonuses to Maximum Resistance for a single element:

Single Resist 10%.

Max Single Resist 3%.

Recuperate Rare node:

Potion Healing has been changed to +Max Life.

Life Per Second increased by 2x.

Armor nodes Increased by 50%.

Slayer: Potion Healing changed to Max Life.

Spearhead: Armor changed to Max life.

Fleeting:

Impairment Resistance increased by 50%.

Damage Over Time Reduction changed to Dodge Chance.

Suffused Resistance: Damage Over Time Reduction changed to Damage Reduction.

All sources of Damage While Fortified increased by [x]2.25x.

Healing Received increased by 1.5x.

Barbarian

Hemorrhage

Lacerator

Physical Damage changed to Vulnerable Damage.

Blood Rage

Craving

Damage to Elites changed to Damage while Berserking.

Carnage

Berserker

Damage to Elites changed to Critical Strike Damage.

Enraged

Berserking Duration changed to Critical Strike Chance.

Decimator

Destroyer

Physical Damage changed to Overpower Damage.

Pillage

Bonus now applies to Armor instead of Vulnerable damage.

Flawless Technique

Havoc changed to Nimble.

Weapon Master

Nimble

Bonus now applies to Attack Speed instead of Physical damage.

Strength requirement changed to Dexterity.

Iron Strength

Elite damage changed to Max fury.

Hunter Killer

Damage to Elites changed to Fury on Kill.

Movement Speed after Killing Elites increased from 14% to 20%.

Force of Nature

Raw Might

Physical Damage changed to Damage to Close Enemies.

Stat threashold required to unlock bonus changed from Dexterity to Willpower.

Alloyed

Earthquake duration reduced from 45% to 10%.

Armor changed to 10% Dust Devil Size.

Druid

Thunderstruck

Concentrated

Elite Damage changed to Damage to Close Enemies.

Deluge

Critical Strike Damage changed to Damage to Distant Enemies.

Tempest

Critical Strike Damage changed to Critical Strike Chance.

Earthen Devastation

Earthen Power

Earth Critical Strike Damage changed to Earth Damage.

Oppress

Critical Strike Damage to Crowd Controlled changed to Critical Strike Damage.

Survival Instincts

Ursine

% Armor while in Werebear Form changed to % Armor.

Battleworn Hide

Damage to Elites changed to +Life.

Heightened Malice

Poison Conditioned changed to Denial.

Toxic Bane changed to All Damage.

Overturn changed to Recuperate.

Inner Beast

Determination

Critical Strike Damage changed to All Damage.

Constricting Tendrils

Devastation

Nature Damage changed to increased Damage Over Time.

Superiority

Bonus now applies to Max Life instead of Damage to Crowd Controlled enemies.

Damage to Crowd Control changed to Lucky Hit.

Ancestral guidance

Spiritual Power

Basic Attack Damage changed to Basic Attack Speed.

Natural attunement

Max spirit changed to Bonus Resource Generation.

Untamed

Ferocity

Companion Cooldown Reduction increased from 2.5 to 3.

Necromancer

Hulking Monstrosity

Flesh Horror

Minion Resistance to all elements changed to all resistances.

Golems Armor changed to Armor.

Miscreation

Summon Damage changed to Golem Life %.

Flesh Easter

Critical Strike Damage changed to Corpse Attack Speed.

Scent of Death

Ruin changed to Suffused Resistance.

Corrective changed to Restorative.

Seethe

Damage replaced with Damage to Healthy.

Bone Graft

Splinter

Bone Critical Strike Damage changed to Critical Strike Damage.

Calcified changed to Suffused Resistance.

Blood Begets Blood

Blood Empowered

Blood Orb damage changed to Blood damage.

Vampiric Blood

Orb Healing has been Doubled.

Blooddrinker

Orb Healing has been Doubled.

Invigorated

Blood Orb Damage changed to Blood Damage.

Bloodbath

Thick Hide

Bonus now applies to Maximum Life instead of Damage While Fortified.

Powerhouse

Damage while Healthy changed to Healing Received.

Wither

Lingering Shadows

Shadow Damage changed to Resource Cost Reduction.

Rogue

Eldritch Bounty

Imbue damage has been increased across the board by 2.5 times.

Tricks of the Trade

Surgical

Damage changed to Cutthroat Damage.

Focused

Damage to Elites changed to Marksman Damage.

Ranger

Bonus now applies to Damage Reduction from Distant Enemies instead of bonus damage to Distant Enemies.

Brawler

Bonus now applies to Damage Reduction from Close Enemies instead of bonus damage to Close Enemies.

Haven

Bonus now applies to maximum life instead of Armor.

Cheapshot

Artifice

Vulnerable Damage changed to Damage.

Calculated

Bonus now applies to armor instead of bonus to Crowd Controlled Enemies.

Deadly Ambush

Trapper

Trap Damage changed to Trap Size.

Damage to Trapped changed to Critical Chance.

Leyrana’s Instinct

Punishment

Physical Damage changed to Damage.

Veiled changed to Restorative.

No Witnesses

Knowledge

Intelligence changed to Dexterity.

Training

Poison Resistance changed to All Resistances.

Exploit Weakness

Exploit

Damage to Injured changed to Lucky Hit Chance.

Revitalize

Healing Received changed to Max Life.

Sorcerer

Burning Instinct

Kindling

Damage to Elites changed to Critical Strike Damage.

Icefall

Polar Rime

Damage to Chilled changed to Lucky Hit (as secondary).

Frosts

Damage to Chilled changed to Vulnerable Damage.

Static Surge

Overwhelming changed to Blessing.

Incapacitate

Damage to Stunned changed to Lightning Damage.

Electro

Vulnerable Damage changed to Critical Strike Damage.

Paralyzing

Max Mana changed to Cost Reduction.

Ceaseless Conduit

Devastate

Critical Strike Damage changed to Crackling Energy Damage.

Conduit

Crackling Energy Damage changed to Critical Strike Chance.

Elemental Summoner

Reservoir

Max Mana changed to Conjuration Cooldown Reduction.

Enchantment Master

Blessing

Healing Received changed to Max Life.

Ruinous

Damage to Elites changed to Attack Speed.

Miscellaneous

The audio for a Mythic Unique dropping now takes priority over other sounds.

Health values for monsters in Dungeons have been increased to have less of a jump between them and the boss to smoothen the transition between encounters.

Super Elite Life increased by +50%

Elite Life increased by +25%

Standard Monster increased by +11%

Scrolls of Restoration will be acquirable through the Season Journey.

Penitent Difficulty is now unlocked upon completing Diablo IV’s base campaign. This includes using the skip campaign feature.

The formula for calculating Damage Reduction from Armor has been adjusted to grant higher amounts of Damage Reduction at lower armor amounts than before.

Additionally, lower-level items will have higher amounts of Armor than before.

Intensity scaling has been moved into Torment Difficulties I-IV. Scaling has been adjusted to be more noticeable.

Developer’s Note: Intensity causes monsters to move faster, their cooldowns to recharge faster, and they’re better at aiming projectile attacks.

The 2x increase applied to Main Stat contribution to Skill damage has been reverted to pre-patch 2.0 values.

Bug Fixes

Class Specific

Fixed an issue where Pets could despawn when going between zones with the One With Nature Key Passive learned.

Fixed an issue where Prime Grizzly Rage did not grant Unstoppable.

Fixed an issue where the Tempering Recipe for Ravens Attack Speed did not function.

Fixed an issue where The Unmaker could allow Necromancers to equip 2 Ultimate Skills.

Fixed an issue where the following Necromancer skills had incorrect values.

Reap

Hemorrhage

Bone Splinters

Blight Corpse Tendrils

Rathma’s Vigor

Fixed an issue where the additional Severs from Reaping Lotus Aspect were not leaving Desecrated Ground when using Greaves of the Empty Tomb.

Fixed an issue where the Druid Aspect of the Mighty Storm could drop for Necromancers.

Fixed an issue where Titan’s Fall passive was granting its bonus while you had any Fortified health rather than while Fortified.

Fixed an issue where Familiar always counted as a Fire Skill for granting stacks of Enlightenment.

Fixed an issue where Fireball didn’t deal damage when Gloves of the Illuminator were equipped.

Items and Tempering

Fixed an issue where several Legendary aspect values were lower than intended.

Fixed an issue where Heir of Perdition’s damage bonus against Angels and Demons was multiplicative instead of additive.

Fixed an issue where Ancestral Legendary Items weren’t dropping in Torment Difficulty IV Nightmare Dungeons.

Fixed an issue where Whisper Caches dropped items of lower item power than expected at higher levels.

Fixed an issue where the Elemental Surge tempering recipe was restricted to Expert Difficulty, instead of just restricted by level.

Fixed an issue where Tempering was immediately accessible at Level 1 on new accounts, instead of unlocking at Level 15.

Fixed an issue where legacy items migrated from characters created before Season of Hatred were capped at Item Power 520 instead of 540.

Fixed several instances where Fists of Fate was not properly adjusting damage with its power.

Miscellaneous

Fixed an issue where the tooltip for Armor was not green when the Armor cap was met.

Fixed an issue where the Seaside Descent dungeon could not be completed when interacting with the Gate Release before defeating the 2 Avaricious Captains.

Fixed an issue where certain Nightmare Dungeon sigil affixes were missing descriptions.

Fixed an issue where the required amounts for Boss Summoning items were inaccurately displayed in tooltips.

Fixed an issue where the Eliminator glyph was missing its additional threshold bonus.

Fixed multiple instances where Glyph descriptions were inaccurate.

Fixed an issue where the tutorial quest for Torment Difficulties could keep appearing each time a Pit Tier was completed.

Fixed an issue where other pieces of equipment could appear on the character in unexpected ways, such as pants floating in front of the character. (Side Quests—Act I: The Trousers From Hell, completed!)

Game Updates

Accessibility

Players may now enable Hybrid Targeting, a new feature that allows for proximity selection of interactables to be used when mouse movement is disabled. This is meant to assist with item selection in instances where cursor targeting could prove challenging.

Gem Changes

The drop quantity of Gem Fragments now increases as you ascend Difficulties.

New Gem Tier: Grand

Requires 100,000 gem fragments, 30 Forgotten Souls, and 10,000,000 Gold to craft.

Grand provides a 50% increase in power from the previous tier, Royal.

Some Gem effects have been reworked

Ruby armor effect changed from % Max Life to + Strength.

Amethyst armor effect changed from +Strength to +% Barrier Generation.

Diamond armor effect changed from +% Barrier Generation to + All Stats.

Many Gem stat bonuses have been adjusted to better reflect Patch 2.0 numbers.

Gem stat updates, starting with Chipped, ending with Grand:

Ruby (+ Strength), Emerald (+ Dexterity), Topaz (+ Intelligence), Sapphire (+ Willpower): +25/50/75/100/150.

Amethyst (+% Barrier Generation): +2/4/6/8/12.

Diamond (+ All Stats): +8/16/24/32/50.

Skull (+% Healing Received): +4/6/8/10/15.

Additions

All Classes

Mythic Unique Items

Heir of Perdition – Mythic Unique Helm

Affixes

Inherent: +200% Damage to Angels and Demons

+20% Critical Strike Chance

+20% Lucky Hit Chance

+20% Movement Speed

+2 to Core Skills

Power

Succumb to hatred and earn Mother’s Favor, increasing your damage dealt by 60%[x]. Briefly steal Mother’s Favor from Nearby allies by slaughtering enemies.

Shroud of False Death – Mythic Unique Chest Armor

Affixes

Inherent: +1 to All Passives

+111 All Stats

+222 Maximum Life

+333% Damage on Next Attack After Entering Stealth

11.1% Resource Generation

Power

If you haven’t dealt damage in the last 2 seconds, gain Stealth and 40%[+] Movement Speed.

Shattered Vow – Mythic Unique Polearm

Affixes

Inherent: +400% Damage to Healthy Enemies

+444 Maximum Life

+29.6% Attack Speed while Berserking

+444.4% Damage Over Time

Lucky Hit: Up to a +44.4% Chance to Become Berserking

Power

Enemies afflicted by more Damage over Time than remaining Life are Executed.

Aspect of Assistance – Generic Utility Aspect

Your Reinforcement Cooldown is reduced by 23-33%[x]. After casting your Ultimate Skill, call your Mercenary for Reinforcement.

Developer’s Note: Because this Aspect is related to Mercenaries, it is exclusive to Vessel of Hatred.

Tempering

New Recipe Sharpened Finesse

+X% Basic Skill Damage

+X% Core Skill Damage

+X% Ultimate Skill Damage (Moved from Worldly Finesse)

Elemental Surge Tempering Recipe has been split into two recipes

Elemental Surge – Night

Lucky Hit: Chance to Deal Cold Damage

Lucky Hit: Chance to Deal Poison Damage

Lucky Hit: Chance to Deal Shadow Damage

Elemental Surge – Day

Lucky Hit: Chance to Deal Physical Damage

Lucky Hit: Chance to Deal Fire Damage

Lucky Hit: Chance to Deal Lightning Damage

Skill Tree

All class’s Skill Trees have been updated to create new connections between nodes.

Barbarian

Active Skill

Mighty Throw – Weapon Mastery Skill – 12 second Cooldown

Base Skill: Hurl your weapon, dealing 60 80% Weapon damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals 153% Weapon damage every second for 4 seconds.

Impact Lucky Hit Chance: 15%.

Enhanced Mighty Throw: While a thrown weapon is out, gain 25% [+] increased Attack Speed.

Fighter’s Mighty Throw: Swapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse generates 5 3% of your Maximum Life as a Barrier for 56 seconds.

Warrior’s Mighty Throw: Mighty Throw’s impact deals 200%[x] increased damage and Stuns enemies for 2 seconds.

Passive Skills

Barbed Carapace

Key Passive: For every 25 Fury you spend, you gain 10%[+] Thorns for 8 seconds, up to 120%. Casting a Skill with a Cooldown grants you Unhindered for 5 seconds. During this time, you deal 100% of your Thorns as physical damage to Close enemies every second.

Belligerence

Damaging an enemy with a Basic Skill increases your damage by 3/6/9%[x] for 4 seconds.

Heavy Hitter

Your Ultimate Skills deal 15/30/45%[x] more damage.

Warpath

After Overpowering, you deal 4/8/12%[x] increased damage for 4 seconds.

Irrepressible

Casting a Weapon Mastery Skill Fortifies you for 10/20/30% of your Maximum Life.

Unique Item

Ugly Bastard Helm – Unique Helm

Affixes

+X% Resistance to All Elements

Inherent: +X% Fire Resistance

X% Wrath of the Berserker Cooldown Reduction

Lucky Hit: Up to a 40% Chance to deal +X Fire Damage

+X to Prolific Fury

+X to Aggressive Resistance

Power

Explode when activating Wrath of the Berserker, dealing [100-300% Weapon Damage] Fire damage to enemies. While Berserking, damage you would deal is converted to Fire damage. You deal 60-80%[x] increased Fire damage.

Legendary Aspects

Aspect of Shattering Steel – Offensive Aspect

Steel Grasp and Iron Maelstrom launch up to 10 metal shards that deal (120-420% 80-280% of Weapon Damage) Physical damage.

Aspect of the Flaming Rampage – Offensive Aspect

Charge gains an additional Charge. Each target hit by it explodes for [69-129% of Weapon Damage] Fire damage to surrounding enemies.

Aspect of Herculean Spectacle – Offensive Aspect

Mighty Throw deals 15-35%[x] increased damage and hurls another 2 weapons.

Tempering Recipes

Bleed Innovation – New Utility Recipe

+X% Rend Effect Size (Moved from Bleed Augments)

+X% Rupture Size (Moved from Bleed Augments)

+X Skill Ranks to Hamstring Passive

Barbarian Breach – New Utility Recipe

+X Skill Ranks to Expose Vulnerability Passive (Moved from Bleed Augments)

+X Skill Ranks to Pressure Point Passive (Moved from Bleed Augments)

+X% Kick Vulnerable Duration (Moved from Barbarian Innovation)

Brute Innovation – New Utility Recipe

+X% Hammer of the Ancients Effect Size (Moved from Furious Augments)

+X% Upheaval Size (Moved from Furious Augments)

+X% Mighty Throw Size

Core Augments – Barbarian New Weapon Recipe

+X% Chance for Hammer of the Ancients to Deal Double Damage

+X% Chance for Whirlwind to Deal Double Damage

+X% Chance for Upheaval to Deal Double Damage

+X% Chance for Double Swing to Hit Twice

Brawling Augments – New Weapon Recipe

+X% Chance for Charge to Deal Double Damage

+X% Chance for Kick to Deal Double Damage

+X% Chance for Leap to Deal Double Damage

+X% Chance for Ground Stomp to Hit Twice

Weapon Augments – New Weapon Recipe

+X% Chance for Mighty Throw to Hit Twice

+X% Chance for Steel Grasp to Deal Double Damage

+X% Chance for Death Blow to Deal Double Damage

+X% Chance for Iron Maelstrom to Hit Twice

Paragon Board

Legendary Node

Force of Nature: Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals 180% Weapon damage. Earthquake damage is increased by 30% of your Damage vs Close bonus, up to a maximum of 150%.

Rare Nodes:

Squall: +10.0% Dust Devil Damage, +10 Strength

Catalyst: +45.0% Earthquake Damage, +10.0% Physical Damage

Alloyed: +45.0% Earthquake Duration, + 20 Armor

Raw Power Might: +10.0% Physical Damage, +10 Strength

Denial: +3.0% Resistance to All Elements, +20 Armor

Tenacity: 4.0% Maximum Life, +20 Armor

Druid

Active Skill

Stone Burst – Earth Core Skill – 30 Spirit Cost

Base Skill: Gather stones beneath your enemies then detonate them dealing 120 80% Weapon damage. Channeling deals 20% Weapon damage and increases the size of the affected area, up to a 400% increase after 1.0 seconds.

Enhanced Stone Burst: Stone Burst’s final explosion damage is increased by 25%[x] within the initial radius.

Primal Stone Burst: While Channeling Stone Burst and for 2 seconds afterwards, you gain 30%[+] Attack Speed.

Raging Stone Burst: Stone Burst costs 66%[x] more Spirit, and its final explosion deals 50%[x] more damage.

Passive Skills

One With Nature

Key Passive: Your Companion Skills each gain 1 additional companion and deal 60 50%[x] increased damage. Gain the Passive Effect of Ravens, Wolves and Poison Creeper.

Humanity

You deal 5/10/15%[x] more damage while in Human form.

Calamity

You deal 5/10/15%[x] more damage for 8 seconds after casting an Ultimate skill.

Feral Aptitude

You deal 3%[x] increased damage while Healthy and 3%[x] increased damage while above 100% Movement Speed. These bonuses can stack.

Backlash

You deal 4%[x] increased damage for 5 seconds after casting a Defensive Skill.

Unique Item

Stone of Vehemen – Unique Totem

Affixes

Inherent: +X% Damage to Crowd Controlled Enemies

+X Willpower

+X% Critical Strike Damage

+X% Chance for Stone Burst Projectiles to Cast Twice

+X to Stone Burst

Power

While Channeling Stone Burst, and for 2 seconds afterwards, gain 15% Damage Reduction.

Stone Burst’s final explosion deals 10-15%[x] increased damage, further increased by 10-15%[x] for each size increase.

Legendary Aspects

Aspect of the Agile Wolf – Utility Aspect

Shred gains a 4th dash attack that hits all surrounding enemies, deals 20-60%[x] increased damage and Knocks Down enemies for 2 seconds.

Aspect of the Rabid Bear – Offensive Aspect

While Grizzly Rage is active, Skills that Critically Strike apply Rabies and your Poison damage is increased by 30-90%[x].

Stormcrow’s Aspect – Offensive Aspect

Ravens now deal Lightning damage which is increased by 60-100%[x]. Ravens Active deals its full damage in half the time, and enemies inside it are Stunned.

Aspect of Shattered Defenses – Offensive Aspect

Stone Burst causes enemies to take 30-50%[x] increased damage from your other Skills for 5 seconds. Stone Burst’s Spirit cost is reduced by 10.

Aspect of Anticline Burst – Offensive Aspect

Stone Burst deals 15-35%[x] increased damage and when Cast at or above 75 Spirit, it is immediately at its maximum size.

Tempering Recipes

Lightning Augments

+X% Chance for Stormstrike to Hit Twice

+X% Chance for Lightning Storm to Deal Double Damage

+X% Chance for Cataclysm to Deal Double Damage

Paragon Board

Legendary Node

Untamed: Casting a Companion Skill grants 20%[x] increased Companion damage for 5 seconds, stacking up to 80%[x].

Rare Nodes

Apex: +25% Companion Damage, +10 Willpower 6.5% Damage Reduction from Elites

Ferocity: +2.5% Companion Cooldown Reduction, +20 Armor

Fortune: +25% Companion Damage +5.0% Lucky Hit Chance, +10 Willpower

Resolve: +3% Resistance to All Elements, +10 Willpower

Tempest: +10.0% Vulnerable Damage, +15.0% Critical Strike Damage

Superiority: +15.0% Damage to Crowd Controlled Enemies, +4.0% Maximum Life

Lucky Winds: +5% Lucky Hit Chance, +10% Vulnerable Damage

Eminence: +6.5% Damage Reduction from Elites, 4% Maximum Life

Necromancer

Active Skill

Soulrift – Darkness Ultimate Skill – 50 second Cooldown

Base Skill: For 8 seconds, you corrupt surrounding enemies, dealing 65% Weapon damage per second.

Supreme Soulrift: Every soul absorbed increases your damage by 1%, up to 30%. This bonus persists for 5 seconds after Soulrift ends.

Prime Soulrift: Enemies with their souls absorbed become Vulnerable for 2 seconds. When damaging enemies affected by Soulrift, you have a 5% chance to absorb their soul.

Passive Skills

Affliction

Key Passive: Enemies affected by Vulnerable, Crowd Control, or Shadow Damage over Time are infected with Affliction and take 15%[x] increased damage from you and your Minions. Your Curse Skills deal 30% (Weapon Damage) Shadow damage to enemies that have Affliction. This amount increases by 30%[x] of your damage to Crowd Control, Vulnerable, and Shadow Damage over Time combined.

Titan’s Fall

While Fortified you deal 6/12/18% increased damage to Elites.

Precision Decay

Your Lucky Hit chance is increased by 5/10/15%.

Finality

You deal 5/10/15%[x] increased damage for 8 seconds after casting an Ultimate Skill.

Necrotic Fortitude

Lucky Hit: Lucky Hit: Up to a 5/10/15% chance to grant yourself a Barrier for 7 5% of your Maximum Life for 6 seconds.

Unique Item

The Unmaker – Unique Helm

Affixes

X% Damage Reduction while you Have a Barrier

X% Resource Generation

X% Chance for Soulrift to Deal Double Damage

+X to Imperfectly Balanced

Power

Soulrift’s duration is increased by 0.5 seconds for every 30 Essence you spend while it is active, up to 8 seconds. Soulrift deals 100-200% of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while it is active.

Legendary Aspects

Reaping Lotus’ Aspect – Offensive Aspect

Sever no longer returns and instead splits into 3 specters that expand out and back from its apex. Sever deals 80-120% of normal damage.

Phasing Poltergeist’s Aspect – Offensive Aspect

When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20-40% of its damage. This effect can only occur once per cast.

Aspect of Fel Gluttony – Offensive Aspect

Your Golem Active also causes your Golem to erupt, dealing (200-400% of Weapon Damage) Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second.

Tempering Recipes

Bone Innovation – New Utility Recipe

+X% Bone Storm Duration

+X% Bone Spirit Explosion Size

+X% Bone Prison Duration

Blood Innovation – New Utility Recipe

+X% Blood Surge Nova Size

+X% Hemorrhage explosion size

+X% Blood Lance Duration

Decay Innovation – New Utility Recipe

+X% Blight Size

+X% Decompose Explosion Size

+X% Soulrift Duration

Execution Innovation – New Utility Recipe

+X% Sever Effect Size

+X% Reap Effect Duration

+X% Skeleton Priest Effect Duration

Paragon Board

Legendary Node

Frailty: Cursed enemies take 10%[x] increased damage from you and your Minions, increased by 10%[x] each second they are Cursed, up to 40%[x].

Rare Nodes

Lingering Shadow: +10% Shadow Damage Over Time, +10% Shadow Damage

Shadow Resilience: +10% Shadow Resistance, 4% Maximum Life

Calculated: +15% Damage to Crowd Controlled Enemies, +20 Armor Meticulous: 3% Resistance to All Elements, +30 Armor

Preservation: +10 Intelligence, +20 Armor +15% Damage to Crowd Controlled enemies, +10 Intelligence

Eradicate: +10% Vulnerable Damage, +10 Intelligence

Relentless: +2.5% Attack Speed, +4% Maximum Life

Rogue

Active Skill

Dance of Knives – Cutthroat Agility Skill – 6 Charges, 1 second Charge Cooldown

Base Skill: Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing 42 58% damage. You gain 20%[+] Movement Speed and 10% Dodge Chance while Channeling Dance of Knives.

Enhanced Dance: Moving 30 meters while Channeling Dance of Knives grants 4 Charges.

Methodical Dance: When you stop Channeling Dance of Knives, drop up to 12 Stun Grenades, each dealing 20% Weapon damage. The Channeled duration determines how many are dropped.

Disciplined Dance: Each Dance of Knives knife Slows enemies by 25% for 3 seconds and has a 20% chance to pierce.

Passive Skills

Alchemical Admixture

Key Passive: Dealing 3 different types of Non-Physical damage increases the Potency of your Imbuement skills by 40% for 5 seconds. This Potency is further increased by 20% of the total amount of your Bonus Damage to Poison, Shadow, and Cold.

Target Practice

3/6/9% [+] Critical Strike Chance with Marksman and Cutthroat Skills.

Balestra

4/8/12%[x] Damage for 4 seconds after using Evade.

Evasive

After Dodging an attack, gain 2/4/6% Damage Reduction for 4 seconds.

Unto Dawn

Your Ultimate skills deal 15/30/45%[x] increased damage.

Unique Item

Pitfighter’s Gull – Unique Ring

Affixes

Inherent: +X% Shadow Resistance

Inherent: +X% Resistance to All Elements

+X% Critical Strike Chance

+X% Damage on Next Attack After Entering Stealth

X% Smoke Grenade Cooldown Reduction

+X to Mending Obscurity

Power

Casting Smoke Grenade increases your Critical Strike Damage by 33[x] for 3-6 seconds and leaves behind a cloud of shadows. While within the cloud, you gain Stealth once per second.

Legendary Aspects

Aspect of Poisonous Clouds: Offensive Aspect

When entering Stealth, create a cloud that deals (600-780% of Weapon Damage) Poison damage over 6 seconds.

Aspect of Splintering Shards: Offensive Aspect

Lucky Hit: Up to a 100% chance when hitting or killing a Frozen enemy to create an ice splinter that fires away from them dealing (25%-50% of Weapon Damage) Cold damage and Chilling for 20-30%.

Aspect of Star Shards: Offensive Aspect

Knives from Dance of Knives have a 50% chance to shatter into 6 shards of metal on hit, dealing 100-120% Physical damage. Dance of Knives now spends Combo Points, granting up to 3 additional Charges that can exceed the Maximum.

Tempering Recipes

Agile Augments – New Weapon Recipe

+X% Chance for Flurry to Hit Twice

+X% Chance for Dance of Knives Projectiles to Cast Twice

+X% Chance for Dash to Deal Double Damage

Assassin Augments – New Weapon Recipe

Shadow Step Cleaves for +X% Damage

+X% Chance for Blade Shift to Deal Double Damage

+X% Chance for Smoke Grenade to Deal Double Damage

Warped Augments – New Weapon Recipe

+X% Chance for Twisting Blades to Hit Twice

+X% Chance for Rain of Arrows to Waves to Cast Twice

Invigorating Strike Cleaves for +X% Damage

Basic Augments — Rogue

Renamed to Marksman Augments — Basic to better reflect its existing contents

Core Augments — Rogue

Renamed to Marksman Augments — Core to better reflect its existing contents

Paragon Board

Legendary Node

Danse Macabre: Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by 50%[x].

Rare Nodes

Assassin: 2.5% Mobility Cooldown Reduction +25% Damage to Healthy Enemies, +4% Maximum Life

Acrobat: +16% Damage to Elites, +10 Dexterity +2.5% Mobility Cooldown Reduction, +10 Dexterity

Skulker: +25% Damage to Healthy Enemies, +4% Maximum Life +2.5% Subterfuge Cooldown Reduction, +10 Dexterity

Giant Killer: 2.5% Subterfuge Cooldown Reduction +16% Damage to Elites, +3% Resistance to All Elements

Brawler: 4.5% Damage reduction from Close Enemies, +12% Damage to Close Enemies

Ranger: 6% Damage Reduction from Distant Enemies, +15% Damage to Distant Enemies

Sorcerer

Active Skill

Familiar – Conjuration Skill – 3 Charges, 12 second Charge Cooldown

Base Skill:

Summon a familiar matching the element of your last cast Skill for 8 seconds. It seeks enemies and periodically explodes, dealing 40% of its element’s damage.

You may have up to 6 Familiars active at a time.

Enhancement: Familiars apply effects around them every 0.5 seconds according to their element.

Fire: Applies 94% Burning damage over 4 seconds to enemies.

Cold: Applies 15% Chill to enemies.

Lightning: Stuns enemies for 1 second.

Summoned Familiar:

Your Familiars’ elements no longer depends on your previous cast Skill, and instead follows a set sequence of Fire to Cold, Cold to Lightning, and Lightning to Fire.

While you have at least two different element Familiars active, you gain 3% Damage Reduction.

Invoked Familiar: While you have an active Familiar, you deal 10% increased damage of its type.

Passive Skills

Enlightenment

Key Passive: Casting any Skill grants 1 stack of Enlightenment, or grants 15 if your previous cast Skill was a different Element. After gaining 100 stacks you become Enlightened, can no longer gain stacks, and lose 10 stacks per second. While Enlightened your Bonus Damage with Fire, Lightning, and Cold are equal to them combined and you gain:

25% increased damage

45% Mana Regeneration

20% Attack Speed

Evocation

Reduce all cooldowns by 4/8/12%.

Energy Focus

You generate a 6 second Barrier for 0.5/1.0/1.5% of your Maximum Life every second up to 30%. This effect is lost for 5 seconds after losing health.

Dampen Layer

You gain 2/4/6% Damage Reduction while you have an active Barrier.

Elemental Synergies

Your Frost, Shock, and Pyromancy Skills deal 1/2/3% increased damage for each Skill you have equipped of their type.

Unique Item

Sidhe’s Bindings – Unique Gloves

Affixes:

+X% Non-Physical Damage

+X% Familiar Explosion Size

+X% Chance for Familiar to Hit Twice

+X to Familiar

Casting Familiar now summons all three elemental variants at once. Familiar’s duration is increased by 25-50%[x] and its Cooldown is reduced by 2 seconds, but its maximum Charges are reduced by 1.

Legendary Aspects

Aspect of Charged Flash – Offensive Aspect

After Charged Bolts hits enemies 50 times, your next 3 casts of Charged Bolts become waves that pierce and deal (200-240% Weapon Damage) Critical Shock Damage.

Aspect of Elemental Constellation – Offensive Aspect

Casting Pyromancy, Shock, and Frost Skills conjures a matching Elemental Dagger around you that pierces through enemies dealing (50-70% Weapon Damage) damage after 3 seconds. The damage increases by 100% per matching elemental skill you cast.

Aspect of Overheating – Offensive Aspect

After channeling Incinerate for 2 seconds it deals (30-70% Weapon Damage) Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus.

Tempering Recipes

Pyromancy Augments – Fiery – Weapon Recipe

+% Chance for Incinerate to do Double Damage.

+% Chance for Firewall to do Double Damage.

+% Chance for Meteorites to do Double Damage.

Frozen Augments – Frozen – Weapon Recipe

+% Chance for Blizzard to do Double Damage.

+% Chance for Ice Spike to do Double Damage.

+% Chance for Deep Freeze to do Double Damage.

Sorcerer Innovation – Utility Recipe

+% Frost Nova Size

+% Blizzard Size

+% Teleport Nova Size

Paragon Board

Legendary Node

Fundamental Release: Each Fire, Lightning, and Cold attack you make against an enemy increases the damage it takes from your attacks by 10%[x] per element, up to 30%[x].

Rare Nodes

Lightning Cutter: +10% Vulnerable Damage / +10 Intelligence

Elemental Balance: +10% Non-Physical Damage / +10 Intelligence

Overdrive: 5% Damage Reduction from Burning Enemies / +20 Armor

Electromagnetism: 5% Damage Reduction from Vulnerable Enemies / +4% Maximum Life

Kindling: +10% Damage to Burning Enemies / 16% Damage to Eiltes

Suffused Resilience: 6.5% Damage Taken Over Time Reduction / 3% Resistance to All Elements

Balance Updates

Game Difficulties

Monster HP was increased by 25%.

Low level Elite, Unique Elite, Super Elite, Minion and Boss enemies have had their Health and Damage reduced.

Max level Super Elite Health was increased by 50%.

Max level Elite Health was increased by 20%.

Elite, Unique Elite and Super Elite damage has been equalized. Unique Elite and Super Elite damage now matches Elite damage.

This change was made to afford more predictability in damage received from Elite affixes.

All Classes

General

Ultimate skills can now have additional ranks. Players can invest up to 5 skill points into their Ultimate Skill, and bonus ranks of Ultimate Skills now exist. The limitation of having one Ultimate Skill remains. Additionally, bonus to all skill ranks (i.e. from Harlequin’s Crest) will only grant ranks to the Ultimate the player has learned.

Life Generation affixes now trigger when at Full Life, to contribute to Overhealing effects.

All Weapon Tempering affixes now grant multiplicative damage. See each class’s section for more info.

All Classes now have innate 15% Blocked Damage Reduction.

Shield’s inherent Blocked Damage Reduction reduced by 15%.

Paragon nodes that give increased damage to Healthy Enemies increased from 6.3% to 12.5%.

Legendary Aspects

Deflecting Barrier

Previous: While you have a Barrier active, there is a 5-15% chance to ignore incoming direct damage from Distant enemies.

Now: You have a 5-12% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life. This chance is doubled against Distant enemies.

Aspect of Slaughter

Previous: You Gain 20% Movement speed. This bonus is lost for 2.5-5.0 seconds after taking damage.

Now: You gain 20% Movement speed. Lose this bonus for 2.0-5.0 seconds after taking damage from a Close Enemy.

Starlight Aspect

Previous: Gain 25-40 Primary Resource for every 20% Life that you Heal.

Now: Gain 25-40 Primary Resource for every 20% Life that you Heal or every 120 200% that you Overheal when at Maximum Life.

Andariel’s Visage

Explosions now happen less frequently in extreme situations.

Barbarian

Skills

Frenzy

Fury generation increased from 4 to 7.

Damage increased from 13% to 15%.

Enhanced Frenzy

Before – While Frenzy is granting 60% bonus Attack Speed, it also generates 3 additional Fury.

Now – While Frenzy is granting 60% bonus Attack Speed, the Fury costs of your Core Skills are reduced by 25%.

Combat Frenzy

Before – You gain 8% Damage Reduction for each stack of Frenzy you currently have.

Now – You gain 5% Damage Reduction and 5% Movement Speed per stack of Frenzy you currently have.

Battle Frenzy

Attack Speed per stack of Frenzy increased from 5% to 6%.

Ground Stomp

Damage increased from 9.5% to 35 20% Weapon Damage.

Enhanced Ground Stomp

Before – Increase Ground Stomp’s duration by 2 1 second.

Now – Ground Stomp generates 60 Fury and has a 2 1 second increased Stun duration.

Tactical Ground Stomp

Before – Ground Stomp generates 60 Fury.

Now – Ground Stomp is now a Brawling Skill and deals 900 800% increased damage to Bosses. It also applies Vulnerable for 4 seconds.

Strategic Ground Stomp

Before – Reduce the Cooldown of your Ultimate Skill by 2 seconds for each enemy damaged by Ground Stomp.

Now – Reduce the Cooldown of your Ultimate Skill by 4 seconds per enemy damaged by Ground Stomp, up to 12 seconds.

Upheaval

Damage increased from 88% to 100%.

Furious Upheaval

Damage bonus increased from 12% to 15%.

Maximum stacks increased from 6 to 8.

Passives

Hamstring

Before – Your Bleeding effects Slow Healthy enemies by 20%.

Now – Your Bleeding effects have a 15% chance to Slow Healthy and Injured enemies by 70% each time they deal damage.

Slaying Strike

Damage to Injured reduced from 8% to 5%.

Unconstrained

Before – Increase Berserking’s maximum duration by 5 seconds and increase its damage bonus to 60%.

Now – Berserking’s damage bonus is increased to 60%. While below 65% Life, you are always Berserk and gain a 30 25% Physical Damage Reduction bonus.

Martial Vigor

Elite Damage Reduction increased from 4% to 6%.

Tempering

The following lists all the affixes now available for each Tempering recipe.

Bleed Augments – Weapon Recipe

+X Skill Ranks to Cut to the Bone

+X% Chance for Rend to Hit Twice

+X% Chance for Rupture to Deal Double Damage

Furious Augments – Weapon Recipe

Bash Cleaves for +Y% Damage

+X% Chance for Frenzy to Hit Twice

+X% Chance for Lunging Strike to Deal Double Damage

+X% Flay Duration (Moved from Bleed Augments)

Berserking Augments

Changed to a Utility recipe.

Renamed to Berserking Innovation.

Berserking Finesse – Offensive Recipe

+X% Dust Devil Damage added to this recipe. (Moved from Sandstorm Augments)

Barbarian Innovation – Utility Recipe

+X% Earthquake Size (Moved from Wasteland Augments)

+X% Frenzy Duration

+X% Stun Duration (Moved from Barbarian Control)

Wasteland Augments – Changed to a Utility recipe

+X% Ground Stomp Size

+X% Leap Size

+X% Dust Devil Size (Moved from Sandstorm Augments)

Sandstorm Augments – Weapon Recipe

Renamed to Natural Augments

+X% Dust Devil Damage (additive) removed

+X% Chance for Dust Devils to Cast Twice

+X% Chance for Earthquakes to Cast Twice

+X% Earthquake Duration (Moved from Barbarian Innovation)

Demolition Finesse – Offensive Recipe

+X% Brawling Skill Damage

+X% Weapon Mastery Damage

+X% Damage While Iron Maelstrom is Active

The additive damage recipes for Death Blow, Charge, and Kick have been removed. Replacements have been added in new Weapon Tempering recipes.

Legendary Aspect

Of Giant Strides

Cooldown per enemy hit reduced from 2.5-5.0 to 1.3-2.5 seconds.

Maximum reduction reduced from 9 to 7 seconds.

Of Bul-Kathos

Earthquake damage increased by 30%. (From 105-165% to 137-217% Weapon Damage)

Of Earthquakes

Earthquake damage increased by 30%. (From 85-145% to 111-191% Weapon Damage)

Of Sundered Ground

Damage bonus increased from 15-30% to 30-45%.

Bold Chieftain’s Aspect

Previous: Whenever you cast a Shout Skill, its Cooldown is reduced by 1.0-3.0 seconds per Nearby enemy, up to a maximum of 6 seconds.

Now: Whenever you cast a Shout Skill, its active Cooldown is reduced by 10-30% per Nearby enemy, up to a maximum of 50%.

Unique Items

Twin Strikes

Damage increased from 10-40% to 30-60%.

Overkill

Damage increased from 25-45% to 40-60%.

Ring of Red Furor

Critical Strike Damage bonus increased from 10-40% to 30-60%.

Hellhammer

Fire damage increased by 33%. (1.5-2.5 to 2- 3.3)

Damage bonus per 100 Strength increased from 20% to 25%.

Paragon

Hemorrhage Board

Grit (replacing Flayer)

Previous: 4% Damage Reduction from Bleeding Enemies / +10 Strength

Now: (Flayer) +10% Vulnerable Damage / +10 Strength

Flayer (replacing Bloodbathed)

Previous: +10% Physical Damage Over Time / +10% Damage to Bleeding Enemies

Now: (Bloodbathed) 4% Damage Reduction from Bleeding Enemies / +10% Fire Resistance

Blood Rage Board

Enraged (replacing Grit)

Previous: +10% Damage while Berserking / +15% Berserking Duration

Now: (Grit) 4% Damage Reduction from Bleeding / +4% Healing Received

Grit (replacing Wrath)

Previous: 4% Damage Reduction from Bleeding Enemies / +10 Strength

Now: (Wrath) +10% Damage while Berserking / +10 Strength

Carnage Board

Berserker (replacing Brash)

Previous: +5% Damage While Berserking / +16% Damage to Elites

Now: (Brash) 4% Damage Reduction from Close Enemies / +10% Fire Resistance

Brash (replacing Berserker)

Previous: 4% Damage Reduction from Close Enemies / +10 Strength

Now: (Berserker) +16% Damage to Elites / +10 Strength

Decimator Board

Arrogance (replacing Destroyer)

Previous: 4% Damage Reduction from Vulnerable Enemies and +10 Strength

Now: (Destroyer) +10% Physical Damage and +10 Strength

Destroyer (replacing Arrogance)

Previous: +10% Damage with Two-Handed Slashing Weapons / +10% Vulnerable Damage

Now: (Arrogance) 4% Damage Reduction from Vulnerable Enemies / 4% Healing Received

Bone Breaker Board

Bludgeoner (replacing Vigor)

Previous: +10% Damage with Two-Handed Bludgeoning Weapons / +45% Overpower Damage

Now: (Vigor) 5% Damage Reduction while Healthy / 4% Healing Received

Vigor (replacing Bludgeoner)

Previous: 5% Damage Reduction while Healthy / +10 Strength

Now: (Bludgeoner) +10% Damage with Two-Handed Bludgeoning Weapons / +10 Strength

Flawless Technique Board

Wild Force (replacing Brash)

Previous: +5% Damage While Berserking / +16% Damage to Elites

Now: (Brash) 4% Damage Reduction from Close Enemies / +10% Fire Resistance

Brash (replacing Wild Force)

Previous: 4% Damage Reduction from Close Enemies / +10 Strength

Now: (Wild Force) +10% Damage with One-Handed Weapons / +10 Strength

Warbringer Board

Conditioned (replacing Brute Force)

Previous: +3% Resistance to All Elements / +10 Strength

Now: (Brute Force) +10% Damage while Fortified / +10 Strength

Guarded Advance (replacing Conditioned)

Previous: +10% Damage while Fortified / +6.5% Fortify Generation

Now: (Conditioned) +3% Resistance to All Elements / +4% Healing Received

Weapons Master Board

Iron Strength

Previous: +20 Armor / +10 Strength

Now: +16% Damage to Elites / +10 Strength

Squall Rare Node

Dust Devil damage bonus increased from 10% to 25%.

Brawl Rare Glyph

Brawling Skill damage bonus increased from 18% to 25%.

Dominate Rare Glyph

Guaranteed Overpower timer reduced from 20 to 15 seconds.

Druid

Skills

Innate Debilitating Roar reworked

Previous – Debilitating Roar also slows enemies for 65% for its duration.

Now – Debilitating Roar increases your damage by 15%[x] for its duration.

Preserving Debilitating Roar

Healing increased from 4% to 6% of your Maximum Life per second while active.

Earthen Bulwark

Innate Earthen Bulwark’s damage increased from 30% to 60% Weapon Damage.

Trample

Updated to more consistently Trample to your target destination, rather than stopping immediately upon hitting terrain.

Cataclysm

Lightning Strike damage increased from 95% to 115% Weapon Damage.

Lightning Strikes now cannot hit the same target more than once every 0.5 seconds.

Developer’s Note: Cataclysm was previously updated to be guaranteed to hit an enemy with its lightning strikes, if one is in range. While this felt better to use, it turned out to be a bit overpowered. Now we’re limiting how frequently Cataclysm’s lightning strikes can repeatedly hit the same target to ensure that other Ultimate Skills can still be a competitive option in single target situations. The damage of the lightning strikes is being increased to compensate.

Ursine Strength

Damage bonus while Healthy reduced from 30%[x] to 15%[x].

Maximum Health bonus increased from 20%[x] to 30%[x].

Overpower damage bonus increased from 30%[x] to 45%[x].

Developer’s Note: Ursine Strength is one of the most popular Key Passives for Druids, and was designed with Werebear and or Overpower focused builds in mind. However, it is often being used in builds that have little interest in Werebear Skills or Overpower effects, because the 30%[x] Damage bonus while Healthy was generically powerful. We are reducing the power of this effect, while increasing the Maximum Health and Overpower damage bonuses to better support its Werebear and Overpower niche, versus other builds that it was not intended for.

Grizzly Rage

Overpowering Bosses now extends duration by 5 seconds.

Wolves

Wolf Companion’s Attack Speed increased by 15%.

Petrify

Previous: Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 30%[x] increased Critical Strike Damage to enemies affected by Petrify. Against Bosses the Critical Strike Damage bonus is increased to 50%[x] and its duration is increased to 6 seconds.

Now: Generates 100 Spirit. Encase all Nearby enemies in stone, Stunning them for 4 seconds.

Developer’s Note: Triggering Petrify through the Yom rune will grant 100 of the Primary Resource for your class.

Prime Petrify

Previous: Petrify grants 50 Spirit when cast and its effect durations are increased by 1 second.

Now: You deal 30%[x] increased Critical Strike Damage to enemies affected by Petrify. Against Bosses the Critical Strike Damage bonus is increased to 50%[x] and its duration is increased to 7 seconds.

Bonus Critical Strike Damage now applies to damage done by your Companions.

Passives

Quickshift

Previous: When Shapeshifting into a new animal form, you deal 1/2/3%[x] increased damage for 8 seconds, up to 8/16/24%[x].

Now: Shapeshifting into a new animal form grants 1/2/3%[x] increased damage, up to 6/12/18%[x]. This bonus is lost after 3 seconds in Human form.

Heightened Senses

Previous: When Shapeshifting into an animal form, Werebear grants 3/6/9% Damage Reduction and Werewolf grants 2/4/6%[+] Movement Speed for 6 seconds. Bonuses are doubled while both are active.

Now: When Shapeshifting, Werebear grants 3/6/9% Damage Reduction and Werewolf grants 2/4/6%[+] Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form.

Bestial Rampage

Previous: After being a Werewolf for 2 seconds, gain 30%[+] Attack Speed for 15 seconds. After being a Werebear for 2 seconds, deal 50%[x] increased damage for 15 seconds.

Now: When Shapeshifting, Werebear grants 30%[x] increases damage and Werewolf grants 20%[+] Attack Speed. Both bonuses persist as long as you are in either animal form, but are lost after 3 seconds in Human form.

Perfect Storm

Storm Skill damage bonus increased from 40%[x] to 45%[x].

Nature’s Fury

Fixed an issue where the Passive incorrectly triggered from skills other than Casts.

Developer’s Note: Nature’s Fury triggered more than intended when using Landslide along with the Earthbreaker Unique Ring. It should only trigger from Casts, which happen once when you press a Skill button that is on your Action Bar. Not from the extra effects from various Legendary or Unique items. This is a substantial decrease in power for builds that were using this interaction, and to compensate, Earthbreaker has been made more potent (see below).

Spirit Boons

Overload Spirit Boon

Damage increased from 25% to 100%.

Bolster Spirit Boon

Fortify amount increased from 25% to 50% of Maximum Life.

Legendary Aspects

Aspect of the Blurred Beast

Shred’s bonus damage while seeking out Poisoned enemies increased from 40-60%[x] to 55-75%[x].

Shockwave Aspect

Shockwave damage increased from 70-110% to 80-120% of Pulverize’s Damage.

Stormclaw’s Aspect

Damage increased from 25-45% to 40-60% of the damage done by Shred’s Critical Strikes.

Aspect of the Ursine Horror

Tectonic spikes damage increased from 60-100% to 120-200% of Weapon Damage.

Seismic-shift Aspect

Ranks increased from 17 to 21.

Earth Spike bonus damage increased from 35-59%[x] to 50-70%[x].

Stormshifter’s Aspect

Ranks of Shapeshifting Skills while Hurricane is active increased from 2 to 5.

Aspect of Retaliation

Core Skill damage based on Fortify increased from 25-45%[x] to 35-75%[x].

Crashstone Aspect

Previous: Earth Skills deal 25-45%[x] more Critical Strike Damage to Crowd Controlled enemies.

Now: Earth Skills deal 35-75%[x] increased damage to Crowd Controlled enemies.

Bold Chieftain’s Aspect

Previous: Whenever you cast a Shout Skill, its Cooldown is reduced by 1.0-3.0 seconds per Nearby enemy, up to a maximum of 6 seconds.

Now: Whenever you cast a Shout Skill, its active Cooldown is reduced by 10-30% per Nearby enemy, up to a maximum of 50%.

Unique Items

Fleshrender

Damage increased from 100-300% to 200-400% of Weapon Damage.

Damage increase per 100 Willpower increased from 30%[x] to 50%[x].

Cooldown Reduction affix replaced with Defensive Cooldown Reduction affix.

Maximum Health affix replaced with Ranks of Backlash Passive.

Dolmen Stone

Boulders that are rotating in your Hurricane now Knockback enemies less to allow you to more consistently hit enemies with multiple Boulders. Boulders now more consistently hit enemies that are within your melee range.

Wildheart Hunger

Previous: When you Shapeshift into a Werewolf or Werebear, gain Wildheart for 5 seconds. Wildheart grants you 1-3%[x] stacking damage every 2 seconds, up to 20-60%[x].

Now: Shapeshifting into a new animal form increases the value of your Bestial Rampage bonuses by 2.0-5.0%, up to 20-50%[+]. This bonus decays by 2% per second.

Hunter’s Zenith

Previous: Gain a bonus when you kill with a Shapeshifting Skill: Werewolf: Your next Non-Ultimate Werebear Skill costs no Spirit and has no Cooldown. Werebear: Your next Werewolf Skill will Heal you for 104-522 when damage is first dealt.

Now: Every 30 seconds you spend in an animal form, your next Core Skill is guaranteed to Overpower and Critically Strike and deals 30-60%[x] increased damage. Casting Shapeshifting Skills reduces this timer by 1 second, or 2 seconds if you change to a new animal form.

Earthbreaker

Tectonic Spikes damage increased from 60-120% of Weapon Damage to 150-300% Weapon Damage.

Mad Wolf’s Glee

Ranks of Werewolf Skills increased from 2-5 to 4-7.

Greatstaff of the Crone

Critical Strike Damage Affix replaced with Chance for Stormstrike to Hit Twice.

Bonus Stormstrike damage increased from 120-200%[x] to 170-250%[x].

Tempering

All Weapon Tempering recipes have been updated with the following stats.

Storm Augments

+X% Chance for Wind Shear Projectiles to Cast Twice

+X% Chance for Tornado Projectiles to Cast Twice

+X% Chance for Hurricane to Deal Double Damage

Lightning Augments

+X% Chance for Stormstrike to Hit Twice

+X% Chance for Lightning Storm to Deal Double Damage

+X% Chance for Cataclysm to Deal Double Damage

Earth Augments

+X% Chance for Landslide Projectiles to Cast Twice

+X% Chance for Earth Spike Projectiles to Cast Twice

+X% Chance for Boulder Projectiles to Cast Twice

+X% Chance for Stone Burst Projectiles to Cast Twice

Werewolf Augments

+X% Chance for Shred to Hit Twice

+X% Rabies Duration

+X% Lacerate Duration

+X% Chance for Claw to Deal Double Damage

Werebear Augments

+X% Chance for Maul to Hit Twice

+X% Chance for Pulverize to Hit Twice

+X% Chance for Trample to Deal Double Damage

Companion Augments

+X% Chance for Wolves to Deal Double Damage

+X% Chance for Poison Creeper to Deal Double Damage

+X% Chance for Raven to Deal Double Damage

Moved or Removed Recipes

Companion Finesse Offensive Recipe converted to Companion Augments Weapon Recipe.

Hurricane Damage and Cataclysm Damage removed from Storm Finesse.

Boulder Damage and Earth Overpower Damage removed from Earth Finesse.

Trample Damage, Rabies Damage, and Lacerate Damage removed from Shapeshifting Finesse.

Grizzly Rage Duration moved from Werebear Augments to Shapeshifting Finesse.

Hurricane Duration moved from Storm Augments to Nature Magic Innovation.

Lightning Storm Duration Removed from Nature Magic Innovation.

Paragon

Starter Board

Reclaim (replacing Resolve)

Previous: +3% Resistance to All Elements / +10 Willpower

Now: (Reclaim) +16% Damage to Elites / +10 Willpower

Thunderstruck Board

Concentrated (replacing Hubris)

Previous: 4% Damage Reduction from Vulnerable Enemies / +10 Willpower

Now: (Concentrated) +16% Damage to Elites / +10 Willpower

Hubris (replacing Restorative)

Previous: +4% Potion Healing / 4% Maximum Life

Now: (Hubris) 4% Damage Reduction from Vulnerable Enemies / +4% Healing Received

Earthen Devastation Board

Crushing Earth (replacing Resolve)

Previous: +3% Resistance to All Elements / +10 Willpower

Now: (Crushing Earth) +15% Damage to Crowd Controlled Enemies / +10 Willpower

Resolve (replacing Crushing Earth)

Previous: +10% Earth Damage / +15% Critical Strike Damage to Crowd Controlled Enemies

Now: (Resolve) +3% Resistance to All Elements / 4% Maximum Life

Survival Instincts Board

Battleworn Hide

Previous: +2% Total Armor while in Werebear Form / +10 Willpower

Now: +16% Damage to Elites / +10 Willpower

Ursine

Previous: +10% Damage while in Werebear Form / +45% Overpower Damage

Now: +2% Total Armor while in Werebear Form / 4% Maximum Life

Lust for Carnage Board

Ripper (replacing Regenerative)

Previous: +4% Healing Received / +10 Willpower

Now: (Ripper) +15% Critical Strike Damage / +10 Willpower

Ferocity

Previous: +10% Werewolf Damage / +15% Critical Strike Damage

Now: +3% Resistance to All Elements / 4% Maximum Life

Lust for Carnage

Previous: Critical Strikes with Werewolf Skills restore 2 Spirit.

Now: Critical Strikes with Werewolf Skills restore 2 Spirit and deal 50%[x] increased damage.

Heightened Malice Board

Toxic Bane (replacing Nature-born)

Previous: 4% Damage Reduction from Poisoned Enemies / +10 Willpower

Now: (Toxic Bane) +16% Damage to Elites / +10 Willpower

Nature-born (replacing Toxic Bane)

Previous: +10% Damage to Poisoned Enemies / +10% Poison Damage

Now: (Nature-born) 4% Damage Reduction from Poisoned Enemies / +4% Healing Received

Inner Beast Board

Determination

Previous: +100 Armor / +10 Willpower

Now: +15% Critical Strike Damage / +10 Willpower

Wilds (replacing Havoc)

Previous: +15% Critical Strike Damage / +10% Physical Damage

Now: (Wilds) +3% Resistance to All Elements / +4% Healing Received

Constricting Tendrils Board

Devastation (replacing Courage)

Previous: 4% Maximum Life / +10 Willpower

Now: (Devastation) +10% Nature Magic Damage / +10 Willpower

Courage (replacing Devastation)

Previous: +10% Nature Magic Damage / +16% Damage to Elites

Now: (Courage) 4% Maximum Life / +20 Armor

Ancestral Guidance Board

Resolve (replacing Recuperate)

Previous: +4% Potion Healing / +10 Life per Second

Now: (Resolve) +3% Resistance to All Elements / 4% Maximum Life

Ancestral Guidance

Damage bonus after spending 75 Spirit increased from 30%[x] to 40%[x].

Guidance (replacing Resolve)

Previous: +3% Resistance to All Elements / +10 Willpower

Now: (Guidance) +10% Damage / +10 Willpower

Necromancer

Skills

Blight

Enhanced Blight

Previous – Blight Slows enemies by 25%.

Now – Blight’s radius is increased by 15%.

Paranormal Blight Reworked

Previous – Blight has a 30% chance to Immobilize enemies for 2.5 seconds on impact.

Now – Blight Chills enemies for 15% every second.

Reap

Damage Reduction duration increased from 2 to 4 seconds.

Enhanced Reap’s Attack Speed duration increased from 3 to 4 seconds.

Blood Lance

Blood Lance now always pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies beyond the first.

Enhanced Blood Lance Reworked

Previous – Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies beyond the first.

Now – After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.

Supernatural Blood Lance Reworked

Previous – After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.

Now – Blood Lance deals 15%[x] increased Critical Strike Damage and 15%[x] increased Overpower Damage.

Blood Wave

Prime Blood Wave Reworked

Previous – Blood Wave Slows enemies by 50% for 4 seconds.

Now – Casting Blood Wave grants 20% Damage Reduction for 10 seconds.

Supreme Blood Wave

Blood Orbs spawned increased from 3 to 6.

Army of the Dead

Damage increased from 45% to 90%.

Cooldown reduced from 70 to 60 seconds.

Passives

Transfusion – Cooldown for spawning a Blood Orb reduced from 4 to 2 seconds.

Death’s Approach – Movement Speed increased from 4/8/12% [+] to 5/10/15% [+].

Kalan’s Edict

Previous: Your Minions gain 3%[+] Attack Speed for each active Minion.

Now: Your Minions gain 3%[+] Attack Speed and deal 3%[x] increased damage for each active Minion.

Bonded in Essence

Skeleton Priest Healing timer reduced from 8 to 5 seconds.

Death’s Defense

Minion Armor bonus increased from 4/8/12%[+] to 8/16/24%[+].

Necrotic Carapace

Fortify amount increased from 2/4/6% to 5/10/15% of Maximum Life.

Book of the Dead

Bone Golem Active Skill

Armor conversion to Thorns increased from 70% to 200%.

Blood Golem Sacrifice

Maximum Life increased from 15%[x] to 20%[x].

Legendary Aspects

Aspect of Cursed Aura

Tooltip updated to clarify that Curses are not cast, and so the curses would not benefit from Tempering.

Tidal Aspect

Additional Blood Waves now deal 100-120% of normal damage instead of dealing 50-30% reduced damage.

Shademist Aspect

The damage is now attributed to your Minions, and thus will scale with Minion Damage bonuses.

Aspect of Fel Gluttony

The damage is now attributed to your Golem, and thus will scale with Minion and Golem Damage bonuses.

Aspect of the Damned

Damage bonus now also applies to damage from your Minions.

Unique Items

The Mortacrux

Previous Affixes

Inherent: +50% Damage

+126-180 Intelligence

+98-125% Critical Strike Damage

+70-85% Vulnerable Damage

+3-5 Ranks of Hewed Flesh Passive

New Affixes

Inherent: +100% Macabre and Corpse Damage

+126-180 Intelligence

+36.5-50% Chance For Corpse Explosion to Deal Double Damage

Hewed Flesh also grants a Barrier for 8-10% Maximum Life for 4 seconds

+3-5 Ranks of Hewed Flesh Passive

Black River

+126-180 Intelligence Affix replaced with +36.5-50% Chance for Corpse Explosion to Deal Double Damage.

Greaves of the Empty Tomb

Ranks of Reaper’s Pursuit Affix replaced with Movement Speed.

Ring of Mendeln

The damage is now attributed to your Minions, and thus will scale with Minion Damage bonuses.

Lidless Wall

Armor Affix replaced with Chance for Bone Storm to Deal Double Damage.

Mutilator Plate

Blood Lance Duration affix replaced with Chance for Blood Lance to Deal Double Damage.

Tempering

All Weapon Tempering recipes have been updated with the following stats.

Bone Augments

+X% Chance for Bone Spirit to Deal Double Damage

+X% Chance for Bone Splinter Projectiles to Cast Twice

+X% Chance for Bone Spear Projectiles to Cast Twice

+X% Chance for Bone Storm to Deal Double Damage

Blood Augments

+X% Chance for Blood Surge to Deal Double Damage

+X% Chance for Blood Lance to Hit Twice

+X% Chance for Blood Lance to Deal Double Damage

+X% Chance for Hemorrhage to Hit Twice

+X% Chance for Blood Wave to Deal Double Damage

Shadow Augments – Decay

+X% Chance for Blight Projectiles to Cast Twice

+X% Chance for Decompose to Deal Double Damage

+X% Chance for Soulrift to Deal Double Damage

+X% Chance for Affliction to Deal Double Damage

Shadow Augments – Execution

+X% Chance for Sever Projectiles to Cast Twice

+X% Chance for Reap to Hit Twice

+X% Chance for Corpse Explosion to Deal Double Damage

Summoning Augments

+X% Chance for Army of the Dead to Deal Double Damage

+X% Chance for Skeleton Mages Attacks to Cast Twice

+X% Chance for Skeleton Warriors to Hit Twice

+X% Chance for Golem to Hit Twice

Thorn Army

Skeleton Mages Inherit X% of your Thorns affix removed from this recipe.

Skeleton Warriors Inherit X% of your Thorns affix removed from this recipe.

Golem Inherit X% of your Thorns affix removed from this recipe.

Ranks of Spiked Armor added to this recipe’s Weapon Attunement.

Resource Generation while Wielding a Scythe affix replaced with Resource Generation with Two-Handed Weapons affix.

Other Tempering Updates:

+X% Corpse Explosion Damage removed from Shadow Finesse

+X% Bone Spirit Damage removed from Bone Finesse

+X% Blight Slow Potency Tempering affix changed to +X% Blight Chill Potency on the Profane Cage

Paragon

Starter Board

Grasp (replacing Preservation)

Previous: +200 Armor / +10 Intelligence

Now: (Grasp) +16% Damage to Elites / +10 Intelligence

Cult Leader

Minion Damage per 20% Attack Speed Bonus increased from 30%[x] to 40%[x].

Hulking Monstrosity

Miscreation

Previous: +14% Golems Armor / +10 Intelligence

Now: +10% Summon Damage / +10 Intelligence

Flesh-Eater Board

Rend (replacing Erudite)

Previous: +3% Resistance to All Elements / +10 Intelligence

Now: (Rend) +10% Damage / +10 Intelligence

Erudite (replacing Culler)

Previous: +35% Ultimate Damage / +2.5% Attack Speed

Now: (Erudite) +3% Resistance to All Elements / 4% Maximum Life

Scent of Death

Seethe (replacing Preservation)

Previous: +100 Armor / +10 Intelligence

Now: (Seethe) +10% Damage / +10 Intelligence

Ruin

Previous: +35% Ultimate Damage / +15% Crtitical Strike Damage

Now: 4% Damage Reduction from Vulnerable Enemies / +20 Armor

Bone Graft Board

Erudite (replacing Tenacity)

Previous: 4% Maximum/ +100 Armor

Now: (Erudite) +3% Resistance to All Elements / 4% Maximum Life

Calcified

Previous: +15% Bone Critical Strike Damage / +10% Bone Damage

Now: +20 Armor / 4% Damage Reduction from Vulnerable Enemies

Splinter (replacing Erudite)

Previous: +3% Resistance to All Elements / +10 Intelligence

Now: (Splinter) +15% Bone Critical Strike Damage / +10 Intelligence

Blood Begets Blood Board

Aggression (replacing Blooddrinker)

Previous: +5% Blood Orb Healing / +10 Intelligence

Now: (Aggression) +12.5% Damage while Healthy / +10 Intelligence

Blooddrinker (replacing Aggression)

Previous: +45% Overpower Damage / +10% Damage

Now: (Blooddrinker) +5% Blood Orb Healing / 4% Maximum Life

Bloodbath Board

Guarded Advance

Previous: +10% Damage while Fortified / +6.5% Fortify Generation

Now: 4% Damage Reduction while Fortified / +6.5% Fortify Generation

Remedy

Previous: +4% Healing Received / +10 Intelligence

Now: +45% Overpower Damage / +10 Intelligence

Wither Board

Gnawing Darkness (replacing Gloom)

Previous: +10% Shadow Resistance / +10 Intelligence

Now: (Gnawing Darkness) +10% Damage to Shadow Damage Over Time-Affected Enemies / +10 Intelligence

Gloom (replacing Gnawing Darkness)

Previous: +10% Damage to Shadow Damage Over Time-Affected Enemies / +16% Damage to Elites

Now: (Gloom) +10% Shadow Resistance / +20 Armor

Rogue

Skills

Enhanced Blade Shift

Previous: While Blade Shift is active you gain 20% Movement speed.

Now: While Blade Shift is active you gain 20% Movement speed. Moving through enemies refreshes its duration.

Fundamental Blade Shift

Previous: Moving through enemies while blade shift is active refreshes its duration. After moving through 3 enemies your next blade shift will daze enemies for 2 seconds.

Now: Casting a skill that isn’t Blade Shift empowers your next Blade Shift to deal 100%[x] more damage.

Invigorating Strike

Damage increased from 30% to 35%.

Fundamental Invigorating Strike

Threshold to cause Vulnerable changed from 85% life to 95% life.

Enhanced Invigorating Strike

Energy regeneration bonus increased from 30% to 50%.

Disciplined Shadow Step

Previous: Damaging an enemy with Shadow Step stuns them for 2 seconds and reduces its cooldown by 3 seconds.

Now: Shadow Step deals 200%[x] more damage. Casting Shadow Step reduces its cooldown by 3 seconds.

Concealment

Now also grants Unhindered.

Subverting Concealment

Previous: The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.

Now: The Skill that breaks Concealment is always a Critical Strike and makes enemies Vulnerable for 6 seconds.

Countering Concealment

Previous: The Skill that breaks Concealment will always be a guaranteed Critical Strike.

Now: Casting Concealment grants 10% Dodge Chance and increases the Movement Speed bonus to 60%[+] for 5 seconds.

Prime Shadow Clone

Previous: You are Unstoppable for 5 seconds after Casting Shadow Clone.

Now: You gain Stealth and Unstoppable for 5 seconds after casting Shadow Clone.

Death Trap

Baseline: If Death Trap kills an enemy, its cooldown is reduced by 10 seconds.

Supreme Death Trap

Previous: If Death Trap kills an enemy, its cooldown is reduced by 12 seconds.

Now: Enemies that resist Death Trap’s pull in are hit again for 120% of Death Trap’s damage.

Rain of Arrows

Baseline first wave knocks down enemies for 3 seconds.

Supreme Rain of Arrows

Previous: Rain of Arrows’ first wave knocks down enemies for 3 seconds.

Now: Rain of Arrows deals 60 40%[x] increased damage to Crowd Controlled enemies.

Prime Rain of Arrows

Imbuement Bonus increased from 30% to 50%.

Passives

Weapon Mastery

Tooltip now states: Gain a bonus based on the weapons used in your attack.

Close Quarters Combat

Now scales from 15% of Damage to Close rather than 10% of Damage vs Crowd Controlled.

Adrenaline Rush

Energy regen while moving increased from 5/10/15% to 7/14/21%.

Impetus

Now gains damage to Basic skills along with Agility/Subterfuge while the buff is active.

Victimize

Previous: Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 62% of the damage to them and surrounding enemies.

Now: Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing [60%] damage to them and surrounding enemies. Victimize’s damage is increased by 120%[x] of your Vulnerable Damage Bonus.

Additionally, the effect now happens less frequently but stores up the damage of instances it would trigger for the next instance.

Base Damage Reduced to 60% from 80%.

Momentum

Now counts for Channeled Cutthroat Skills.

Now only removes stacks when casting Marksman skills.

Mending Obscurity

Healing while in stealth increased from 5% to 7%.

Legendary Aspects

Aspect of True Sight

Previous: You deal 70-100% Critical Strike Damage to enemies marked by Inner Sight.

Now: You deal 70-100% Critical Strike Damage to enemies marked by Inner Sight. While Inner Sight is full, you gain 21-30%[x] increased damage.

Resistant Assailant’s

Now gives resistance on casting Concealment cast rather than when breaking stealth.

Uncanny Treachery

Previous: Dealing damage to a Dazed enemy with an Agility skill grants Stealth for 4 seconds. When Stealth breaks you gain 5-15% dodge chance for 2 seconds.

Now: Dealing direct damage with a non-Agility Skill after casting an Agility skill grants Stealth for 2 seconds. When Stealth breaks you gain 10-18% dodge chance for 2 seconds.

Opportunists

Grenades now drop on your target if exiting Stealth with Shadow Step.

Icy Alchemists Aspect

Damage increased from 60-100% to 90-130%.

Now happens less frequently in extreme situations.

Toxic Alchemists Aspect

Now happens less frequently in extreme situations.

Ravager’s

Maximum stacks increased from 4 to 6, increasing maximum damage bonus from 58% to 87%.

Bladedancer’s Aspect

Damage increased from 25-45% to 40-60%.

Encircling Blades

Damage increased from 25-45% to 35-55%.

Of Iron Rain

Chance to spawn an arrow storm increased from 35-55% to 80-100%.

Escape Artist’s

Window to dodge attacks reduced from 10 to 5 seconds.

Cooldown reduced from 20 to 10 seconds.

Unique Items

Word of Hakan

Skill ranks of Imbuement Skills increased from 2-3 to 4-6.

Rain of Arrows Fires Twice affix is now Double Damage for Rain of Arrows.

Tempering

All Weapon Tempering recipes have been updated with the following stats.

Trap Augments

+X% Chance for Caltrops to Consume No Charges

+X% Chance for Death Trap to Deal Double Damage

+X% Poison Trap Duration

Basic Augments – Rogue

+X% Chance for Puncture Projectiles to Cast Twice

+X% Chance for Heartseeker Projectiles to Cast Twice

+X% Chance for Forceful Arrow Projectiles to Cast Twice

Core Augments – Rogue

+X% Chance for Barrage Projectiles to Cast Twice

+X% Chance for Rapid Fire Projectiles to Cast Twice

+X% Chance for Penetrating Shot Projectiles to Cast Twice

Agile Augments

+X% Chance for Flurry to Hit Twice

+X% Chance for Dance of Knives Projectiles to Cast Twice

Invigorating Strike Cleaves for +X% Damage

+X% Chance for Dash to Deal Double Damage

Assassin Augments

Shadow Step Cleaves for +X% Damage

+X% Chance for Blade Shift to Deal Double Damage

+X% Chance for Twisting Blades to Hit Twice

+X% Chance for Rain of Arrows Waves to Cast Twice

Other Tempering Changes:

Smoke Grenade Damage removed from Subterfuge Expertise Recipe.

Flurry chance to Hit Twice has been changed to chance for Flurry to deal double damage.

Rain of Arrows chance to Hit Twice has been changed to chance for Rain of Arrows to deal double damage.

Rogue Cloaking Temper Recipe: Ranks to Agile replaced with Ranks to Aftermath.

Persistence Temper Recipe: Ranks to Aftermath removed.

Paragon

Devious Glyph

Now applies its damage bonus against Bosses.

Starter Board

Outlaw (replacing Lawless)

Previous: +200 Armor / +10 Dexterity

Now: (Outlaw) +16% Damage to Elites / +10 Dexterity

Eldritch Bounty Board

Imbuer

Previous: +15% Imbued Damage / +10% Non-physical Damage

Now: +3% Resistance to All Elements / +20 Armor

Concoction (replacing Dosage)

Previous: +4% Potion Healing / +10 Dexterity

Now: (Concoction) +10% Non-physical Damage / +10 Dexterity

Tricks of the Trade Board

Surgical (replacing Lawless)

Previous: +100 Armor / +10 Dexterity

Now: (Surgical) +10% Damage / +10 Dexterity

Haven (replacing Havoc)

Previous: +15% Critical Strike Damage / +10% Physical Damage

Now: (Haven) +20 Armor / 4% Maximum Life

Cheap Shot Board

Artificer (replacing Wiles)

Previous: 6% Damage Reduction from Slowed Enemies / +10 Dexterity

Now: (Artificer) +10% Vulnerable Damage / +10 Dexterity

Deviant (replacing Oppress)

Previous: +15% Damage to Crowd Controlled Enemies / +15% Critical Strike Damage to Crowd Controlled Enemies

Now: (Deviant) +3% Resistance to All Elements / 4% Maximum Life

Deadly Ambush Board

Ensnarement (replacing Cunning)

Previous: 4% Damage Reduction from Enemies Affected by Trap Skills / +10 Dexterity

Now: (Ensnarement) +15% Critical Strike Damage / +10 Dexterity

Cunning (replacing Slayer)

Previous: +100 Armor / +4% Potion Healing

Now: (Cunning) 4% Damage Reduction from Enemies Affected by Trap Skills / +3% Resistance to All Elements

Leyrana’s Instinct Board

Essential (replacing Feint)

Previous: +12.5% Damage for 4 Seconds After Dodging an Attack / +10 Dexterity

Now: (Essential) +14% Core Damage / +10 Dexterity

Punishment (replacing Tolerance)

Previous: +3% Resistance to All Elements / +10 Dexterity

Now: (Punishment) +10% Physical Damage / +10 Dexterity

Targeted (replacing Discerning)

Previous: +12.5% Damage for 4 Seconds After Dodging an Attack / +16% Damage to Elites

Now: (Targeted) +14% Core Damage / +16% Damage to Elites

No Witnesses Board

Deliverance (replacing Training)

Previous: 4% Maximum Life / +10 Dexterity

Now: (Deliverance) +35% Ultimate Damage / +10 Dexterity

Training (replacing Ruin)

Previous: +35% Ultimate Damage / +15% Critical Strike Damage

Now: (Training) 4% Maximum Life / +10% Poison Resistance

Exploit Weakness Board

Misery (replacing Dosage)

Previous: +4% Potion Healing / +10 Dexterity

Now: (Misery) +16% Damage to Elites / +10 Dexterity

Revitalize (replacing Hunter Killer)

Previous: +16% Damage to Elites / +14% Movement Speed for 4 Seconds After Killing an Elite

Now: (Revitalize) +4% Healing Received / +20 Armor

Cunning Stratagem Board

Fundamentals (replacing Lawless)

Previous: +100 Armor / +10 Dexterity

Now: (Fundamentals) +10% Damage / +10 Dexterity

Lawless (replacing Fundamentals)

Previous: +35% Basic Damage / +10% Damage

Now: (Lawless) +20 Armor / 4% Maximum Life

Sorcerer

Skills

Enhanced Charged Bolts

Lightning surge now also hits the original target as well as surrounding enemies.

Enhanced Fireball

Previous: Casting Fireball increases its radius by 50%.

Now: Casting Fireball increases its radius by 50% and Burns enemies for 10% damage over 6 seconds.

Prime Deep Freeze

Barrier amount now scales with Maximum life instead of Base Life.

Chain Lightning Enchantment

Cooldown reduced from 4 seconds to 1 second.

Hydra Enchantment

Duration increased from 5 to 10 seconds.

Arc Lash Enchantment

Stun duration increased from 0.5 to 1 second.

Incinerate Enchantment

Cooldown reduced from 14 to 8 seconds.

Passives

Endless Pyre

Previous: You deal increased Burning damage to enemies for each second they remain Burning, up to 5%[x] after 5 seconds.

Now: You deal 6/12/18%[x] increased Burning damage. This bonus is increased to 25/50/75%[x] to enemies while they are affected by more Damage Over Time than their total Life.

Conjuration Mastery

Now caps its bonuses at 30 active Conjurations. Tooltip updated for clarity.

Legendary Aspects

Storm Swell Aspect

Previous: You deal 15-30% more damage to Vulnerable enemies while you have a barrier.

Now: You deal 15-35% increased damage while Ice Armor is active. This amount is increased by another 15% against Frozen enemies.

Aspect of Engulfing Flames

Previous: You deal 30-45%[x] increased Burning damage to enemies below 50% Life. Additionally, you deal 70-100%[x] increased Burning damage to enemies while they are affected by more Damage Over Time than their total Life.

Now: You deal 6%[x] increased Burning damage to enemies for each second they remain Burning, up to 30%[x] after 5 seconds. Additionally, you deal 10-30%[x] increased Burning damage to enemies below 50% Life.

Aspect of Armageddon

Now drops more Meteorites.

Meteorites from Aspect of Armageddon and Aspect of Shattered Stars now more consistently land around or on the enemies near the cast target.

Unique Items

Tal Rasha’s Iridescent Loop

Previous: For each type of Elemental damage you deal, gain 10-15% increased damage for 4 seconds, up to 40-60%. Dealing Elemental damage refreshes all bonuses.

Now: Casting a Pyromancy, Shock, or Frost Skill increases your damage by 10-25% for 85 seconds, stacking once per element. Casting again refreshes all bonuses if the previous skill was a different Element.

Axial Conduit

+X% Chance for Chain Lightning Projectiles to Cast Twice affix changed to +X% Chance for Chain Lightning to Hit Twice.

Gloves of the Illuminator

Effect reworded, but functionality unchanged.

Previous: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals 30-0% less damage.

Now: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals 70-100% of normal damage.

Tempering

All Weapon Tempering recipes have been updated with the following stats.

Pyromancy Augments

+X% Chance for Fire Bolt Projectiles to Cast Twice

+X% Chance for Fireball Projectiles to Cast Twice

+X% Chance for Meteor to do Double Damage

Pyromancy Augments – Fiery

+X% Chance for Incinerate to do Double Damage

+X% Chance for Firewall to do Double Damage

+X% Chance for Meteorites to do Double Damage

Frozen Augments – Frozen

+X% Chance for Blizzard to do Double Damage

+X% Chance for Ice Spike to do Double Damage

+X% Chance for Deep Freeze to do Double Damage

Frost Augments

+X% Chance for Frost Bolt Projectiles to Cast Twice

+X% Chance for Frozen Orb Projectiles to Cast Twice

+X% Chance for Ice Shards Projectiles to Cast Twice

Conjuration Augments

Casted Hydras have +X Heads

+X% Chance for a Second Ice Blades when Cast

+X% Chance for Familiar to Hit Twice

Shock Augments – Discharge

+X% Chance for Teleport to Hit Twice

+X% Chance for Arc Lash to Swipe Twice

+X% Chance for Charged Bolts Projectiles to Cast Twice

Shock Augments – Surge

+X% Chance for Spark Projectiles to Cast Twice

+X% Chance for Chain Lightning to Hit Twice

+X% Chance for Ball Lightning Projectiles to Cast Twice

Other Tempering Updates:

Incinerate Size, Meteor Size, and Firewall Size removed from the Pyromancer Augments Recipe.

Blizzard Damage and Ice Spike Damage removed from the Frost Finesse Recipe.

Teleport Damage removed from the Shock Finesse Recipe.

Chance for Chain Lightning Projectiles to Cast Twice affix changed to Chance for Chain Lightning to Hit Twice.

Teleport Nova Size moved from Shock Augments – Discharge recipe to the new Sorcerer. Innovation Utility recipe.

Frost Nova Size moved from Sorcerer Control recipe to the new Sorcerer Innovation Utility recipe.

Blizzard Size moved from Frost Augments recipe to the new Sorcerer Innovation Utility recipe.

Conjuration Damage replaced with Familiar Damage on the Conjuration Finesse Offensive recipe.

Fire Damage Over Time removed from the Pyromancy Finesse recipe.

Familiar Lucky Hit Chance added to the Conjuration Fortune Utility recipe.

Paragon

Starting Board

Studied (replacing Erudite)

Previous: +3% Resistance to All Elements / +10 Intelligence

Now: (Studied) +16% Damage to Elites / +10 Intelligence

Searing Heat Board

Explosive (replacing Ashes)

Previous: +10% Fire Resistance / +10 Intelligence

Now: (Explosive) 15% Critical Strike Damage / +10 Intelligence

Recuperate

Previous: +4% Potion Healing / +10 Life per Second

Now: +4% Potion Healing / +25 Life per 5 Seconds

Ashes (replacing Pyromancy)

Previous: +10% Fire Damage / +10% Fire Damage Over Time

Now: (Ashes) +10% Fire Resistance / +25 Life per 5 Seconds

Burning Instinct Board

Safeguard

Previous: +6.5% Damage Reduction from Elites / +100 Armor

Now: +6.5% Damage Reduction from Elites / +20 Armor

Smoldering Embers (replacing Culler)

Previous: +35% Ultimate Damage / +2.5% Attack Speed

Now: (Smoldering Embers) 5% Damage Reduction from Burning Enemies / +4% Healing Received

Explosive (replacing Smoldering Embers)

Previous: 5% Damage Reduction from Enemies / +10 Intelligence

Now: (Explosive) +15% Critical Strike Damage / +10 Intelligence

Frigid Fate Board

Elemental Favor (replacing Chilling)

Previous: +10% Cold Resistance / +10 Intelligence

Now: (Elemental Favor) +10% Non-physical Damage / +10 Intelligence

Icefall Board

Frigid (replacing Cryomancy)

Previous: +10% Cold Damage / 4% Chill Application

Now: (Frigid) 6% Damage Reduction from Chilled / 4% Maximum Life

Cryomancy (replacing Frigid)

Previous: 6% Damage Reduction from Chilled / +10 Intelligence

Now: (Cryomancy) +10% Cold Damage / +10 Intelligence

Static Surge Board

Overwhelming

Previous: +15% Damage to Stunned Enemies / +16% Damage to Elites

Now: +10% Lightning Resistance / +20 Armor

Electro

Previous: +10% Lightning Resistance / +10 Intelligence

Now: +10% Vulnerable Damage / +10 Intelligence

Ceaseless Conduit Board

Shock Resistant (replacing Recuperate)

Previous: +4% Potion Healing / +10 Life per Second

Now: (Shock Resistant) +10% Lightning Resistance / 4% Maximum Life

Shelter (replacing Hunter Killer)

Previous: +16% Damage to Elites / +14% Movement Speed for 4 Seconds After Killing an Elite

Now: (Shelter) 4% Maximum Life / +20 Armor

Devastate (replacing Electro)

Previous: +10% Lightning Resistance / +10 Intelligence

Now: (Devastate) +17% Critical Strike Damage / +10 Intelligence

Elemental Summoner Board

Keeper of Elements (replacing Erudite)

Previous: +3% Resistance to All Elements / +10 Intelligence

Now: (Keeper of Elements) +10% Non-physical Damage / +10 Intelligence

Resistant (replacing Keeper of Elements)

Previous: +10% Non-physical Damage / +3% Resistance to All Elements

Now: (Resistant) +3% Resistance to All Elements / +20 Armor

Enchantment Master Board

Tactical (replacing Erudite)

Previous: +3% Resistance to All Elements / +10 Intelligence

Now: (Tactical) +16% Damage to Elites / +10 Intelligence

Toughened (replacing Elementalist)

Previous: +10% Non-physical Damage / 4% Maximum Life

Now: (Toughened) +20 Armor / 4% Maximum Life

Blessing (replacing Recuperate)

Previous: +4% Potion Healing / +10 Life per Second

Now: (Blessing) +3% Resistance to All Elements / +4% Healing Received

Paragon Updates

Glyphs can now be upgraded up to level 100.

At level 46, they become Legendary and gain several additional benefits.

One additional major affix.

A radius size increase.

Upgrading to Legendary requires Gem Fragments.

Magic Glyphs have been removed.

Glyph Experience has moved from Nightmare Dungeons to the Pit.

The Paragon board cap has been reduced to 4, plus the starting board.

Max Paragon Level is now 300.

Shrine Updates

The following Shrines now scale off Weapon Damage, like Skills.

Artillery Shrine

Blast Wave Shrine

Conduit Shrine

Boss Ladder

All Unique items now have a single boss for target farming.

Removed from Grigoire

Barbarian

Ramaladni’s Magnum Opus

Ancients’ Oath

Druid

Mjölnic Ring

Necromancer

Blood Artisan’s Cuirass

Rogue

Windforce

Sorcerer

Gloves of the Illuminator

Removed from Lord Zir

Barbarian

Rage of Harrogath

Gohr’s Devastating Grips

Druid

Mad Wolf’s Glee

Vasily’s Prayer

Greatstaff of the Crone

Necromancer

Deathless Visage

Greaves of the Empty Tomb

Rogue

Eyes in the Dark

Grasp of Shadow

Skyhunter

Sorcerer

Iceheart Brais

Staff of Endless Rage

Raiment of the Infinite

All Classes

Penitent Greaves

The Butcher’s Cleaver

Removed from Beast in the Ice

Barbarian

100,000 Steps

Battle Trance

Fields of Crimson

Druid

Insatiable Fury

Hunter’s Zenith

Waxing Gibbous

Necromancer

Howl from Below

Deathspeaker’s Pendant

Bloodless Scream

Rogue

Condemnation

Word of Hakan

Sorcerer

Esu’s Heirloom

Staff of Lam Esen

All Classes

Frostburn

Mother’s Embrace

Added

The Butcher’s Cleaver now drops for Necromancers from Grigoire.

Moved

Mjölnic Ring moved from Grigoire to Lord Zir.

The summoning material requirements have been adjusted and standardized for the following bosses.

Echo of Varshan

Previous: 2(WT3)/5(WT4) Malignant Hearts

New: 4 Malignant Hearts

Grigoire

Previous: 2(WT3)/5(WT4) Living Steel

New: 12 Living Steel

Beast in the Ice

Previous: 9 Distilled Fear

New: 12 Distilled Fear

Lord Zir

Previous: 9 Exquisite Blood

New: 12 Exquisite Blood

User Interface and User Experience

The icon denoting that there are additional Skill/Paragon points to spend now also displays how many points are available to spend.

The tooltips for Dungeons viewed in the Map have been improved to have more information at a glance.

New settings have been added in the gameplay options menu to hide certain warning messages and announcements, such as «You need more mana».

The sound that plays when arriving at a pinned destination has been made more prominent.

Druid’s Sprit Offerings have been moved to the Consumables tab, and the stack count has been increased to 999.

Up to 3 currencies can be pinned in the player’s inventory, with Obols and Gold being pinned by default.

The descriptions of multiple items that implied if a skill tag was removed or added have been clarified.

Miscellaneous

The number of available character slots has been increased from 12 to 1413.

Dodge chance can no longer reach 100% through any means. The Dodge Chance bonuses from the handful of related aspects have been swapped from additive to inverse multiplicative, matching typical Dodge Chance modifiers.

The Gauntlet will be disabled for Season 6 while the meta settles with the introduction of the Spiritborn and all other system updates.

Common items now stop dropping after Level 10.

The allowance cache that contained items helpful for leveling has been updated.

No longer has a level restriction.

Contains one legendary item of a random equipment slot, with a small chance to be Unique or Mythic Unique.

Has multiple tiers that scale with level, with greater rewards and greater costs at higher levels.

The cost has been adjusted so it is no longer a cheap source of Legendary Aspects.

Is now crafted at the Blacksmith instead of the Alchemist.

Developer’s Note: Since this cache has been very popular, we are making it more accessible while also broadening its applications. The highest tier cache is intended to be a late-game material dump.

Ancestral Items are now guaranteed to have at least one greater affix.

Nightmare Dungeons are now the source of Masterworking materials now that Glyph Experience has been moved to the Pit.

All beneficial Nightmare Dungeon Affixes have been removed, with the exception of Experience and Gold increases.

How Smoldering Ashes are acquired has been updated

We’ve removed the character level requirement on those tiers and implemented a new system where Smoldering Ashes can only be unlocked with Earned Favor.

Earned Favor is all the Favor you earn in-game by killing monsters, completing quests, and engaging with the Season Journey.

It does not include Favor awarded for anything outside of playing the game (tier skips).

Developer’s Note: These changes to Smoldering Ashes continue to ensure those who use Tier Skips cannot gain access to the benefits of Smoldering Ashes any sooner than players who don’t. You will also be able to claim and use Smoldering Ashes as soon as you’ve earned enough Favor—no more waiting around for your character to reach the level requirement. There’s a new icon on the Battle Pass reward track that displays your Earned Favor progress, so you’ll know exactly how far you are from unlocking your next Smoldering Ashes.

Bug Fixes

Gameplay

Barbarian

Fixed an issue where excessive skill ranks of Martial Vigor and Guttural Yell could result in 100% Damage reduction.

Developer’s Note: This was only possible on the Eternal Realm since the tempering recipe for additional ranks of these skills was removed in the Season of Infernal Hordes. The Damage Reduction from these passives is now capped at 80%, which requires 20 Ranks of the Skill.

Fixed an issue where Leap had to fully complete its animation before being able to cast Leap again.

Fixed an issue where the Dust Devil’s Aspect could activate more frequently if Whirlwind was cancelled.

Fixed an issue where the tooltip for Call of the Ancients showed a higher damage value than it was dealing.

Developer’s Note: Call of the Ancients has been slightly rebalanced to compensate for this issue, dealing less damage for low-level Barbarians, and dealing more damage for Barbarians with stronger late game gear.

Fixed an issue where assigning a skill point to Tactical Rallying Cry did not upgrade the tooltip for Rallying Cry.

Druid

Fixed an issue where the buffs from Clarity and Vigilance could be unexpectedly lost.

Fixed an issue where the cooldown reduction from the Virulent aspect was inconsistent between Bosses and Elites.

Fixed an issue where the Iron Fur buff would persist after swapping between Insatiable Fury and Mad Wolf’s Glee.

Fixed an issue where bonuses to Poison Creeper Duration did not properly update all related tooltips for duration.

Fixed an issue where bonuses to Lightning Bolt Damage didn’t properly update all related tooltips for damage.

Fixed an issue where the Aspect of Vocalized Empowerment didn’t grant resource generation when using Blood Howl.

Fixed an issue where the Aspect of the Blurred Beast did not gain damage against targets poisoned by Poison Creeper.

Fixed an issue where Earthen Bulwark’s barrier scaled off Base Life instead of Maximum Life.

Fixed an issue where Nature’s Fury was not triggering Hurricane when casting bolder while using Metamorphic Stone Aspect.

Fixed an issue where the guaranteed overpower from Obsidian slam could be consumed by non-damaging abilities.

Fixed an issue where Mad Wolf’s Glee and Insatiable Fury could grant fewer Skill Ranks than displayed on its tooltip.

Fixed an issue where Petrify from The Basilisk was not properly interacting with the Supreme Petrify upgrade.

Fixed an issue where the Hemorrhage Legendary Paragon Node granted a lower Bleeding damage bonus than expected.

Fixed an issue where Landslides from Earthbreaker could trigger Nature’s Fury.

Necromancer

Fixed an issue where Blood Orbs would remain after dying during an Encounter.

Fixed an issue where killing a vulnerable enemy with a Bone Skill could not generate essence when using the Aspect of Exposed Flesh.

Fixed an issue where higher Item Power on Bloodless Scream could have lower affix ranges than intended.

Fixed an issue where Bonus projectiles fired from the effect of Path of Trag’oul overlapped, which made it appear that bonus projectiles were never fired through this method.

Fixed an issue where the Bone Golem upgrade for shedding additional corpses was inconsistent.

Fixed an issue where curses cast by minions while using Blood Moon Breeches could curse the player. (Curse upon your house, wanderer!)

Fixed an issue where the tooltip for Unyielding Commander displayed the bonus as additive instead of multiplicative.

Fixed an issue where the Whither Legendary Paragon Node did not respect the 1200 Intelligence cap.

Fixed an issue where the Whither Legendary Paragon Node applied to damage over time inflicted on the player by the player, such as through Endurant Faith.

Rogue

Fixed an issue where the bonus from the Deadly Ambush legendary node could affect non-critical strike damage.

Fixed an issue where Rapid Fire used with Scoundrel’s Kiss couldn’t fire through Chilling Winds.

Fixed an issue where Victimize’s Vulnerable Damage bonus did not properly scale with the listed value.

Fixed an issue where Weakened Ice barricades could not be attacked with Rapid Fire using Scoundrel’s Kiss.

Fixed an issue where the dash from Improved Flurry was less responsive than intended.

Fixed an issue where Rain of Arrows was gaining more benefit from Imbuement Skills than intended. As compensation for this change, we have also increased the benefit of Prime Rain of Arrows and Word of Hakan. These changes can be seen in the Rogue section for balance changes.

Fixed an issue where Bursting Venoms was triggering Lucky Hit effects more often than intended.

Sorcerer

Fixed an issue where the damage modifier for Destructive Fireball was additive instead of multiplicative.

Fixed an issue where the Ball Lightning Enchantment did not properly benefit from the Gravitational Aspect.

Fixed an issue where Crackling Energy motes would remain after dying during an Encounter.

Fixed an issue where Blizzards from the Blizzard Enchantment did not benefit from the duration increase granted by Mage’s Blizzard.

Fixed an issue where Flickerstep triggered inconsistently with Teleport Enchant evades.

Fixed an issue where Crackling Energy triggers chained to additional enemies in the opposite way as intended. (Ex: 70% chance was a better chance for it to happen than 90%. 100% chance was actually 0% chance. (Joke? 100% of the time, it works none of the time)

Fixed an issue where active Chain Lightnings would not dissipate after the player died when Axial Conduit was equipped.

Fixed an issue where the Attacks Reduce Evade Cooldown affix did not reduce the first Teleport Enchantment cooldown applied when equipping the Oculus.

Fixed an issue where Conjuration Mastery stacks were not being removed if a player unequipped the Hydra skill while Hydras were active.

Fixed an issue where the Elementalist aspect didn’t trigger for skills that didn’t cost mana, such as Meteor augmented by Starfall Coronet.

Fixed an issue where Inferno’s tooltip did not show a damage percentage when Advanced Tooltips Information was enabled.

Fixed an issue where Incinerate beams from Flamethrowers Aspect were not scaling with Incinerate Size Tempering Affixes.

General

Fixed an issue where Mythic Unique Items could not drop for lower-level players.

Fixed an issue where the damage over time from Andariel’s Visage didn’t trigger if an affected monster was far away from the player.

Fixed an issue where the Aspect of Voracious Rage did not refund resource in all expected contexts.

Fixed an issue where Yen’s Blessing could be triggered by collecting volatile blood dropped by the Blood Boiling aspect.

Fixed an issue where players would not gain the elemental resistance of Tassets of the Dawning Sky when taking damage from damage over time effects.

Fixed an issue where the objective to slay the infernal tormentor in Túr Dúlra wouldn’t complete properly if Baelgemoth was killed too quickly.

Fixed an issue where quest progression for the Depths of Despair could be blocked if Demotath was killed too quickly.

Fixed an issue where Incense could be dispelled by talking to a side quest NPC.

Fixed an issue where enemies with post-death effects, such as Bloated Corpsefiends exploding, could delay wave completion for the Sole Survivor Event.

The speed of the post-death effects from Bloated Corpsefiends and Spider Hosts have been increased.

Fixed an issue where the Vampire Boss affix in the Pit did not appear in Pit Tiers 31 and above.

Fixed an issue where the following Defensive and Utility Aspects could not be imprinted on Shields.

Sly Steps

Prudent Heart

Assimilation

Concussive Strikes

Fixed an issue where an error could occur that would prevent progression in the Onyx Watchtower Stronghold.

Fixed an issue where Tempering Recipes and Pit tier Progression carried over for new Seasonal characters.

Fixed an issue where Whisper Invaders could drop Blackened Femurs, Gurgling Heads, and Trembling Hands.

Fixed an issue where the following damage effect sources did more damage to Tormented bosses than intended:

Vyr’s Mastery

Gohr’s Devastating Grips

Skullbreaker’s Aspect

Stormclaw’s Aspect

Fixed multiple instances where NPCs sometimes did not spawn for various quests, which block quest progression.

Fixed an issue where Tyrael’s Might could be spammed more quickly than intended when being used with channeled skills.

Fixed an issue where Fists of Fate was not triggering its effect in multiple cases.

User Interface and User Experience

Fixed an issue where Item names in the Transmutation tab were inconsistent.

Fixed an issue where the tooltip for Ground Stomp didn’t display the modifiers for the Enhanced and Tactical upgrades.

Fixed an issue where the Blast-Trapper’s and Infiltrator’s Aspects weren’t associated with the Trap keyword when searching the Codex of Power.

Fixed an issue where the Aspect of Bursting Venoms and the Toxic Alchemist Aspect weren’t associated with the Poison keyword when searching the Codex of Power.

Fixed an issue where the tooltips for Boss summoning items were inconsistent between the inventory and the summoning menu.

Fixed an issue where the highlighting of Necromancer Minions was inconsistent throughout various tooltips.

Fixed an issue where the Aspect of Vocalized Empowerment was still labeled as Aspect of Echoing Fury in the Delver Challenge aspect list.

Fixed an issue where Frostburn’s Lucky Hit to Freeze was not displayed in Character Stats.

Fixed an issue where several aspects would not properly show up when using the keyword search filter in the Codex of Power.

Fixed an issue where there wasn’t a quest marker over the Medical notes dropped by the witch in Alcarnus.

Fixed an issue where Life total could display as slightly above or slight below max health when affixes with bonus maximum life were present.

Fixed an issue where the quest pin would disappear after running away from the Frightened Pilgrims during the To Walk a Dark Path quest.

Fixed an issue where Temerity was not gaining the proper number of shields based on healing.

Fixed an issue where hero details was not displaying healing received from Willpower.

Fixed an issue where the button prompts for Modify and Unequip on Paragon Glyphs displayed as unavailable despite being functional.

Fixed an issue where damage bonus from the Dark Dance Aspect was displayed as multiplicative instead of additive in the tooltip.

Fixed an issue where the icon for Rogue’s Inner Sight could remain on slain enemies.

Miscellaneous

Fixed an issue where items could become un-droppable after interacting with the stash while sitting on a chair.

Various performance, stability, and visual improvements.

Parche 2.0.2

Note: Nvidia DLSS Frame Generation will be disabled while the team works on addressing an issue in an upcoming patch.

Game Updates

Balance Updates

All Classes

Legendary aspect affix values now have a separate cap between Ancestral and Non-Ancestral items. Now, the maximum values for aspects can only be found on Ancestral items.

Developer’s Note: Previously, max rolls of aspects could be found much earlier on. This made the transition into Ancestral items less exciting, as your aspects could already be maxed out before you entered Torment Difficulty. Now there is more noticeable item progression as you move through Torment Difficulties.

Runewords

Magic Runes of Ritual

Cir: (Cast same non-channeled skill 3 times)

Offering gained increased from 25 to 50.

Cem: (Evade)

Offering gained increased from 50 to 75.

Moni:(Cast after moving)

Offering gained increased from 10 to 25.

Interval increased from 0.2s to 0.25s.

Yax: (Use healing potion)

From 100 to 200.

Rare Runes of Ritual

Noc:(Hard CC enemy)

Offering gained increased from 5 to 10.

Neo:(Deal damage and take none for 5 secs)

Time needed to not get hit reduced from 5 seconds to 2 seconds.

Offering gained reduced from 300 to 200.

Poc:(Every 5% resource spent)

Offering gained increased from 2 to 5.

Runes of Invocation

Vex: (+3 to all skills)

Duration increased from 5 to 7s.

Xan: (Critical overpower)

Offering requirement reduced from 900 to 800.

Gar: (Gain Critical Strike chance up to 10 stacks)

Xal: (Max HP)

Duration increased from 4s to 6s.

Qua: (Movement speed, up to 5 stacks)

Movement speed increased from 6% to 7% per stack.

Tec: (Earthquake)

Rune version damage increased from 82% to 280%.

Tun: (Stun Grenades)

Rune version damage increased from 20% to 325%.

Ton: (Meteorites)

Offering requirement reduced from 25 to 20.

Rune version damage increased from 50% to 216%.

Tal: (Pestilent Swarm)

Rune version damage increased from 100% to 300%.

Sorcerer

Unstable Currents

The tooltip for Unstable Currents has been updated to state «unleashed» instead of «is also cast.»

Developer’s Note: The effects of Unstable Currents are not treated as casts, which only occurs once when you press the Skill button.

Lightning Spear

Only 12 Lightning Spears can exist at one time. Any new ones created will destroy the oldest one.

Passives

Enlightenment

No longer gains stacks from automatic casts, and can only occur every 0.2 seconds.

Legendary Aspects

Aspect of Splintering Energy

Tooltip now properly conveys critical damage scaling.

The effect can now only happen every 0.2 seconds but will deal extra damage for each trigger missed while on cooldown.

Aspect of Elemental Constellation

Damage increased to 50-1050% Weapon Damage from 50-70%.

Unique Items

The Oculus

Teleport Size affix replaced by Chance for Teleport to Deal Double Damage.

Flamescar

Incinerate Size affix replaced with Chance for Incinerate to Deal Double Damage.

Fracture Winterglass

Cooldown Reduction for Conjuration skills affix has been swapped with the inherent All Resistances affix.

Tempering

A new utility recipe for Incinerate Size, Meteor Size, and Firewall Size has been added.

A chance for Inferno to Deal Double Damage tempering affix has been added to Pyromancy Augments: Fiery.

Lightning Spear double cast tempering affix changed to Chance for Lightning Spear to Deal Double Damage.

Paragon

Burning Instinct Legendary Node

Cap increased from 80% to 90%.

Now requires 30 Intelligence for every 2% instead of 20.

Infernal Hordes

Developer’s Note: We made several changes to ensure Infernal Hordes remains a fun and rewarding activity. Our changes address not being able to target farm specific Unique items on a consistent basis, loot rewards feeling lackluster, and the process of opening chests feeling tedious.

Greater Chest of Equipment cost increased from 60 to 200.

Scrolls of Restoration have been added to the loot table.

Chest of Materials have been reworked to consume all remaining Aether.

Chest of Equipment has been removed.

The Council Boss now drops guaranteed Legendary items with Infernal Hordes Affixes.

The Greater Chest now contains a guaranteed Ancestral Legendary.

Both the Chest of Materials and Chest of Gold now consume all remaining Aether rewarding Gold or crafting materials (including Masterworking Materials) the more Aether is spent on the chest.

The Item Chest has been removed.

Infernal Compasses can no longer be crafted.

Infernal Compasses are now rare drops found in Torment Difficulties only.

The number of waves will be randomly rolled on Infernal Compasses, and all runs of Infernal Hordes will have a maximum revive count of 4.

The difficulty of the Infernal Horde will be determined by the Difficulty Level (Torment I, II, III, or IV).

The number of revives is now limited to 4 across all Torment Difficulties.

User Interface and User Experience

A new key-binding has been added to change from run to walk.

Paragon Level now displays properly on character nameplates, such as in the menu or friends list.

Miscellaneous

Paragon Level now displays properly on character nameplates, such as in the menu or friends list.

Gems and Runes can be freely swapped without needing to visit the Jeweler.

Developer’s Note: When trying to Socket a gem into a two-Socket item that is already full, the bottom Gem will be removed, and the new Gem will become the top Gem—think first in, first out. If you try to Socket a Gem into an item that has 1 or more Runes in it, all Runes are automatically removed. The opposite is also true when Socketing Runes into an item that contains Gems. Additionally, Unsocketing no longer costs Gold to perform.

The Blacksmith Cache now requires 5 Forgotten Souls to craft.

Mythic Unique Item crafting has been adjusted. How to Craft:

Previous: Crafting a specific Mythic Unique costs 4 Resplendent Sparks

Now: A random Mythic Unique can be crafted with 2 Resplendent Sparks

A specific Mythic Unique can be crafted with Resplendent Sparks plus a set of Runes unique to each item.

Where to Craft

Previous: The Alchemist

Now: The Blacksmith

Developer’s Note: We’ve received requests for a reliable way to obtain a Mythic Unique during a season. This change fills that need. We’ve also created an avenue that allows you to target a specific Mythic Unique using Runes, giving more flexibility and progressive chase in your pursuit of Mythic Unique items.

Runes are now guaranteed to be dropped from the following sources

Boss encounters throughout the Vessel of Hatred campaign.

Whisper Caches

World Bosses

First time reward for clearing a Stronghold (magic runes only)

Impairment Reduction will no longer appear on items.

Developer’s Note: With the substantial increase to Impairment Reduction sources through Paragon, we found this was a good opportunity to improve the overall pool of Affixes on gear by removing Impairment Reduction as a gear Affix.

Bug Fixes

Barbarian

Fixed an issue where the Rumble legendary paragon node had an inaccurate tooltip.

Fixed an issue where the Brawl glyph didn’t properly grant its legendary bonus.

Fixed an issue where Barbed Carapace and Tough As Nails could double dip, which resulted in extreme amounts of Thorns being granted.

Druid

Fixed an issue where the Druid Legendary Nodes Devastation and Thunderstruck did not function.

Fixed an issue where the Lightning Storm Double damage tempering affix did not trigger off Nature’s Fury.

Fixed an issue where the fourth Shred Strike from Aspect of the Agile would always critically strike.

Fixed an issue where Poison Creeper could be re-cast via One with Nature each time the player adjusted Paragon Points, Skill Points, or changed equipment.

Fixed an issue where the Stormcrow aspect could make Ravens invisible.

Fixed an issue where the first attack of Shred didn’t hit the targeted enemy after dashing.

Necromancer

Fixed an issue where the Abyssal Glyph did not grant its bonus damage to non-physical attacks.

Rogue

Fixed an issue where stacks of Advanced Flurry could be lost after healing, evading, or another Skill was automatically cast from an Aspect or Unique item.

Fixed an issue where the poison cloud from the Aspect of Poisonous Clouds could trigger Lucky Hits.

Fixed an issue where the visual effect and the actual area of effect did not match for Scoundrel’s Kiss Rapid Fire casts.

Fixed an issue where the duration of Dance of Knives was shorter than intended.

Fixed an issue where Dance of Knives could become unable to be cast if the Skill was used repeatedly while no charges were available.

Sorcerer

Fixed an issue where certain Fire and Cold damage effects didn’t work properly with Enlightenment.

Fixed an issue where automatic Frozen Orb casts from Fractured Winterglass granted Enlightenment stacks.

Fixed an issue where the increased chance to spawn a familiar was not displayed in the Familiar description after acquiring the Enchantment Master legendary paragon node.

Fixed an issue where free Frozen Orb casts from the Enchantment effect could be triggered when casting Skills on cooldown while Channeling Incinerate.

User Interface and User Experience

Fixed an issue where larger numbers could become illegible in vendor and crafter menus.

Fixed an issue where the description for Exquisite Blood did not properly display how many would be used to summon Lord Zir.

Miscellaneous

Fixed an issue where the stealth effect for The Shroud of False Death wouldn’t be broken by Mercenaries or Minions dealing damage.

Fixed an issue where the Stealth effect for The Shroud of False Death could prevent a summoned boss from spawning.

Fixed an issue where summoning monsters at the beginning of a Legion event could be displaced when running into them with your Mount and using Spur.

Fixed an issue where progression could become blocked for The Eyes of the Enemy quest when trying to place Locran’s talisman.

Fixed an issue where the Guaranteed Critical Strike andOverpower from the Qax and Xan runes could be consumed by non-damaging abilities.

Fixed an issue where Legendary Aspects and Tempering Affixes that are not usable by your Class would occasionally function when using a Skill of another Class via Runewords. As part of this fix, Classes will no longer be able to equip items with Tempering or Legendary affixes that are Class-specific for another Class.

Developer’s Note: We found an issue where Classes could sometimes unintentionally benefit from Affixes and Legendary Powers that are Class-specific for other Classes. An example of this would be a Sorcerer benefitting from War Cry legendary items that belong to Barbarians. We find the design space interesting, particularly with Runewords being added to the game, and may explore these kinds of synergies in the future. Currently, we do not believe it is healthy for players to farm items and Affixes on one Class to benefit a different one.

Various performance, UI, visual, and stability improvements.