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|bgcolor=#7a1701 align="center" style="font-weight: bold;" | Habilidad | |bgcolor=#7a1701 align="center" style="font-weight: bold;" | Habilidad | ||
|bgcolor=#7a1701 align="center" style="font-weight: bold;" | Descripción | |bgcolor=#7a1701 align="center" style="font-weight: bold;" | Descripción | ||
|bgcolor=#7a1701 align="center" style="font-weight: bold;" | Efectos legendarios | |bgcolor=#7a1701 align="center" style="font-weight: bold;" | Efectos legendarios | ||
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Revisión del 23:26 18 ene 2021
Monje (Diablo Immortal) | |
Monje (Diablo Immortal) en acción | |
Características | |
Un raudo guerrero divino maestro de las artes marciales. | |
Rol: | Ataque cuerpo a cuerpo |
Los monjes representan la voluntad de su mística tierra, Ivgorod, y la de sus mil y un dioses. Golpes rápidos cual rayo y una movilidad sin parangón son la especialidad de los monjes, que someten a sus enemigos con una lluvia de fugaces ataques.
Habilidades
Información sacada de: https://immortal.maxroll.gg/resources/monk
Habilidad | Descripción | Efectos legendarios |
Puños del trueno
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Description: Teleport to a nearby enemy and unleash a rapid succession of punches that each deal X to Y damage. You can teleport again after every third hit | Ultimate: Lightning Flux - Enhance Fists of Thunder for 12 segundosonds, teleporting to an enemy on each hit and generating a thunderstorm each time you defeat an enemy. Thunderstorms deal damage and knock enemies away. You also gain a shield which absorbs damage equal to 20% of your maximum Life for 3 segundosonds. |
Alcance mortal
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Description: Project lines of piercing force that deal X to Y damage to the target and W to Z damage to enemies behind the target. | Ultimate: Release Force - Enhance Deadly Reach for 12 segundosonds, causing it to also knock enemies away. You also gain a shield which absorbs damage equal to 20% of your maximum Life for 3 segundosonds. |
Golpe ciclónico
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Description: Generate a vortex of wind which pulls in enemies and deals up to X damage. Charging longer increases range and damage up to Y.
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(No Name): Cyclone Strike radius increased by 20%.
(No Name): Cyclone Strike also temporarily reduces all damage you take by 20%. Vortex: Cyclone Strike now causes you to become a vortex that pulls in enemies and then detonates damaging and knocking away all nearby enemies. |
Palma explosiva
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Description: Attack enemies in a direction for X damage and inflict Bleeding on them for 5 segundosonds. Enemies that die while Bleeding will explode for Y damage to all nearby enemies. Enemies can only be hit 5 times within 1 segundosond by these explosions, and starting with explosion 2 and beyond, take only 30% of normal damage. Maximum 2 charges.
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(No Name): Exploding Palm maximum charges increased by 1.
Crushing Palm: Exploding Palm now launches you at a location and strikes that area with a giant palm as you land, damaging all nearby enemies, but its Cooldown is increased. |
Patada voladora
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Description: Kick forward dealing X damage to enemies in your path and knocking them away. Flying Kick can rebound off walls, dealing an additional X damage to nearby enemies. Maximum 3 charges. Players may only be affected once every 3 segundosonds by this skill
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(No Name): Flying Kick damage increased by 10%. |
Puño prisionero
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Description: Attack enemies in a direction for X damage and Immobilize them for 5 segundosonds.
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(No Name): Imprisoned Fist maximum charges increased by 1.
Skyward Fist: Imprisoned Fist now knocks surrounding enemies into the air and Stuns them, but no longer Immobilizes. Thunderbolt: Imprisoned Fist now causes you to leap through the air with electricity, damaging and Immobilizing nearby enemies where you land. |
Santuario interior
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Description: Place a runic circle of protection for 9 segundosonds that reduces all damage taken by you and your allies within the circle by 50%.
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(No Name): Inner Sanctuary Cooldown reduced by 15%.
(No Name): InnerSanctuary Duration increased by 30%. Circle of Justice: Inner Sanctuary now continually damages all enemies within it, but no longer protects you or your allies. Forbidden City: Inner Sanctuary now Stuns and damages enemies that enter or exit the circle, but no longer protects you and your allies. Chilling Circle: Inner Sanctuary becomes a chilling circle, continually damaging and Chilling enemies within it, but no longer protects you and your allies. |
Aliados místicos
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Description: Summon two spirit allies to fight by your side for 10 segundosonds. They have 100% of your Life and deal X damage with their attacks. .
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(No Name): Mystic Allies duration increased by 25%.
(No Name): Mystic Allies damage increased by 10%. (No Name): Mystic Allies Cooldown reduced by 15%. |
Golpe heptagonal
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Description: Dash rapidly between nearby enemies, striking 7 times for X damage each time. Additional hits on the same target deal only 50% of normal damage.
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(No Name): Seven-Sided Strike damage increased by 10%.
(No Name): Seven-Sided Strike now triggers Exploding Palm's explosion when it kills Bleeding enemies. Seven-Spirit Strike: Seven-Sided Strike now places a runic circle inside which all enemies will be struck by your spirit allies for X damage over 4 segundosonds. |
Escudo de Zen
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Description: Protect yourself or an ally with a shield absorbing X damage for 5 segundosonds. This shield also prevents all effects which cause loss of control of your character. Protecting an ally will cause you to charge to their location and grant you both the Shield.
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(No Name): During Shield of Zen you can move unhindered through enemies.
Sick Care: Shield of Zen now charges to a designated spot, granting you a Shield of Zen and nearby allies a shield that absorbs damage. |
Ola de luz
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Description: Crush enemies in an area with a focused Wave of Light for X damage. Maximum 2 charges.
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(No Name): Wave of Light damage increased by 10%
Echoing Bell: Wave of Light now summons an Echo Bell, inflicting continuous damage on all nearby enemies. Impenetrable Defense: Wave of Light now drops a golden bell from the sky, confining all enemies.
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Ola de energía
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Description: Unleash a wave of energy, carrying enemies hit within it and exploding for X damage to all nearby enemies at its maximum range. Charging longer increases range and damage up to Y. When fully charged the waves will also knock enemies away.
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(No Name): Wave Strike damage increased by 10%.
(No Name): Wave Strike range increased by 20%. Energy Wind: Wave Strike now continuously channels energy waves forward. |
v · d · e | Clases | ||
Diablo: | Guerrero • Arpía • Hechicero | ||
Diablo II: | Amazona • Bárbaro • Nigromante • Paladín • Hechicera • Asesina • Druida
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Diablo III: | Bárbaro • Médico brujo • Mago • Monje • Cazador de demonios • Cruzado • Nigromante
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Diablo Immortal: | Bárbaro • Mago • Monje • Cazador de demonios • Cruzado • Nigromante • Caballero de sangre • Tempest | ||
Diablo IV: | Bárbaro • Druida • Hechicera • Pícara • Nigromante |