There is more than 2 weeks is gone and still not any info of futher sets, or anything.
Seems our developper got some kind of virus and felt into sickness,Or they still not got any idea how could kill Starpact.
Got a few more tweaks to go. Remember, the balance blog will be coming out first (in part because that will let me handle all the other PTR preparations, but also because the context of that blog is important for the 2.6.8 PTR and beyond), so you’ll have that to look forward to… let’s say this week. Still not any info from PTR
It’s less about making big, drastic sweeping systems changes and being more clear and specific about why we’ve been making the changes we have been, when we make particular changes, and how our overall approach works. It should lend context not just to what we have been doing, but what we plan on continuing to do.
We’ve not historically been clear or communicative on this in the past, and we want to fix that. Hence a focused, dedicated blog.
As we’ve said before, you can expect additional content similar in size and scope to 2.6.7.
This is inevitable, and in the blog I linked just above, we called that out very specifically:
These updates won’t arrive all at once, so if you don’t see something for your class right away, don’t worry; there’s something coming for everyone.
There won’t be something for every class in every patch. There’s just too much to cover and not enough time to hit all of it that quickly. However, the rest are coming, and we’re focusing on a couple of classes with each patch.
We did make a slight exception for Barbarians with Whirlwind’s revision last patch arriving prior to their class set, because (a) it fit our schedule and (b) the community did an excellent job providing quality feedback in a constructive manner. We like rewarding that behavior when we’re able, but it does also need to be something we can reasonably fit in without sacrificing our primary goals for each patch.Still not any info from PTR
Yes, I do (but mostly just for patch notes, as they’re so format heavy). It’s a preference thing, especially as it formats HTML in a manner I’m accustomed to. I’d much rather have direct control over my formatting than relying on a WYSIWYG editor, and I get the benefits of a lot of other tools too when I work from templates. It’s also a lot easier to share the files this way when they’re being reviewed; I can’t do that if I just leave it in the editor all the time (which only select team members have access to).
Note I mentioned the blog, not patch notes. No need to make assumptions.
That’s a bit of a leap. The intent was to actively dispel confusion that we balance entirely around the 4-man meta, which we do not. It’s a mix of considerations for both group and solo play.
That was at least my goal. We know we can’t please everyone all the time. But if we can at least share the why, it makes our changes much easier to understand and empathize with, even if you disagree.
Disagreement is totally okay, and constructive criticism is still greatly encouraged! It’s not impossible to change minds on some decisions, but we still need to have a core philosophy to generally adhere to if we want our efforts to remain consistent.Still not any info from PTR
Agreed, and that was the intended message. It is a problematic mechanic, and one we want to address. That is, by no means, the fault of the player.
Wait for it…
(Just having fun, we’re aiming for next week, barring any unforeseen circumstances.)
Sort of a biased read. We’re just probably never going to design a new class set to specifically be intended for zDPS, or set out with planning to specifically make a zDPS build for every class.
We do want to continue adding new and unique tools to as many classes as possible. We never intended to create the zDPS builds that already exist! But, we believe by amplifying underused or underutilized skills in general, the community will continue to be the hugely effective larger hive-mind than we are and find some interesting builds as a byproduct. We don’t intend to interfere if more zDPS builds result from that (unless it’s actively detrimental/abusive to overall game play).Still not any info from PTR
Yes, stats were taken world-wide and averaged out. They were also adjusted to meet the scale mentioned, and then the final regional results were averaged out to represent a global number. The numbers in those tables are both averaged and calculated up or down based on Seasonal/Non-Seasonal data from a few weeks after the 2.6.7 Patch.
This made the Seasonal data effectively projected at the time, since most people were only around 1-2k Paragon when that snapshot was taken. Everything’s calculated from real results and data entries, they’re just not “exact” results on their own. Based on a combination of time, luck with GRift fishing, and developed skill for various builds, many of these numbers have gone up over time (Matt and I were looking over more recent ones just last week). That’s part of why we look at a LOT of data and never just one snapshot; sometimes issues take time to settle or show up later than anticipated.Still not any info from PTR